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Author SHA1 Message Date
youpaishidifu 182545de59 feat: 密码错误阈值封禁(Bukkit真实封禁+邮件报警) + OAuth登录IP风控 + 配置多退少补
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1. RiskControlManager: triggerBan改用Bukkit BanList API真实封禁玩家
   - BanList.addBan(name, reason, expiry)阻止重连加入
   - onJoin检查isBanned()双重防护
   - cleanup()定时清理过期封禁并pardon
   - unban()同步解除Bukkit封禁

2. Main.java onJoin: 新增风控封禁检查,封禁期内玩家无法加入

3. ConfigManager: loadSettings()自动补齐缺失配置项(多退少补)

4. 已有功能(上一次commit实现但未推送):
   - 密码错误阈值封禁+报警邮件
   - 正版OAuth登录IP风控
2026-07-19 14:41:04 +08:00
youpaishidifu c4a5fc9a61 fix: Add detailed logging to Create Release step for debugging
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2026-07-19 01:23:43 +08:00
youpaishidifu caaf09fce0 fix: Gitea release tag now extracted from plugin.yml instead of build-N
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2026-07-19 01:20:14 +08:00
youpaishidifu 1133f37bf9 fix: 改用actions/setup-java@v4从Temurin下载JDK25,彻底绕开服务器JDK探测和sdkman冲突
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2026-07-19 01:14:27 +08:00
youpaishidifu 0ddc47b5d4 fix: 彻底绕开sdkman,直接用/usr/lib/jvm最高版本JDK,JAVA_HOME写入GITHUB_ENV并强制export到PATH
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2026-07-19 01:10:21 +08:00
youpaishidifu c0be75474f fix: 改用<release>25替代<source>/<target>,确保JAVA_HOME正确传递到Maven步骤
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2026-07-19 01:06:54 +08:00
youpaishidifu daa4a3cb7c fix: 升级Maven compiler-plugin到3.15.0,优化Java检测逻辑
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2026-07-19 01:01:55 +08:00
youpaishidifu 09873425b9 fix: Maven检测优先用系统已安装(command -v mvn),下载源换阿里云镜像
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2026-07-19 00:56:13 +08:00
youpaishidifu 2b20098f09 fix: release token 改用 GITEA_TOKEN||GITHUB_TOKEN 回退,零配置可跑通
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2026-07-19 00:47:18 +08:00
youpaishidifu e2dd59e89e fix: Gitea工作流改用服务器已装JDK+Maven二进制,绕开dnf拉java-17冲突
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2026-07-19 00:46:09 +08:00
youpaishidifu d66a792a2e 更新 README.md
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2026-07-19 00:03:51 +08:00
youpaishidifu 87d190a013 Gitea工作流改用self-hosted + --no-docker模式
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2026-07-18 23:37:29 +08:00
youpaishidifu 481e2ea90b 简化Gitea工作流:移除外部action依赖,使用原生命令构建和API创建release
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2026-07-18 23:26:03 +08:00
youpaishidifu 4b19b65a84 简化Gitea工作流:单job + ubuntu-latest + JDK 21
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2026-07-18 23:01:41 +08:00
youpaishidifu 7f425f2c9f Gitea Actions: 硬编码token用于release创建
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2026-07-18 22:49:55 +08:00
youpaishidifu 4a03608540 更新Gitea Actions工作流:添加release job,使用gitea release-action
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2026-07-18 22:35:34 +08:00
youpaishidifu 60504ebdf1 修复Release工作流:JDK 26 + zulu发行版,Gitea改用self-hosted runner
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2026-07-18 22:01:09 +08:00
youpaishidifu 79e6e8354b 清理JVM崩溃日志并添加gitignore
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2026-07-18 21:53:45 +08:00
youpaishidifu b890480a55 简化Release工作流:先确保构建通过
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2026-07-18 21:53:11 +08:00
youpaishidifu 104286a66e 修复自动Release工作流:GitHub用标准action,Gitea用专用release-action
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2026-07-18 21:49:03 +08:00
youpaishidifu 996fd41d8a 添加GitHub/Gitea自动release工作流:每次push到main分支自动构建并发布JAR
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2026-07-18 21:32:23 +08:00
youpaishidifu c6e4e0a520 邮箱校验拒绝时显示允许的后缀列表:新增getAllowedSuffixHint()方法,3处校验点全部附带提示 2026-07-18 18:42:16 +08:00
youpaishidifu 3f7f7f6c33 移除敏感文件deploy_sftp.py
移除敏感文件deploy_sftp.py
2026-07-18 18:36:26 +08:00
youpaishidifu 1f4f9e343a 修复email复读机+配置文件自动补全不生效:1.给独立/email和/绑定命令添加处理器 2.saveSmtp保留未知key 3.writeLines renameTo失败时fallback到copy+delete 2026-07-18 18:28:44 +08:00
youpaishidifu b96cf8c664 修复邮箱黑白名单不生效+email复读机bug:loadMap支持多行值(裸行续行),email命令添加args长度检查,移除重复email处理器死代码 2026-07-18 18:11:00 +08:00
youpaishidifu 9d52051023 修复SMTP配置加载:移除重复loadMap调用,确保文件不存在时也能正确加载默认值,添加详细日志输出 2026-07-18 17:40:38 +08:00
youpaishidifu d96f16e337 修复SMTP配置热更新问题:加载时自动补全缺失配置项,支持UTF-8 BOM,添加email reload命令 2026-07-18 17:03:28 +08:00
youpaishidifu 535d32f2bb 新增邮箱黑白名单校验功能:SMTP配置文件重命名为邮件配置,分为SMTP信息区和运行模式区,默认不校验,白名单模式仅允许列表后缀,黑名单模式禁止列表后缀 2026-07-18 16:40:53 +08:00
youpaishidifu c79924f67d refactor: 移除/mscode命令,正版验证全部交web后端接管
- 移除/mscode命令(plugin.yml + onCommand + executor注册)
- 移除extractCodeFromInput()方法(仅/mscode使用)
- 移除verifyMinecraftAuthCode()方法(仅/mscode使用)
- Java端仅负责:创建session → 轮询PHP状态 → 自动登录
- 所有授权码输入由PHP粘贴页全权处理(自动提交)
- 解决MC聊天框256字符硬限导致URL截断的根本问题
2026-07-17 20:55:31 +08:00
youpaishidifu f5a3dfbda5 fix: AreaGUIManager硬编码URL改为从插件配置读取
- AreaGUIManager删除用户组时通知PHP同步,URL和密钥之前写死为caoyuan.ypshidifu.cn
- 现在改为从webManager.getWebBaseUrl()和getSecretKey()读取,支持其他服主自定义web后端
- extractCodeFromInput增强支持#code=fragment形式(上一轮修复)
- verifyMinecraftAuthCode加debug日志便于排查
- deploy_sftp.py备份后缀改为.jar.old/.old.N(不以.jar结尾,避免MC加载冲突)
- .gitignore添加hs_err_pid*.log
2026-07-17 19:40:01 +08:00
youpaishidifu c568703996 fix: 自动正版验证移至verifyPremiumAsync回调中触发 2026-07-17 17:16:41 +08:00
youpaishidifu 3251a48b99 feat: 玩家加入后延时5秒自动触发正版验证 2026-07-17 16:49:46 +08:00
youpaishidifu f83458fd4b 修复正版验证三大问题:1)paste_code_page Content-Type改为text/html修复HTML源码输出 2)/mscode支持粘贴完整URL自动提取code参数 3)HTTP错误处理改进,非200也返回body显示PHP错误信息 4)verify_code改为JSON格式POST 2026-07-17 16:13:40 +08:00
youpaishidifu c3d2f81e9e 添加/mscode命令:支持粘贴Microsoft OAuth授权码(公共客户端流程) 2026-07-17 14:02:08 +08:00
youpaishidifu f8b44dd97b 修复自动登录安全漏洞:移除verifyPremiumAsync自动登录路径
问题:离线模式服务器中,所有玩家UUID都是离线格式。
旧代码通过Mojang API检查名字是否存在,如果存在就autoLogin。
这意味着盗版客户端只要用正版玩家的名字就能跳过登录。

修复:
- 移除verifyViaPhpBackend和fetchMojangUuid
- 离线UUID玩家一律视为非正版,需手动登录或OAuth验证
- 保留3条安全的自动登录路径:
  1. 检查点0: isVerifiedPremiumPlayer (OAuth验证)
  2. 检查点1: hasJavaLogin (5分钟内重连)
  3. 检查点2: isWebLoginVerified (Web密码验证)
2026-07-17 11:06:03 +08:00
youpaishidifu ab4fe441fe 新增Microsoft OAuth正版验证功能
1. PHP端新增minecraft_auth.php,实现完整的Microsoft OAuth流程
   - 支持Microsoft账号登录验证
   - 获取Minecraft Profile(UUID、用户名)
   - 验证状态持久化到SQLite
   - 生成可点击的授权URL

2. Java端新增/mslogin和/正版命令
   - 调用PHP后端获取授权URL
   - 显示可点击链接给玩家
   - 轮询PHP检查验证状态
   - 验证成功后自动登录

3. 修改VerificationManager,集成PHP后端验证
   - 优先通过PHP验证(支持Microsoft OAuth)
   - PHP不可用时降级到Mojang API
   - 支持已验证正版玩家自动登录

