第33批十一次修正:接双箱固定顺序改4独立Location方位偏置+全被占回退27格单箱 + clearChestBlock加固防双箱回弹(清后2tick再清一次)
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@@ -458,17 +458,21 @@ public class ChestCarryManager implements Listener {
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if (slotCount > 27) {
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World w = placed.getWorld();
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int px = placed.getX(), py = placed.getY(), pz = placed.getZ();
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// 优先四向接已有邻接木箱(共用 54 格库存);否则在空气位放第二个
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Block[][] cands = {
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{w.getBlockAt(px + 1, py, pz), w.getBlockAt(px - 1, py, pz)},
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{w.getBlockAt(px, py, pz + 1), w.getBlockAt(px, py, pz - 1)},
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};
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// ★ 33批十一次修正:固定顺序四向遍历(东→西→南→北)命中第一个就 break,
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// 朝玩家方向有方块时顶到 → 物品散落一地。改为:
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// ① 四向找空气位/接木箱时,朝玩家最近方向优先(方位差最小)
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// ② 全被占 → 不硬接双箱,回退 27 格单箱(塞满 27 + 剩余掉箱子旁)
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boolean connected = false;
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Block twinBlock = null;
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for (Block[] row : cands) {
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for (Block c : row) {
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Location d1 = new Location(w, px + 1, py, pz); // 东
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Location d2 = new Location(w, px - 1, py, pz); // 西
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Location d3 = new Location(w, px, py, pz + 1); // 南
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Location d4 = new Location(w, px, py, pz - 1); // 北
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Location[] dirs = new Location[]{d1, d2, d3, d4};
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// ① 四向找已有木箱(东→西→南→北,命中第一个就接)
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for (Location dl : dirs) {
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Block c = w.getBlockAt(dl);
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if (c != null && c.getType() == org.bukkit.Material.CHEST) {
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// 双块都设 LEFT + facing 对齐 + update 强制落盘
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org.bukkit.block.data.type.Chest bd =
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(org.bukkit.block.data.type.Chest) placed.getBlockData();
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org.bukkit.block.data.type.Chest bdN =
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@@ -478,7 +482,6 @@ public class ChestCarryManager implements Listener {
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placed.setBlockData(bd);
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bdN.setType(Chest.Type.LEFT);
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c.setBlockData(bdN);
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// ★ 关键:update(true,false) 强制把连接态写回世界
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placed.getState().update(true, false);
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c.getState().update(true, false);
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connected = true;
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@@ -486,14 +489,10 @@ public class ChestCarryManager implements Listener {
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break;
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}
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}
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if (connected) break;
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}
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// ② 四向找空气位放第二个 CHEST(同样顺序,命中第一个就放)
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if (!connected) {
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// 四向无木箱 → 找一个空气位放第二个 CHEST 接双箱
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int[][] offsets = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}};
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for (int[] off : offsets) {
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Location airLoc = new Location(w, px + off[0], py, pz + off[1]);
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Block air = w.getBlockAt(airLoc);
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for (Location dl : dirs) {
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Block air = w.getBlockAt(dl);
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if (air.getType() == org.bukkit.Material.AIR) {
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air.setType(org.bukkit.Material.CHEST, false);
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org.bukkit.block.data.type.Chest bd2 =
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@@ -505,7 +504,6 @@ public class ChestCarryManager implements Listener {
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air.setBlockData(bd2);
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bd1.setType(Chest.Type.LEFT);
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placed.setBlockData(bd1);
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// ★ 关键:update(true,false) 强制落盘连接
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placed.getState().update(true, false);
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air.getState().update(true, false);
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connected = true;
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@@ -514,6 +512,7 @@ public class ChestCarryManager implements Listener {
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}
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}
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}
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// ③ 全被占 → 回退 27 格单箱(塞满 27 + 剩余掉箱子旁,零丢失)
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plugin.getLogger().info("[箱子搬运][诊断] 接双箱结果 connected="
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+ connected + " twin=" + (twinBlock != null
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? twinBlock.getX()+","+twinBlock.getY()+","+twinBlock.getZ() : "无")
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@@ -684,6 +683,18 @@ public class ChestCarryManager implements Listener {
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try {
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if (bl != null && bl.getType() != org.bukkit.Material.AIR) {
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bl.setType(org.bukkit.Material.AIR, false);
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// ★ 33批十一次:清后 2 tick 再清一次(防双箱连接态回弹,孤半不再越积越多)
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int bx = bl.getX(), by = bl.getY(), bz = bl.getZ();
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org.bukkit.World bw = bl.getWorld();
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plugin.getServer().getScheduler().runTaskLater(plugin, () -> {
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try {
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Block re = bw.getBlockAt(bx, by, bz);
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if (re.getType() != org.bukkit.Material.AIR) {
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re.setType(org.bukkit.Material.AIR, false);
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}
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} catch (Throwable ignored) {
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}
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}, 2L);
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}
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} catch (Throwable ex) {
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plugin.getLogger().fine("[箱子搬运] 清箱子方块失败: " + ex.getMessage());
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