修正药效生存上限表:村庄英雄5级、挖掘疲劳3级、伤害吸收4级、不祥类5级
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-2
@@ -1777,10 +1777,11 @@ function getSurvivalMaxLevel($name) {
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case '瞬间治疗': case '治疗': case 'instant_health': case 'INSTANT_HEALTH': case 'HEAL':
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case '瞬间伤害': case '伤害': case 'instant_damage': case 'INSTANT_DAMAGE': case 'HARM':
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case '缓慢': case 'slowness': case 'SLOWNESS':
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case '挖掘疲劳': case 'mining_fatigue': case 'MINING_FATIGUE':
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case '中毒': case 'poison': case 'POISON':
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case '生命恢复': case '再生': case '回复': case 'regeneration': case 'REGENERATION':
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return 2;
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case '挖掘疲劳': case 'mining_fatigue': case 'MINING_FATIGUE':
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return 3; // 无药水;远古守卫者固定给 III
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// ===== 生存只有单一来源、等级恒为 1 =====
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case '海豚的恩惠': case '海豚恩惠': case 'dolphins_grace': case 'DOLPHINS_GRACE':
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case '潮涌能量': case 'conduit_power': case 'CONDUIT_POWER':
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@@ -1797,18 +1798,23 @@ function getSurvivalMaxLevel($name) {
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case '黑暗': case 'darkness': case 'DARKNESS':
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case '发光': case 'glowing': case 'GLOWING':
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case '飘浮': case '悬浮': case 'levitation': case 'LEVITATION':
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return 1; // 潜影弹,固定 I
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// ===== 不祥类:与袭击等级联动,最高 5 =====
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case '不祥之兆': case 'bad_omen': case 'BAD_OMEN':
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case '试炼之兆': case 'trial_omen': case 'TRIAL_OMEN':
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case '袭击之兆': case 'raid_omen': case 'RAID_OMEN':
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case '村庄英雄': case 'hero_of_the_village': case 'HERO_OF_THE_VILLAGE':
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return 5; // 不祥之兆瓶 I–V;村庄英雄按袭击等级给 I–V
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case '蓄风': case 'wind_charged': case 'WIND_CHARGED':
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case '盘丝': case 'weaving': case 'WEAVING':
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case '渗浆': case 'oozing': case 'OOZING':
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case '寄生': case 'infested': case 'INFESTED':
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case '村庄英雄': case 'hero_of_the_village': case 'HERO_OF_THE_VILLAGE':
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case '鹦鹉螺之息': case 'breath_of_the_nautilus': case 'BREATH_OF_THE_NAUTILUS':
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// ===== 生存无来源,仅命令/插件可得 =====
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case '生命提升': case 'health_boost': case 'HEALTH_BOOST':
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return 1; // 仅 /effect 可得
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case '伤害吸收': case 'absorption': case 'ABSORPTION':
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return 4; // 附魔金苹果 IV
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case '饱和': case 'saturation': case 'SATURATION':
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case '幸运': case 'luck': case 'LUCK':
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case '霉运': case 'unluck': case 'UNLUCK':
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