4. 新增verifiedPremiumPlayers内存存储
   - 服务器重启前有效
   - 支持快速重连无需重复验证
   - 下线时保留验证状态

5. 新增plugin.yml命令定义
   - /mslogin: 英文版正版验证
   - /正版: 中文版正版验证
2026-07-17 10:22:31 +08:00
youpaishidifu 317d1fdbcc 注释快速补单日志减少噪音 2026-07-16 15:38:52 +08:00
youpaishidifu 7ba43d820a 修复领地权限拦截:豁免VISITOR(领地授权成员)在非安全权限检查 2026-07-16 14:37:56 +08:00
youpaishidifu a5edbfe314 修复: Java doGet超时30秒+poller详细日志
- doGet超时从10秒增加到30秒,确保poller有足够时间
- poller调用添加耗时统计和详细日志
- 修复pullPendingTransactions中的语法错误
- 解决: Java调用poller超时导致补单失败
2026-07-15 20:25:01 +08:00
youpaishidifu e791548e87 doTransactionPollCheck添加高频补单触发器(15秒间隔)
- WebManager: doTransactionPollCheck每~5秒触发poller_online.php(限流15秒)
- 解决补单延迟(原PollC~30-60秒才触发)

关闭 #1059
2026-07-15 18:01:06 +08:00
youpaishidifu 501aa40677 feat: Web在线充值(recharge)分支 — 支付平台0.01元测试到账
- processWebTransaction 新增 type=recharge/pay_recharge 专用分支
- 支付成功后 addBonds 发放债券 + 游戏内即时通知
- 复用现有 ~5s 轮询 + ackTransaction 防重 + confirmed_transactions 双保险
2026-07-14 20:55:04 +08:00
youpaishidifu 181c2acb34 chore: 关闭背包翻译的INFO日志刷屏
- 移除MaterialTranslator.translate()和translateWithFallback()中的info日志
- 保留warning仅用于翻译源异常降级场景
- 控制台不再被每条物品的翻译缓存/命中日志淹没
- 旧版: Sdf1_login.jar.old.9
2026-07-14 19:00:19 +08:00
youpaishidifu bf0688b291 feat: 背包备份物品名走官方翻译+机翻兜底
- translateMaterial() 由硬编码替换为 MaterialTranslator.translate()
- 与领地方块记录系统一致: 优先查 zh_cn.json 官方翻译, 机翻兜底
- 旧版: Sdf1_login.jar.old.8
2026-07-14 18:48:15 +08:00
youpaishidifu 765fbd74c1 fix: 交易拉取即贴标导致自己跳过处理
根因: ackTransaction()将txId加入confirmedTxIds内存set,
processWebTransaction()检查到set包含该ID就跳过处理。
交易还没处理就被自己标记的内存set跳过了。

修复: ackTransaction()不再写confirmedTxIds,
仅写PHP confirmed_transactions表。
confirmedTxIds仅在confirmTransaction()处理完后才写入。
旧版: Sdf1_login.jar.old.7
2026-07-14 17:03:12 +08:00
youpaishidifu d2180cec1c feat: 告示牌放置/编辑监控记录
1. land_block_log表新增detail列(已有数据库ALTER兼容)
2. DatabaseManager新增recordLandBlockWithDetail方法
3. LandRecordManager新增recordSignEdit方法,记录sign_place/sign_edit动作+内容
4. AreaProtection.onSignChange()延迟1tick记录(等事件处理完)
5. 回声碎片显示告示牌内容: 玩家XXX在HH:MM放置/编辑告示牌 [内容]
2026-07-14 16:47:57 +08:00
youpaishidifu 9ccda3f541 fix: ack_transaction补tx_type + 告示牌权限豁免授权成员
1. WebManager.ackTransaction()增加txType参数, bodyJson发送tx_id+tx_type
2. AreaProtection.onSignChange(): 白名单内授权成员跳过denySignEdit检查
   PermissionLevel无MEMBER枚举, 授权成员=白名单VISITOR, 通过isPlayerWhitelisted判定
2026-07-14 15:32:52 +08:00
youpaishidifu 401fa2453a fix(area-gui): 告示牌权限动态名称:允许/禁止编辑告示牌 2026-07-14 12:55:40 +08:00
youpaishidifu 6946cfef6d feat(area-gui): CLI/GUI菜单添加禁止编辑告示牌权限条目 2026-07-14 12:42:49 +08:00
youpaishidifu 89fa765351 fix(web): 拉取交易即刻贴标ack,防止SSL断路器后重复扣费 2026-07-14 11:27:46 +08:00
youpaishidifu a118aac18c feat(land): 添加告示牌编辑独立权限和红石状态记录 2026-07-14 10:39:59 +08:00
youpaishidifu da4299cc2f 分离登录备份和自动备份显示:backup/back命令分两组列出,L前缀=登录备份,A前缀=自动备份 2026-07-13 18:16:33 +08:00
youpaishidifu 112f992fda 修复getInventoryBackups/getInventoryBackupById查错表:inventory_backups→inv_backup_auto,导致自动备份数据查不到 2026-07-13 17:57:11 +08:00
youpaishidifu 3674e1e950 修复backup子命令权限:仅OP/插件管理员/控制台可执行,支持查询他人备份 2026-07-13 17:04:46 +08:00
youpaishidifu abdd3ad7c7 修复滚动备份日志追踪+告示牌编辑权限控制 2026-07-13 16:51:35 +08:00
youpaishidifu a3c8cec664 官方翻译纯同步模式:移除异步刷新分支,部署脚本附带上传zh_cn.json缓存 2026-07-13 15:56:22 +08:00
youpaishidifu 5a0166e90c 修复官方翻译首次部署时空map问题:缓存不存在时改为同步下载,确保init返回前map就绪 2026-07-13 15:31:59 +08:00
youpaishidifu 6c6cc94905 翻译链路日志:OfficialTranslations.lookUp + MaterialTranslator.translate/translateWithFallback 每步打印日志,跟踪翻译路径 2026-07-13 15:18:56 +08:00
youpaishidifu f5a5b28f61 添加官方中文翻译源:从Mojang API下载zh_cn.json作为优先翻译,机翻兜底 2026-07-13 15:02:59 +08:00
youpaishidifu e3b459a00c 修复容器记录仅显示打开:补充存入(put)+拿取(take)差量记录,容器类型纳入翻译 2026-07-13 14:38:50 +08:00
youpaishidifu 3ef7fbdb7a 修复容器记录+翻译集成:记录移到权限检查前,queryAndPrint异步批量翻译输出中英双语 2026-07-13 14:12:47 +08:00
youpaishidifu 3795dd90eb 修复CLI菜单权限显示:管理员只显示玩家发光,隐藏全部权限配置 2026-07-13 13:56:44 +08:00
youpaishidifu 513e4c56ad 修复拾取/丢弃权限:per-player独立授权键名映射(allowPickup↔denyPickup) 2026-07-13 13:43:16 +08:00
youpaishidifu 8138b97b59 领地记录物品名多源翻译:有道+简心+Google三级降级 2026-07-13 13:15:01 +08:00
youpaishidifu 697b1069a2 PVP四项改进:回声碎片CLI入口/击杀≥10奖励盔甲药水/世界击杀纳入总榜/选装前无敌 2026-07-13 12:28:13 +08:00
youpaishidifu c7cdb60b47 修复边框粒子卡死主线程:动态密度控制+粒子总量上限 2026-07-13 12:00:27 +08:00
youpaishidifu 7489c60286 新增领地方块/容器记录系统(回声碎片)与背包滚动自动备份
- 新增 land_block_log、land_container_log、inv_backup_auto 三张表
- LandRecordManager:领地内方块破坏/放置、容器打开/拿取自动记录;回声碎片工具右键/左键查询坐标历史记录
- AreaGUIManager 主菜单新增回声碎片按钮(位置33)
- InventoryAutoBackup:每15分钟滚动备份在线玩家背包(每人保留3份),跳过PVP竞技场/练习场
- 每日定时清理超过7天的领地记录
- AreaProtection 钩子接入记录;注册 /landrec 命令
2026-07-13 10:26:05 +08:00
youpaishidifu 8ce2e727bb 领地改名和入场退场消息接入URL过滤逻辑
- 领地改名:输入新名字前先检测URL,包含链接则拒绝且不计入改名次数
- 入场/退场消息:设置消息前先检测URL,包含链接则拒绝且不保存
- 复用ChatFilterManager.extractUrls()统一过滤逻辑
2026-07-13 09:43:21 +08:00
youpaishidifu e7402985d5 修复封禁广播Long拆箱NPE + syncBans/syncAdmins改POST避免URL超长
- handleBanCommand中long expireMs→Long expireMs,避免null拆箱异常
- syncBans/syncAdmins从httpGet改为httpPost,防止55条封禁数据URL过长
- sync.php已部署含sync_bans/sync_admins case的版本到线上
2026-07-13 00:35:09 +08:00
youpaishidifu c0ab91edba R23-2: 封禁同步彻底修复 - syncBans独立hash+控制台ban监听+插件ban即时同步PHP 2026-07-12 23:45:59 +08:00
youpaishidifu 529b83666c R23: 修复4项问题 - 改名冷却逻辑(仅达上限才提示冷却) + 拦截原版/ban、/ban-ip命令广播封禁警告 2026-07-12 23:08:32 +08:00
youpaishidifu 569611c40f 新增3个功能:领地改名冷却、封禁名单联控、封禁广播警告
1. 领地改名冷却机制:1小时限5次,自然滚动窗口
   - AreaProtection: renameLand/renameCooldownMap/getRenameCooldown/getRemainingRenames
   - CLI: /protect cli rename <领地名> 交互式输入
   - GUI: Name Tag按钮(slot 33)显示冷却状态
   - 改名更新DB+内存+触发PHP同步

2. PHP用户管理显示封禁名单(联控Java BanList)
   - WebManager.syncBans(): 收集Bukkit名字/IP封禁→推送到PHP
   - PHP: web_player_bans表 + handleSyncBans + list_bans API
   - admin.php: 用户行红色+禁图标标注被封禁玩家

3. 封禁事件公屏广播警告
   - Main.applyBan(): 封禁后自动广播
   - broadcastBanWarning(): 玩家名+IP(如IP封禁)+理由+到期时间
   - loadBanWarningMessage(): 从释放警告消息.txt随机读取标语
   - 支持永久封禁/限时封禁/IP封禁3种场景
2026-07-12 22:08:38 +08:00
youpaishidifu 61e4ec967f 修复公告消息取消功能:取消后返回主菜单而非编辑子页
cancel路径showAnnouncementManagement(p, landName, 2/3)会重新设置pending输入状态,导致取消后仍停留在等待输入状态。改为showAnnouncementManagement(p, landName, 1)返回主菜单
2026-07-12 21:07:06 +08:00
youpaishidifu 57788016a4 修复占位符括号+tag管理员CLI权限视图
1. 变量替换正则新增{}花括号支持,支持领地名和领地两种写法
2. CLI showPlayerPerm:tag管理员(isAdmin)查看管理员成员时看到完整权限编辑视图,不再简化;可切换管理员身份
2026-07-12 20:58:21 +08:00
youpaishidifu ad935cbe09 修复4个bug:权限/颜色渲染/换行符/取消功能
1. toggleAdmin:插件管理员可操作非自身领地的管理员身份
2. formatAreaMsg颜色渲染:convertHtmlTags新增activeColor追踪,标签关闭§r后自动恢复颜色码,解决<span style=color>嵌套<b><u>标签时颜色在闭合处截断的问题
3. 变量替换正则改为Pattern.compile+DOTALL,确保跨行匹配
4. handleAnnouncementInput新增取消/0支持,输入取消或0时保持原样
2026-07-12 20:32:50 +08:00
youpaishidifu ae94f8edef 插件管理员可协助管理其他领地成员权限
- GUI领地列表:tag管理员可见所有领地,点击索引修正(allManageableLands替代getLandsByOwner)
- openPlayerPerm:tag管理员(isAreaAdmin)看到完整权限编辑视图,不再简化
- CLI showPlayerPerm:设为管理员按钮对tag管理员也可用
- WebManager:新增syncAdmins(),将tag管理员名单同步到PHP的web_plugin_admins表

需要PHP端配合:land_api.php新增canManageLand/isPluginAdmin逻辑
2026-07-12 19:45:51 +08:00
youpaishidifu 9af6c0cca0 feat: GUI领地公告出入消息配置 + 增强HTML语义解码
1. GUI设置面板新增进入消息(位置19)和离开消息(位置21)编辑入口,点击关闭GUI后聊天栏输入
2. AreaCLIManager新增setPendingAnnouncementInput供GUI调用
3. 新增decodeHtmlEntities: &amp; &lt; &gt; &quot; &apos; &#39; &nbsp;等HTML实体解码
4. 新增processColorTags: 支持<span style='color:#xxx'>和<p style='color:xxx'>颜色标签
5. htmlToMc增强: 支持<strong><em><ins><del><strike>等语义标签
6. 新增convertHtmlColorToMc/convertRgbToMc: HTML颜色名/十六进制/rgb()→MC颜色代码
2026-07-12 18:41:48 +08:00
youpaishidifu 49ad056a71 fix: 退出领地立即清除效果,不再依赖5秒延时
根因:playerMarkedEffects标记不可靠(hotUpdateRegionEffects会清空、
applyRegionEffects可能跳过添加),导致离开时marked为空→无延时任务→效果残留

修复:
1. 移动退出到野外:直接从oldAc.giveEffects读取效果列表,立即removePotionEffect
2. 传送到野外:同上逻辑
3. 领地→领地跨区域仍保留5秒延时差量清理
2026-07-12 18:27:38 +08:00
youpaishidifu c0bb962a11 feat: Token泄露PHP联控作废 + 领地公告变量替换
1. Token安全防线:Java revokeToken异步调用PHP sync.php revoke_weblogin_token端点,从weblogin_tokens表删除
2. PHP新增revoke_weblogin_token action:验证SECRET_KEY后删除weblogin_tokens中的记录
3. 领地公告变量替换:支持(玩家)/(领地)及[]{}【】<>《》等括号格式
4. 默认消息:进入=欢迎(玩家)来到(领地),离开=感谢(玩家)光临(领地)
5. 公告管理菜单显示变量说明和支持的括号格式
2026-07-12 17:43:23 +08:00
youpaishidifu 0db237ed04 feat: 公屏泄露webtoken自动作废安全防线
1. 玩家在公屏发送有效的48位hex token时,立即作废该token
2. 向玩家发送安全警告,提示不应分享token
3. WebManager新增revokeToken/hasToken方法
2026-07-12 17:05:56 +08:00
youpaishidifu 5d994c0dad feat: 领地边框粒子特效 + 强制游戏模式仅管理员可用
1. 进入/离开领地时展示3秒边框粒子(青色渐变DUST_COLOR_TRANSITION + 四角END_ROD高亮)
2. /protect info执行时展示5秒领地边框粒子
3. GUI强制游戏模式开关改为仅服务器管理员可操作(领地主不可操作)
2026-07-12 16:45:22 +08:00
youpaishidifu 0ff79aa959 实现在移动事件中实时热更新增益效果:新增hotUpdateRegionEffects方法,玩家在领地内移动时每2秒自动对比效果配置,实时增删缺失/多余效果,无需退出重进 2026-07-12 14:52:49 +08:00
youpaishidifu fa4402d426 修复增益效果不生效+完善所有药水效果中英文映射:resolveEffectType改用PotionEffectType常量替代不可靠的getByName兜底,支持所有MC版本 2026-07-12 13:03:48 +08:00
youpaishidifu 2fb801a59b 修复再生效果不生效:resolveEffectType缺少再生/回复中文别名映射 2026-07-12 12:19:24 +08:00
youpaishidifu 69868a4c5c 修复PHP添加增益效果后游戏内等级错误:applyFieldToAreaConfig的give_effects改用parseEffectsString替代已损坏的parseJsonArray 2026-07-12 11:41:26 +08:00
youpaishidifu 4888bb414e 修复: syncLandData权限hash漏算permissions导致成员权限变更不触发同步
perms hash 段原仅含 land_id/player_name/role,未包含 permissions 字段内容,
导致游戏内修改成员权限后 hash 不变、不触发 syncPermissions 推送到 PHP。
现把 permissions 内容加入 hash 计算(含 | 分隔符),成员权限变更可正确同步。
2026-07-12 10:29:43 +08:00
ypshidifu 890c637373 修复: PHP→Java双重JSON编码导致领地名反斜杠 + 防御性清除领地名特殊字符
- AreaProtection: updateVisitorPermFromWeb入口处清除领地名中的反斜杠
- WebManager: perm_change/add_visitor/remove_visitor/perm_clear四个case入口统一清洗land_name
- 根因: PHP json_encode双重编码产生\uXXXX, decodeUnicodeEscapes解码后残留反斜杠
- getLandIdFromDb用带反斜杠的名字查DB返回-1,导致整个降级逻辑被跳过
2026-07-12 01:05:27 +08:00
youpaishidifu 912bd62201 R16: 修复回调重试+SSL降级: callbackAddVisitorToPHP失败时尝试HTTP降级 2026-07-11 18:10:21 +08:00
youpaishidifu 0bd4d454c3 R15: PHP添加成员改为Java验证后入库(参考改领地主流程)
- add_visitor处理先验证玩家是否存在(login.db),存在则入库+回调PHP成功,不存在则回调PHP失败
- 新增callbackAddVisitorToPHP方法回调PHP添加成员结果
2026-07-11 15:53:00 +08:00
youpaishidifu bf32e528f1 R14: 修复Java→PHP权限同步缺失(hash不含权限数据导致跳过同步)
- syncLandData hash加入权限数据特征,确保权限变化时触发同步
2026-07-11 15:10:51 +08:00
youpaishidifu 5ef86ddfe8 R13: 修复addvisitor校验+PHP权限同步完整流程
- /protect addvisitor 命令添加玩家真实性校验(login.db检查)
- addvisitor/handleAddMemberInput 同时写入area_land_permissions表
- perm_change handler 确保玩家加入areaPlayerWhitelist(解决PHP同步不显示问题)
- PHP端handleChangeVisitorRole 新成员改走add_visitor流程(确保Java白名单同步)
2026-07-11 14:19:01 +08:00
youpaishidifu e08a6bc4c7 修复领地权限系统4大bug:DB列缺失+成员不同步+管理员继承+login.db校验
1. AreaProtection.updateVisitorPermFromWeb: INSERT语句去掉不存在的land_name/synced_at列,修复"table area_land_permissions has no column named land_name"
2. AreaProtection.removePlayerFromAreaWhitelist: 移除成员时同步删除area_land_permissions记录,确保admin身份一并清除,不再继承
3. AreaProtection.removeLandMember: GUI移除成员也同步删除area_land_permissions
4. AreaProtection.insertLandPermission: 新增公共方法,PHP添加成员时写入权限表
5. AreaProtection.handlePendingAddMemberInput: 添加成员前校验login.db(DatabaseManager.userExists),拒绝不存在的玩家
6. WebManager: 新增add_visitor/remove_visitor变更类型处理,PHP添加/移除成员后Java自动同步白名单+权限表
2026-07-11 13:36:26 +08:00
youpaishidifu 5ec61a1d2e 修复PHP→Java权限同步断裂:内存缓存不刷新+syncLandData改POST
1. AreaProtection.updateLandFieldFromWeb: 新增applyFieldToAreaConfig()直接更新内存AreaConfig(原reloadAreaConfigFromDb只重载area_config全局表,不碰area_lands领地权限)
2. WebManager.syncLandData: GET改POST(JSON body)解除URL长度限制
3. WebManager.syncLandData: hash补全遗漏字段(9个)确保所有变更能触发同步
2026-07-11 12:21:32 +08:00
youpaishidifu 8c1e1a89bd 修复PHP↔Java领地同步断裂:GET改POST+补全hash漏检字段
根因:syncLandData用GET发送全部领地JSON到sync.php,超URL长度限制→静默失败→PHP永远收不到Java的权限/效果变更。

1. WebManager.syncLandData: 领地同步从httpGet改为httpPost(JSON body),解除URL长度限制
2. WebManager.syncLandData: hash补全遗漏字段(allow_visitor_teleport/confiscate_items/deny_use_items/punish_commands/peace_whitelist/mode_exempt/enable_announce/announce_template/txt_content),确保这些字段变更能触发同步
3. PHP sync.php syncLands(): 已兼容POST JSON body(getParam从php://input读取)
2026-07-11 11:57:22 +08:00
youpaishidifu bc155526ab 止住效果解析刷屏:加强JSON解析、去除残留反斜杠、同一名称只警告一次
1. AreaProtection.resolveEffectType: 解析前去除首尾空白/引号/反斜杠,识别\试炼之兆等残留转义名
2. AreaProtection.splitToList/parseEffectsString: 用正则提取JSON字符串并unescape \ " \/ \b \f \n \r \t 及 \uXXXX
3. 新增UNKNOWN_EFFECT_WARNINGS集合,同一名称只打印一次[防护]无法识别效果,避免控制台持续刷屏
2026-07-11 11:11:59 +08:00
youpaishidifu 4ae1589883 修复Web通信禁用仍轮询+PVP远程武器与击杀奖励+修复splitToList编译错误
1. WebManager: 5个合并定时器(A/B/C/D/E)新增enabled运行时守卫,Web通信关闭后立即停止请求web配置地址;reloadWebConfig支持运行时启停定时器
2. PVPTestManager: 测试场新增弓/弩二选一(默认弓)默认装备,完成一波击杀发放16牛排补血
3. PVPArenaManager: 正式场新增弓/弩二选一(默认弓)默认装备+GUI切换,每2次杀敌发放16牛排补血
4. AreaProtection: 修复splitToList中[\""未结束字符串字面量导致的编译失败
2026-07-11 01:04:32 +08:00
youpaishidifu 9121bb069d 修复PHP权限同步游戏:1.updateLandFieldFromWeb白名单补充is_public_building/allow_visitor_teleport;2.updateVisitorPermFromWeb支持PHP显式角色切换(admin↔member↔visitor) 2026-07-10 23:16:32 +08:00
youpaishidifu d306431c55 修复两大关键bug:1.saveAreaToDb参数绑定从位置32开始整体偏移一位导致权限保存到错误列(权限回滚根因);2.onDisable取消所有定时任务解决async task未关闭警告 2026-07-10 21:32:08 +08:00
youpaishidifu 0354156eec 新增载具乘坐拦截:VehicleEnterEvent处理器,层级为L2实体交互→L3骑乘(denyMount),与放置/破坏权限统一 2026-07-10 21:01:19 +08:00
youpaishidifu aa8b7ce47a 修复实体破坏防护:新增载具与悬挂物权威破坏事件拦截(VehicleDestroyEvent/HangingBreakEvent),统一 L1破坏总开关→L2实体交互 层级,区域取法统一为实体坐标优先 2026-07-10 19:55:56 +08:00
youpaishidifu 483acbdbb6 修复领地权限系统:新增实体交互二级权限,并修复领地数据保存因重复列导致落库失败的问题 2026-07-10 19:08:18 +08:00
youpaishidifu 0775f2e84d fix(core): restore PHP sync disabled for debugging; root cause confirmed as INSERT OR REPLACE id change 2026-07-10 15:29:03 +08:00
youpaishidifu ebd26ee123 fix(core): saveAreaToDb 的 INSERT OR REPLACE 导致自增 id 变更,切断 area_land_permissions.land_id 引用 2026-07-10 15:22:47 +08:00
youpaishidifu 0ff274896a 修复测试场/back返回不刷怪:startTest未写入chosenDiff/chosenEquip;注释领地PHP同步排查权限强制同步bug 2026-07-10 13:42:23 +08:00
youpaishidifu f345f60ac0 修复PVP测试场强制选装:进入测试世界必须选装备,关闭2次GUI遣返主世界;/back禁止传送至测试世界 2026-07-10 13:17:00 +08:00
youpaishidifu babbe8936a 修复: PVP/测试场护甲穿戴顺序修正+强制穿戴到装备槽
- PVPTestManager.giveEquip: ARMOR_SETS[头盔,胸甲,护腿,靴子] 反转为 setArmorContents 期望的 [靴子,护腿,胸甲,头盔]
- PVPArenaManager.equipFullSet: addItem → setArmorContents,护甲自动穿戴到装备槽而非放在物品栏
2026-07-10 12:52:44 +08:00
youpaishidifu 0e0d6c6247 修复: 领地管理员永不被PHP perm_change降级 + 测试场KEEP_INVENTORY=false
- AreaProtection.updateVisitorPermFromWeb: admin角色永远保留, perm_change只更新permissions JSON不动role
- PVPTestManager: KEEP_INVENTORY从true改为false, onPlayerDeath不再直接clearInventory, 改由onRespawn统一还原
2026-07-10 12:18:46 +08:00
youpaishidifu c6d0222c1e 修复: setPlayerPermJson保留已有角色+PVP测试场死亡清空装备
- AreaProtection.setPlayerPermJson: ON CONFLICT替代INSERT+UPDATE两步, 新行默认visitor(非member), 已有行仅更新permissions保留role
- PVPTestManager: 新增onPlayerDeath清空测试装备掉落+setKeepInventory(false), 死亡界面不再显示测试装备
  防止玩家死亡后快速重连/返回时携带测试场装备
2026-07-10 11:58:23 +08:00
youpaishidifu 2bdb577c89 修复: 领地权限拦截船/矿车等实体放置和破坏 2026-07-10 11:23:10 +08:00
youpaishidifu b29284bb1b 修复: Java端调整访客权限误降级管理员+PVP/测试场装备隔离
- AreaProtection.updateVisitorPermFromWeb: 拦截PHP发来member角色时降级admin
- Web/api/sync.php: syncPermissions ON CONFLICT替代INSERT OR REPLACE防角色降级
- Web/api/land_api.php: handleSyncPermissions同上
- PVPTestManager: respawn立即恢复背包, join时空降检测恢复
- PVPArenaManager: 入场立即备份清空背包, respawn时恢复+送出PVP世界
2026-07-10 10:58:55 +08:00
youpaishidifu 97d96d747d 测试场GUI改直选式+领地权限降级拦截与全链路日志+backup保留3份修复
- PVPTestManager: openGUI/handleClick 重写为直选式(武器/护甲/难度/场景/食物直接点选),对齐正式场 PVPArenaManager
- AreaProtection: updateVisitorPermFromWeb 加端到端 info 日志(land/player/localRole/effectiveRole),追踪已授权用户被同步访客问题
- land_api 联动: handleChangeVisitorRole 修复$permRow未定义,新增 admin/member 降级为 visitor 的拦截
- WebManager: perm_change 路由按 changeData 是否含 player 区分 target/player
- DatabaseManager: 背包备份由子查询LIMIT改为先查后删,修复仅保留最新一份
2026-07-10 01:33:38 +08:00
youpaishidifu 2c9aa6bd8e 修复领地主调整访客权限时管理员身份丢失:Web端perm_change现同步role到本地,且updateVisitorPermFromWeb不降级已授权管理员 2026-07-10 00:15:53 +08:00
youpaishidifu 89b3167d67 修复附魔书显示名罗马数字V解析失败:ROMAN_PAT无法匹配单独V,导致锋利V等五级附魔书被发成一级 2026-07-09 23:21:27 +08:00
youpaishidifu 2e869a1c94 修复测试场和平模式不刷怪:测试场难度提为非和平改为权威helper(创建/开始/离场三处调用),不再依赖startTest入口 2026-07-09 23:15:08 +08:00
youpaishidifu 9d8d70f63f 修复竞技场断线重进绕过公平限制(上线遣返出生点);backup命令放开控制台执行(支持指定玩家);测试场装备自由选武器/护甲档位;食物shift点击±16 2026-07-09 22:59:48 +08:00
youpaishidifu e03db026b9 修复PVP竞技场/测试场掉线覆盖主背包:主备份改保留最近3份且竞技场内跳过写入,新增/sdf1_login backup玩家自助还原(最近3份任选) 2026-07-09 22:29:02 +08:00
youpaishidifu 36b8192dc9 测试场装备对齐主场(可调熟牛肉/去金苹果)并禁止玩家互殴,只能打练习生物 2026-07-09 22:28:56 +08:00
youpaishidifu 2c12bbde8b PVP装备系统改版:铁剑+铁斧+可选盾牌+可选附魔(锋利V+击退II),移除护甲;PVP竞技场首位玩家定死附魔后续仅可调盾牌与熟牛肉数量;测试场全员自由选 2026-07-09 21:59:11 +08:00
youpaishidifu 9b725791aa 封堵容器管理禁用时访客越权开箱
onInventoryOpen 在 denyContainer=false 时直接放行所有人,
导致完全无领地权限的外部玩家也能开箱。
现于 denyContainer 判定前拦截 getPermissionLevel 返回 null 的未授权玩家,
一律禁止访问容器;VISITOR 成员行为不变。
2026-07-09 20:58:02 +08:00
youpaishidifu 0b8feab3e5 修复领地管理员越权:setadmin改为限领地+OP认全局
- 根因:/protect setadmin|unsetadmin 给玩家加全局 ScoreboardTag(areaProtectAdminTag),使其在所有领地拥有管理员权限(跨领地越权);而 isAreaAdmin 又不认 OP,导致 OP 反而无全局权限
- 修复1: isAreaAdmin(Player) 增加 player.isOp() 判定,OP 即真正的全局领地管理员
- 修复2: setadmin/unsetadmin 改为限领地: /protect setadmin <领地名> <玩家> 仅在该领地写 role='admin'(DB),不再授予全局标签;unsetadmin 同理并兼容清除旧版遗留的全局标签
- getPermissionLevel 第3步 isLandAdmin(ac.name,...) 本就限领地,无需改动;GUI toggleAdmin 路径(归属校验+限领地)本就干净
- 注释更新:领地管理员严格按领地限定,绝不跨领地生效
2026-07-09 20:45:27 +08:00
youpaishidifu 4c100a0c9f PVP测试场:改为全清后才间隔10秒刷,全清给可点击回床链接
- 撤掉每10秒无脑刷的全局定时器,改为事件驱动:监听 EntityDeathEvent 反查练习生物所属玩家
- 玩家清空当前波次(无存活练习生物)后:发送提示 + 可点击超链接[/pvp back 返回床],并排程10秒后刷下一波
- 新增 mobOwner 反查表 + pendingRespawn 防重复排程;退场(离开/死亡/退出/跨世界)均清理 pendingRespawn
- /pvp back 子命令:在测试场先清理还原背包,再传送至床(出生点),无床则回主世界出生点
- checkAllLeft 改为无人时还原测试场难度(和平模式临时提困难语义保持)
2026-07-09 20:30:38 +08:00
youpaishidifu 5fa12cddbf PVP测试场:修复和平模式刷怪 + 死循环刷怪 + 回血食物
- 和平模式修复:主世界为和平时,有人在场则临时把测试场难度提为困难(HARD),保证亡灵生物不被移除;主世界非和平则跳过
- 死循环刷怪:Bukkit runTaskTimer 每10秒一波,遍历所有在场玩家各补一波
  - 单场景(近战/远程)每组3只;混合场景每组6只(3僵尸+3小白)
  - 全部退场自动停刷怪并还原测试场难度为当前主世界难度
  - 加单玩家存活上限(30)安全阀,防止无限堆积卡服
- 回血食物:进入即发放金苹果x16 + 熟牛肉x32
- AttributeModifier 改用非过时3参构造(String,double,Operation)
2026-07-09 20:15:29 +08:00
youpaishidifu 0ae5c8d16e 改用无限耐久帽子免疫太阳灼烧(替换防火效果)
- 撤销练习生物 FIRE_RESISTANCE 效果(实测仍灼烧)
- 改为给每只练习生物(僵尸/小白)戴一顶 Unbreakable 皮革帽:
  原版机制下亡灵生物有帽子时太阳灼烧先耗帽耐久,帽子永不复破即永久免灼烧
- 用 Attribute.ARMOR 属性修正(-1)抵消皮革帽自带1点护甲,纯挡太阳不增加伤害减免
- 帽子 setHelmetDropChance(0) 不会被打掉
2026-07-09 19:56:55 +08:00
youpaishidifu d7afdd2a47 修复PVP测试场亡灵生物白天被太阳灼烧(SUNBURN)的bug
- 生成练习生物(僵尸/小白)时挂载长时效防火(PotionEffectType.FIRE_RESISTANCE)效果
- 防火直接免疫太阳灼烧的着火伤害,亡灵生物不再白天自燃
- 仅作用于测试场练习生物,不影响玩家与其他世界
2026-07-09 19:46:09 +08:00
youpaishidifu ac92cdb31e 新增PVP练习测试场(pvp_test独立世界)与完善/pvp命令补全
- 新增 PVPTestManager:首次加载预生成30x30露天FLAT世界(pvp_test),worldborder边界+玻璃围墙+关闭自然刷怪
- /pvp test 打开GUI面板选择难度(简单/中等/噩梦)与装备(近战/远程/混合)
- 开始:备份背包、发放装备、传送、生成40血僵尸/小白(近战=僵尸/远程=小白/混合=两者)
- 难度固定伤害:简单(僵尸4/小白2)、中等(僵尸4/小白3)、噩梦(僵尸8/小白7)
- 噩梦难度被玩家击中随机走位;测试场敌对生物互不攻击(取消mob→mob目标与伤害、小白箭不伤友军)
- /pvp命令补全补齐 join/leave/exit/test 一级子命令
- /pvp leave|exit 统一经 Main.leavePVP 路由(测试场优先,否则竞技场)
2026-07-09 19:36:29 +08:00
youpaishidifu 4812c093ea 将 /ban-ip 命令重命名为 /banip,避免与原版 ban-ip 冲突
- plugin.yml 命令名 ban-ip → banip,usage 同步更新
- Main.onCommand 分发与 doBanIp 用法提示同步改为 /banip
- ChatFilterManager 内转发原版 ban-ip 自动封禁的逻辑保持不变(本就调用原版命令)
2026-07-09 18:09:18 +08:00
youpaishidifu 9916968152 新增 ban-ip/tempbanip 封禁命令与 whois/who 查询命令
- 新增 /tempbanip:临时封禁IP或玩家,与 /tempban 共用实现
- 新增 /ban-ip:永久封禁IP或玩家(支持 永久/forever/perm 标识)
- /tempban 与 /tempbanip 统一支持名字或IP,无需专门区分地址类型
- 新增 /whois:玩家自查(注册时间/最近登录/登录IP/禁言状态/理由/效期),
  普通玩家仅可查自己,OP或插件tag管理员或控制台可查指定玩家,
  唯独控制台禁止不带参数
- 新增 /who:查看在线玩家列表,限 OP/插件管理员/控制台
- ChatFilterManager 新增 getMuteExpire 取当前仍有效的禁言到期时间戳
- 封禁与查询权限统一采用 isPrivileged(OP + 插件tag + 控制台)
2026-07-09 17:51:12 +08:00
youpaishidifu 41d8ffce3d 新增/tempban临时封禁、/chat mute禁言、异地登录检测与账号冻结解冻
- DurationParser: 通用时长解析(时间戳/日期/相对时长)
- /tempban: Bukkit原生封禁(1秒~10年)
- ChatFilterManager: 持久化禁言(muted_until)+loadMutes启动加载
- 异地登录检测: onJoin异步通知PHP比对IP归属(ip9.com.cn)
- freeze/unfreeze: web_admin_changes通道执行/解除Bukkit原生封禁
- PVPArenaManager: 移植PVP全服连杀/终结播报逻辑
- DatabaseManager/plugin.yml: 风控列 + tempban命令注册
2026-07-09 17:09:35 +08:00
youpaishidifu 2e417c67b3 调整商店出售限额为部分出售,并修复单件附魔书NBT重建
- 出售限额改为部分出售:超出限额只卖限额内部分,背包剩余不动
- sellItem/sellAllOf 引入 getMaxSellableUnits 计算可卖单位数
- 新增 removeItemsOfMaterial 按材质精确移除指定数量,保留背包剩余
- 修复单件PHP购买附魔书(itemStack为null)按商品ID权威重建NBT,避免整单退款
2026-07-09 13:59:11 +08:00
youpaishidifu 626fbcd591 附魔书NBT:移除空壳兜底,解析失败则整单取消并退款(含单笔购买退款) 2026-07-09 13:32:50 +08:00
youpaishidifu e4e74f1cb8 修复三处Bug:附魔书NBT空壳(ID权威重建)、PVP死亡榜世界未销毁不清战机、TPA processedRequests永不清导致秒过期 2026-07-09 13:15:57 +08:00
youpaishidifu 8fd5b06960 修复雪球菜单可被丢弃导致永久丢失的问题
- 新增 PlayerDropItemEvent 拦截:玩家主动丢弃菜单雪球时取消丢弃并提示,雪球留在手中
- 调整 EntityPickupItemEvent:仅阻止生物(如恶魂)拾取菜单雪球,允许玩家自身拾取,避免任何掉落路径导致永久丢失
2026-07-09 11:17:06 +08:00
youpaishidifu 70bbdba16d 修复附魔书材料匹配失败+购物车发货失败自动退款
- ShopManager: .md加载时对附魔书ID格式(material无效但id像MENDING_I)容错默认ENCHANTED_BOOK,不再静默跳过
- WebManager dispatchItemByMaterialOrId: 增加方式3附魔书兜底(名称含附魔关键词时直接getShopStackByName)
- WebManager shop_cart: 发货跟踪failedItems列表,任一商品失败→不confirm交易+writeRefundTransaction写回PHP退款
- WebManager: 新增writeRefundTransaction方法通过sync.php写退款记录
- PHP sync.php: 新增write_shop_refund action(接收Java退款请求,恢复bond_cache+写refund交易+标记原交易refunded)
- PHP shop.php buy_cart: 扣款前验证每件商品material有效性(防止扣款后无法发货)
2026-07-09 10:54:35 +08:00
youpaishidifu dfd8fee381 优化PVP世界创建:关闭结构生成+简化安全出生点,消除主线程长时卡服
- createPVPWorld: 加 c.generateStructures(false),去除村庄/神庙/矿洞等结构生成(出生点搜索时单区块十几秒卡死的主因);hill/water/cave/tree 自然地形特征不受影响

- forceSafeSpawn: 删除半径8广域扫描(289列同步区块生成),改为仅检查Minecraft已生成的(0,0)出生列,不安全才原地搭3x3小平台(O(1)零额外生成)

- 预生成半径 4->2(25区块),进一步缩短主线程占用
2026-07-09 00:37:12 +08:00
youpaishidifu 7a14457713 修复PVP装备确认后被误遣返及榜单残留
- onInventoryClose: 关闭事件判定同时检查 equipmentConfirmed,避免确认装备后 selectedTier 已移除导致误判未选择而遣返

- 遣返路径补 cleanupPlayerStats(player),修复回到主世界仍携带PVP榜单

- joinArena: createPVPWorld 移入 runTask 下一tick执行,/pvp join 命令即时返回,不再冻结命令线程
2026-07-09 00:18:49 +08:00
youpaishidifu a8451a4ccf 修复PVP chunk预生成:异步改同步分批,消除AsyncCatcher全拦截
- preGenerateSpawnChunksAsync: runTaskAsynchronous → runTaskTimer 同步分批(每tick一行chunk)
- 原因:Paper AsyncCatcher 强制要求 chunk 操作在主线程,原异步方案导致81个区块全部失败
- 新方案:radius=4 时 9 tick 完成(每行 9 chunk),均摊不冻服,自取消用 BukkitTask[] 闭包
- 日志清理:SFTP /logs 删除50个6月旧日志,保留59个7月日志
2026-07-09 00:05:10 +08:00
youpaishidifu 2df8c44cda 传送请求改为纯内存存储并改用JVM运行时长计时
- TeleportManager: 移除 saveTeleportRequest 及全部 DB 读写回退,传送请求仅驻留内存
- 计时改用 ManagementFactory.getRuntimeMXBean().getUptime() 单调钟,不再依赖墙钟时间戳
- 新增 teleportRequestTypes 内存映射记录 tpa/tpahere/tpaall 类型,移除时同步清理
- DatabaseManager: 删除不再使用的 teleport_requests 表
2026-07-08 23:49:47 +08:00
youpaishidifu 46a3dc2515 修复传送请求过期key不对称:incoming循环/清理统一为sender:receiver,确保接收方请求能被定时器正常清理 2026-07-08 23:17:13 +08:00
youpaishidifu 9fab58afe8 修复:回退PVP异步创建世界(改用主线程NORMAL避免IllegalStateException崩溃),保留真实自然地形 2026-07-08 23:00:50 +08:00
youpaishidifu 33ea4292b7 修复PVP地形与日志:改回NORMAL真实自然地形(异步创建避免主线程卡服),ConfigManager改用Bukkit.getLogger()消除System.out警告 2026-07-08 22:50:58 +08:00
youpaishidifu f4c5c0049a 修复PVP加入卡服(13s看门狗)并新增公共设施连控权限
- PVP世界改由 WorldType.FLAT 空世界+手动地形生成:createWorld 毫秒级返回,
  彻底杜绝主线程13s卡服与 Chunk wait 看门狗报错;随机种子仍保证每次地形不同(防背图);
  新增 forceSafeSpawn 固化安全出生点,绕开原'水→删除重建换种子'卡服链路
- 公共设施连控:领地 isPublicBuilding 启用时,所有访客自动获得 传送/容器交互/攻击敌对生物
  3项权限(传送在 canTeleportToLand,容器交互在两处 denyContainer 检查,攻击敌对生物复用既有逻辑)
2026-07-08 20:58:41 +08:00
youpaishidifu ee22930efd 第20轮修复:①移除WorldCreator.keepSpawnInMemory(false)(Paper26.x已移除此API,导致/pvp join NoSuchMethodError崩溃)②访客授权GUI/CLI补全传送权限(openVisitorPerm/getPermList/toggle三处均缺传送项,导致4页翻完无传送选项);AreaConfig新增allowVisitorTeleport字段+DB自动迁移ALTER TABLE+canTeleportToLand检查该字段 2026-07-08 20:41:09 +08:00
youpaishidifu 612ec7a66b 第19轮PVP修复:彻底移除模板世界方案(unloadWorld删目录导致无法加入),改为每次随机种子createWorld+出生点实体方块校验(水/空气等非实体则删除重来换种子),预生成区块改为异步不卡服;防背图逻辑恢复为玩家离开删世界、加入时非实体出生点自动换种子 2026-07-08 20:14:36 +08:00
youpaishidifu b6fb3c3ab2 第17轮修复4问题:①PVP模板世界改为懒加载(从onEnable移除,首次/pvp join时按需生成,消除启动卡50秒)②修复模板不存在导致无法加入PVP(ensurePVPTemplates先创建成功再加列表+复制前校验目录存在+递归重试)③confirmTransaction改同步调用+本地confirmedTxIds去重+PHP超时60s→3600s三管齐下修复重启重复发货bug;PHP端pull_pending_transactions不再选中processing状态交易 2026-07-08 19:43:48 +08:00
youpaishidifu 5ed006538e 修复PVP战绩榜与卡服、领地传送权限:记分板改用1.21.4三参registerNewObjective,击杀事件改用DamageSource.getCausingEntity()替代已移除的getKiller();PVP世界改为模板复制避免实时生成地形卡服;领地新增传送权限控制(领地主/插件管理员/领地管理员无条件,未授权玩家需allowTeleport授权,CLI/GUI可授权);药水效果改用setBasePotionType 2026-07-08 19:27:11 +08:00
youpaishidifu dec41c7b67 修复PVP加入崩溃 + 合并小票潜影盒(兼容中文标签)
1. /pvp join 崩溃(NoSuchMethodError: WorldCreator.keepSpawnInMemory):
   运行时 Paper API 已移除 WorldCreator.keepSpawnInMemory(boolean),
   移除该 Creator 调用,改由 reapplyWorldRules 的 World.setKeepSpawnInMemory(false)
   (稳定方法)控制出生点区块不常驻,避免同步加载卡主线程,且不再抛 NoSuchMethodError。

2. 收银台不打包(塞背包)仍给小票潜影盒:
   PHP(api/shop.php)推送小票时 settlement 误传中文标签(塞背包(环保单)/潜影盒打包),
   导致 Java give_receipt_book 的 equals('backpack') 守卫不匹配而仍然单独发书。
   修复:PHP 改传原始代码($settlement);Java 守卫同时兼容原始代码与中文标签
   (含'潜影盒'/'背包'即拦截),双保险——两种结算模式均不再单独发放小票潜影盒
   (打包:小票已在商品盒内;不打包:跳过发书)。
2026-07-08 17:34:04 +08:00
youpaishidifu 8b03ff4dcb 修复PVP崩溃/卡死 + 合并小票潜影盒 + ShopManager类缺失防护
1. PVP加入世界 WorldInitEvent 异步崩溃:createWorld 必须在主线程执行
   (WorldInitEvent/WorldLoadEvent 仅允许同步触发)。改为主线程同步创建,
   并通过 WorldCreator.keepSpawnInMemory(false) + 取消 reapplyWorldRules 的
   setKeepSpawnInMemory(true),使 createWorld 不再同步加载出生点区块,
   主线程毫秒级返回,彻底消除 Watchdog 卡死(上一版误用异步线程导致崩溃)。
   移除无用的 pvpWorldCreating 异步互斥锁。
2. 收银台合并发货:打包(潜影盒)模式不再单独发放'小票潜影盒',
   小票已塞入商品潜影盒内;不打包(塞背包)模式跳过发放小票书。
   解决玩家拿到两个潜影盒(商品+小票 / 仅小票)的问题。
3. 构建时确保 ShopManager$1 等匿名内部类完整打入 JAR,避免 NoClassDefFoundError。
2026-07-08 17:06:14 +08:00
youpaishidifu 2f29f3beb1 修复PVP:选装备被误遣返 + 加入世界主线程卡死
1. 装备确认/一键装备分支关闭GUI前加 guiReopening 标记,
   避免 Paper 延迟关闭事件在 selectedTier 已移除后误判为未选装备而遣返。
2. joinArena 的世界创建(Bukkit.createWorld 阻塞~8s)移到异步线程执行,
   主线程仅负责传送与打开装备GUI,修复 Watchdog 卡死;
   新增 pvpWorldCreating 互斥锁防止并发 /pvp join 重复创建世界。
2026-07-08 16:30:38 +08:00
youpaishidifu 2d84153571 订正NBT退款:移除散装退货退款路径中残留的旧签名调用,统一走OrderItem精确匹配收回实物 2026-07-08 15:25:57 +08:00
youpaishidifu ebd35f5c1c 修复三处问题:1.PVP创建看门狗超时(预生成区块改异步非阻塞) 2.NBT商品快速退款仅退款(OrderItem携带NBT快照并精确匹配收回实物) 3.订单退款校验支持NBT精确计数 2026-07-08 15:19:00 +08:00
youpaishidifu 0eca13f5a1 修复PVP种子忽略/退款仅退钱/潜影盒小票丢失三问题
PVPArenaManager:
- PVP世界改为每次随机世界名(pvp_arena_<随机数>)+随机种子,彻底绕开Windows文件锁导致旧世界目录删不掉、复用旧小岛地形的问题
- 删除deleteExistingPVPWorldFolder,改用deleteWorldFolderIfExists(String) best-effort移入trash;15处PVP_WORLD_NAME引用改为动态pvpWorldName
- cleanupOldTrashWorlds前缀匹配改用pvp_arena_前缀

OrderManager:
- 修复管理员审批全额退款'两段处理'bug:原逻辑status提前变2导致退货分支永不可达,表现为只退钱不退货
- 改为status==0时同步收回物品(潜影盒按lore标签#orderId定位清除,普通物品按mat/qty移除)后再addBonds

WebManager:
- 修复打包发货小票落入被丢弃盒子副本:改为先addBookToShulker塞入首个潜影盒,再整体addItem进背包
2026-07-08 13:53:52 +08:00
youpaishidifu e658aa3274 修复6项问题:#804菜单[玩家名]方括号占位符、#805 PVP装备选择宽限期防误遣返、#808收银台附魔书NBT重建、#809商店退货精确扣货 2026-07-08 12:34:44 +08:00
youpaishidifu 121c12c71d 修复3个问题:#801菜单玩家名中文占位符 #802 PVP种子被MC忽略 #803 .web.md同步PHP
#801 菜单控制台指令+玩家名变量(Main.java 两处处理器)
- 原代码只匹配英文 {player} 等模式,实际菜单用中文 {玩家名}
- 新增5种中文占位符支持:{玩家名} %玩家名% <玩家名> [玩家名] (玩家名)
- 控制台权限检测本身正常(日志确认走了console路径)

#802 PVP世界种子固定问题(PVPArenaManager.java createPVPWorld)
- creator.createWorld() 改为 Bukkit.createWorld(creator)(完整Bukkit管线更可靠处理seed)
- 新增种子验证:创建后比对期望种子 vs MC实际种子,日志明确报告是否匹配
- 种子不匹配时输出警告(Paper 26.x 已知行为,需观察 Bukkit.createWorld 是否解决)

#803 .web.md PHP专属商品同步(ShopManager.java buildCatalogJson)
- loadCategories() 继续跳过 .web.md(游戏内不加载,行为不变)
- buildCatalogJson() 新增第二遍扫描:单独读取 .web.md 文件并纳入同步JSON
- PHP 收银台现在能展示 .web.md 中的专属商品
2026-07-08 11:42:15 +08:00
youpaishidifu 7631e30e2a 修复: PVP显式随机种子(根除固定-5092种子) + 菜单控制台指令+玩家名变量 + 商店跳过.web.md(PHP专属商品)
- PVPArenaManager: createPVPWorld改用worldSeedRandom.nextLong()显式设定随机种子(用户实测连续多次createWorld返回相同种子-5092048402667366605);增加删除后验证日志(确认目录消失或告警)
- Main.java(两处菜单点击): 新增permType提取→控制台/console身份执行(Bukkit.getConsoleSender);玩家名变量替换{player}/%player%/<player>/[player]/(player)等所有括号形式
- ShopManager: loadCategories文件过滤器增加!.web.md条件,游戏内不加载.web.md文件(PHP端专属商品)
2026-07-08 10:57:46 +08:00
youpaishidifu 3c15e6b060 修复PVP地形被切小岛/出生点干预、药水NBT缺失,以及商店附魔书NBT解析
- PVPArenaManager: 删除forceTerraformSpawnArea等184行小岛死代码;新增deleteExistingPVPWorldFolder确保每次进入都是自然生成的纯净主世界(彻底消除旧版setSpawnLocation/小岛误加载);pvpEquipment与makePotion改用PotionMeta写入INSTANT_HEALTH真实治疗NBT(1.21.4 PotionType.HEALING)
- ShopManager: 新增ENCHANT_MAP与inferEnchantedBook,按中文名解析附魔等级并写入EnchantmentStorageMeta,商店附魔书现在带正确附魔NBT
2026-07-08 01:37:46 +08:00
youpaishidifu 3c3d7cdbf2 修复PVP世界逻辑:不再锁定出生点、去除删世界重建死循环、有玩家直接加入无人即删 2026-07-08 01:05:51 +08:00
youpaishidifu caa58977a4 修复: green_discount语义从减免百分比改为折扣率(折数)——10不打折/9.9=9.9折(支付99%),命令/计算/显示文案全链路修正 2026-07-08 00:18:26 +08:00
youpaishidifu e18587c432 修复: packmoney和green_discount全面支持小数(int→double,去掉Math.floor截断),PHP侧packmoney强转int改为float 2026-07-07 23:54:20 +08:00
youpaishidifu 6bf3fceed6 修复: PVP世界生成改为每次强制删除现有世界后重新生成全新主世界(彻底杜绝复用小平台/环形岛),移除无用的正版标记逻辑 2026-07-07 23:39:37 +08:00
youpaishidifu ebece189e1 修复: PVP世界生成加诊断日志+遗留世界识别强制重置(环形岛/小平台不再复用) + 正版世界标记 2026-07-07 22:43:51 +08:00
youpaishidifu a5a63dc5d8 修复: PVP世界生成改为仅检测出生点非实体方块则删除重建(插件放手不干预地形); shop子命令新增packmoney/green参数; 彻底移除商店.md文件运行时复写(onDisable与定时任务不再saveAll, saveCategory改为空操作) 2026-07-07 22:14:24 +08:00
youpaishidifu 4297e0e02d 修复:PVP世界改为纯NORMAL主世界(插件零干预地形,仅只读定位出生点);商店保存改为合并感知,避免服务器关闭时覆盖管理员手工新增的商品/分类 2026-07-07 21:25:57 +08:00
youpaishidifu 3ebd8f0d5f 修复: PVP世界改FLAT+噪声圆形岛根除方形切割区块丢失 + 商城目录定时全量同步给PHP + 装备GUI响应优化(延迟20->5tick) 2026-07-07 19:40:47 +08:00
youpaishidifu 7c8c7f7818 修复: PVP世界种子重试机制+强制造陆兜底,根除小平台地形 2026-07-07 16:53:44 +08:00
youpaishidifu 49461ac042 修复: PVP世界旧虚空世界Windows删除锁致地形失效(重命名回收站强制刷新NORMAL地形) + /weblogin命令主线程同步HTTP卡服改为异步 2026-07-07 14:26:45 +08:00
youpaishidifu dd7166d73e 修复: PVP加入即被遣返(跨世界强制关背包误触遣返) + 打包小票书改为潜影盒包装并改用黑色文字 2026-07-07 13:37:50 +08:00
youpaishidifu 6d655787ce 功能+修复: PVP地形陆地优先搜索+打包小票 Written Book
PVP地形 (PVPArenaManager.java):
1. findSafeSpawn 大幅改进: 搜索半径32→64格, 新增陆地质量评分
   系统(草地3>沙子2>其它1), 海洋biome自动远距离扫掠找陆地
2. 区块预生成半径4→8(256格), 减少虚空可见范围
3. 保底平台扩大20x20 + 围栏 + 四角萤石标记

小票书 (WebManager.java):
4. 新增 give_receipt_book 变更类型处理(pollAdminChanges拾取)
5. 新增 giveReceiptBook() 方法生成 Written Book(§颜色热敏小票风格)
6. 书本含订单号/时间/玩家/操作员/结算方式/商品明细/合计多页
2026-07-07 12:28:40 +08:00
youpaishidifu d18884a3ee 修复: PVP装备选择彻底改判(已选档位则自动重开GUI不遣返) + 60秒超时安全网 2026-07-07 11:37:57 +08:00
youpaishidifu 751eeecfd5 修复: PVP装备选择误遣返(新增GUI打开宽限期3秒忽略地形加载期间的InventoryClose) 2026-07-07 10:39:35 +08:00
youpaishidifu 79b5af66b2 修复PVP装备选择误遣返并改用自然主世界地形生成 2026-07-07 00:33:24 +08:00
youpaishidifu 164267208a 商店打包费/环保减免配置化与收银台双模式收款
- ConfigManager 新增 packingFee/greenDiscount 公共配置字段
- ShopManager 颜色选择框对齐原色(SHULKER_BOX),打包费改读配置;新增 shop setgreen 命令
- WebManager 购物车结算支持现金模式(跳过扣债券),小票书塞入首个潜影盒;新增 pullShopConfig/pushShopConfig 与定时器拉取
- Main 新增 set packmoney 命令,修复 getConfigMgr()/webManager 访问方式
- 修复 openColorSelect 名字错乱(索引错位)与硬编码打包费显示
2026-07-06 23:51:01 +08:00
youpaishidifu 4cdd32913e 修复PVP背包被覆盖问题(独立备份表+未退场不覆盖)、优化随机地形生成、TPA传送请求有效期下限保护 2026-07-06 21:48:43 +08:00
youpaishidifu 122850f6f4 修复PVP竞技场三项问题:世界重建、进入流程与背包序列化
- 加入世界版本检测机制,磁盘残留的旧版小平台世界自动删除并重建为完整主世界地形
- 补全 PlayerChangedWorldEvent 事件处理器,进入/离开PVP世界时正确触发装备选择GUI与背包还原
- joinArena 传送后立即直接触发进入流程,杜绝跳过选装备清背包阶段
- 实现背包物品序列化(BukkitObjectOutputStream+Base64),真正支持清背包后还原玩家物品
2026-07-06 20:01:49 +08:00
youpaishidifu 035dd418fc 修复PVP世界生成小平台问题:先强制生成出生点区块再寻找安全点,避免误判虚空铺设漂浮平台(#735) 2026-07-06 19:27:03 +08:00
youpaishidifu 24e5248cec 新增maxhome全局传送点上限参数,并联动用户组home_limit(#726)
- AreaProtection新增max_home_per_player全局配置,复用现有area_config/web_area_config通路
- updateAreaConfig同步刷新内存字段,Web后台修改后立即生效
- HomeManager.getGlobalHomeLimit改为读取area_config,解析失败或<=0回退默认5
- 用户组home_limit(>0覆盖/0跟随/-1无限)逻辑不变,形成完整联动
2026-07-06 18:10:06 +08:00
youpaishidifu 28198114e6 修复购物车结算潜影盒颜色变量作用域;重构PVP竞技场为独立主世界(装备选择+背包备份还原);新增商品价格同步接口 2026-07-06 17:33:15 +08:00
youpaishidifu f0b0f23827 修复PVP竞技场无法进入:新增/pvp join进入与/pvp leave离开指令,世界生成时铺设出生平台防止掉虚空 2026-07-06 16:48:33 +08:00
youpaishidifu d62b61ef51 新增购物车结算shop_cart类型处理:Gson解析多商品detail,支持塞背包和潜影盒打包两种发货模式,含CartEntry内部类及辅助方法 2026-07-06 16:39:47 +08:00
youpaishidifu 273a462cd3 商品价格同步API:PHP admin改价→Java拉取应用
PHP端:
- core.php: shop_items表新增admin_buy_price/admin_sell_price列
- admin.php: adminShopUpdate()支持修改buy_price/sell_price,写入admin覆盖字段
- sync.php: 新增pull_shop_prices/clear_admin_prices/check_shop_prices_changed接口

Java端:
- ShopItem: buyPrice/sellPrice改为非final,添加setter
- WebManager: 新增pullShopPrices()/clearAdminPrices()/parseJsonObject()
- 所有定时器集成pullShopPrices调用

附带修复:
- Main: handlePVPArenaCommand重定向到pvpManager.onCommand
- PVPArenaManager: 适配Paper 1.21.4 ChunkGenerator API
- DatabaseManager: 新增getInventoryBackup(String)方法
- ShopItem: 添加setBuyPrice/setSellPrice
2026-07-06 15:49:13 +08:00
youpaishidifu 893b431757 修复:非法URL检测误踢含下划线玩家名(如Wings_of_Ashes)
- Main.java: 移除用户名的extractUrls检查,仅保留containsIllegalDomain
- URL_PATTERN的下划线分隔域名模式会误匹配合法MC用户名
- containsIllegalDomain已能正确检测非法域名后缀(baidu_com等)
2026-07-06 13:20:55 +08:00
youpaishidifu e847a72079 修正门禁交互分类:按钮/压力板移至红石电路,门禁只控制门/栅栏门 2026-07-06 13:03:33 +08:00
youpaishidifu 18000efb62 修复门禁交互和容器交互权限bug:DoubleChest容器检测+移除无权限级别拦截 2026-07-06 12:41:29 +08:00
youpaishidifu b403e4298d 修复<br>标签导致颜色变白和交易同步缺少id字段 2026-07-06 10:57:43 +08:00
35 changed files with 12140 additions and 1372 deletions
+100
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@@ -0,0 +1,100 @@
name: Auto Release
on:
push:
branches: [main]
jobs:
build:
runs-on: self-hosted
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup JDK 25 (Temurin)
uses: actions/setup-java@v4
with:
java-version: '25'
distribution: 'temurin'
- name: Verify Java
run: |
echo "JAVA_HOME=$JAVA_HOME"
java -version
- name: Build with Maven
run: mvn -B clean package -DskipTests
- name: Verify JAR
run: ls -la target/*.jar
- name: Create Release
env:
GITEA_TOKEN: ${{ secrets.GITEA_TOKEN || secrets.GITHUB_TOKEN }}
run: |
set -e
# 从 plugin.yml 提取版本号作为标签
VERSION=$(grep '^version:' src/main/resources/plugin.yml | awk '{print $2}' | tr -d '\r\n ')
TAG="v${VERSION}"
BASE="${{ gitea.server_url }}/api/v1/repos/${{ gitea.repository }}"
echo "Version: ${VERSION}, Tag: ${TAG}"
echo "Token prefix: ${GITEA_TOKEN:0:8}..."
# 测试 token 权限
echo "=== Testing API access ==="
curl -s -w "\nHTTP_CODE:%{http_code}\n" \
-H "Authorization: token $GITEA_TOKEN" \
"${BASE}" | tail -5
# 如果同版本标签已存在,先删除旧 release
echo "=== Checking existing tag ${TAG} ==="
RESP=$(curl -s -w "\nHTTP_CODE:%{http_code}" \
-H "Authorization: token $GITEA_TOKEN" \
"${BASE}/releases/tags/${TAG}")
HTTP_CODE=$(echo "$RESP" | grep -o 'HTTP_CODE:[0-9]*' | cut -d: -f2)
echo "Check tag HTTP: ${HTTP_CODE}"
if [ "$HTTP_CODE" = "200" ]; then
OLD_ID=$(echo "$RESP" | head -1 | grep -o '"id":[0-9]*' | head -1 | cut -d: -f2)
echo "Tag ${TAG} exists (release #${OLD_ID}), deleting..."
curl -s -X DELETE \
-H "Authorization: token $GITEA_TOKEN" \
"${BASE}/releases/${OLD_ID}"
curl -s -X DELETE \
-H "Authorization: token $GITEA_TOKEN" \
"${BASE}/tags/${TAG}"
sleep 1
elif [ "$HTTP_CODE" = "404" ]; then
echo "Tag ${TAG} not found, will create new"
else
echo "Warning: unexpected response checking tag"
fi
# 创建新 release
echo "=== Creating release ${TAG} ==="
RELEASE_RESP=$(curl -s -w "\nHTTP_CODE:%{http_code}" -X POST \
-H "Authorization: token $GITEA_TOKEN" \
-H "Content-Type: application/json" \
-d "{\"tag_name\":\"${TAG}\",\"name\":\"Sdf1_login ${TAG}\",\"body\":\"Version: ${VERSION}\\nCommit: ${{ gitea.sha }}\\nBranch: ${{ gitea.ref_name }}\",\"draft\":false,\"prerelease\":false}" \
"${BASE}/releases")
RELEASE_HTTP=$(echo "$RELEASE_RESP" | grep -o 'HTTP_CODE:[0-9]*' | cut -d: -f2)
echo "Create release HTTP: ${RELEASE_HTTP}"
if [ "$RELEASE_HTTP" != "201" ]; then
echo "=== Release creation failed! ==="
echo "$RELEASE_RESP" | head -1
exit 1
fi
# 上传 JAR 资产
RELEASE_ID=$(echo "$RELEASE_RESP" | head -1 | grep -o '"id":[0-9]*' | head -1 | cut -d: -f2)
if [ -n "$RELEASE_ID" ]; then
echo "=== Uploading JAR to release #${RELEASE_ID} ==="
curl -s -X POST \
-H "Authorization: token $GITEA_TOKEN" \
-F "attachment=@target/Sdf1_login.jar" \
"${BASE}/releases/${RELEASE_ID}/assets"
echo "✅ Release ${TAG} created with JAR"
else
echo "⚠️ Release created but could not get release ID for JAR upload"
fi
+34
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@@ -0,0 +1,34 @@
name: Auto Release
on:
push:
branches: [main]
jobs:
build:
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Set up JDK 26
uses: actions/setup-java@v4
with:
java-version: '26'
distribution: 'zulu'
- name: Build with Maven
run: mvn -B clean package -DskipTests
- name: Verify JAR exists
run: ls -la target/Sdf1_login.jar
- name: Create Release
uses: softprops/action-gh-release@v2
with:
tag_name: build-${{ github.run_number }}
name: Build #${{ github.run_number }}
files: target/Sdf1_login.jar
generate_release_notes: true
+3 -1
View File
@@ -81,4 +81,6 @@ lpt5
lpt6
lpt7
lpt8
lpt9
lpt9hs_err_pid*.log
hs_err_pid*.log
replay_pid*.log
+1 -3
View File
@@ -8,7 +8,5 @@
</list>
</option>
</component>
<component name="ProjectRootManager" version="2" languageLevel="JDK_26" default="true" project-jdk-name="26" project-jdk-type="JavaSDK">
<output url="file://$PROJECT_DIR$/out" />
</component>
<component name="ProjectRootManager" version="2" project-jdk-name="26" project-jdk-type="JavaSDK" />
</project>
Generated
+1 -1
View File
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
<mapping directory="" vcs="Git" />
</component>
</project>
+1 -1
View File
@@ -5,7 +5,7 @@
## 1. 功能介绍
| 名字 | 描述/作用 | 施工状态 |
| :--- | :--- | :--- |
| :---: | :---: | :---: |
| 登录 | 用户登录/注册 | 已完成 |
| 世界垃圾箱 | 清理服务器凋落物 | 已完成 |
| 工单系统 | 用户提交工单 | 已完成 |
+2 -3
View File
@@ -49,10 +49,9 @@
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.14.0</version>
<version>3.15.0</version>
<configuration>
<source>25</source>
<target>25</target>
<release>25</release>
<encoding>UTF-8</encoding>
</configuration>
</plugin>
+204 -8
View File
@@ -70,7 +70,7 @@ public class AreaCLIManager {
return Component.text(text).color(color);
}
private Component header(String title) {
public static Component header(String title) {
return Component.text("\n§6§l═══════ " + title + " ═══════\n");
}
@@ -110,6 +110,10 @@ public class AreaCLIManager {
p.sendMessage(clickableAction("🏛", "公共设施列表/传送",
"/protect listpublic"));
// ★ 回声碎片:领地记录查询工具
p.sendMessage(clickableAction("🔮", "回声碎片(领地记录工具)",
"/protect echoshard"));
// ★ 管理员配置入口
if (areaProtect.isAreaAdmin(p)) {
p.sendMessage(clickableAction("⚙", "全局配置",
@@ -333,6 +337,22 @@ public class AreaCLIManager {
"/protect settp " + land.name));
p.sendMessage(clickableAction("🔄", "过户领地(需要所有者权限)",
"/protect transfeland " + land.name));
// ★ 新增:领地公告管理
p.sendMessage(clickableAction("📢", "领地公告(进出提示消息)",
"/protect cli announcement " + land.name + " 1"));
// ★ 新增:领地改名
long[] cooldown = areaProtect.getRenameCooldown(p);
String renameHint;
if (cooldown != null) {
long remainMin = cooldown[0] / 60;
long remainSecR = cooldown[0] % 60;
renameHint = "§c冷却中(已用" + cooldown[1] + "/" + 5 + "次,"
+ remainMin + "分" + remainSecR + "秒后解锁)";
} else {
renameHint = "§a点击输入新名字(1小时限5次)";
}
p.sendMessage(clickableAction("✏️", "领地改名",
"/protect cli rename " + land.name));
p.sendMessage(Component.empty()
.append(Component.text("§a[◀ 返回列表]")
@@ -520,6 +540,7 @@ public class AreaCLIManager {
case "move": oldState = land.denyMove; land.denyMove = !land.denyMove; break;
case "block_place": oldState = land.denyBlockPlace; land.denyBlockPlace = !land.denyBlockPlace; break;
case "block_break": oldState = land.denyBlockBreak; land.denyBlockBreak = !land.denyBlockBreak; break;
case "entity_interact": oldState = land.denyEntityInteract; land.denyEntityInteract = !land.denyEntityInteract; break;
case "container": oldState = land.denyContainer; land.denyContainer = !land.denyContainer; break;
case "pvp": oldState = land.denyPVP; land.denyPVP = !land.denyPVP; break;
case "mount": oldState = land.denyMount; land.denyMount = !land.denyMount; break;
@@ -540,6 +561,7 @@ public class AreaCLIManager {
case "item_frame": oldState = land.denyItemFrame; land.denyItemFrame = !land.denyItemFrame; break;
case "redstone": oldState = land.denyRedstoneInteraction; land.denyRedstoneInteraction = !land.denyRedstoneInteraction; break;
case "door": oldState = land.denyDoorInteraction; land.denyDoorInteraction = !land.denyDoorInteraction; break;
case "sign_edit": oldState = land.denySignEdit; land.denySignEdit = !land.denySignEdit; break;
case "audio": oldState = land.denyNoteblockJukebox; land.denyNoteblockJukebox = !land.denyNoteblockJukebox; break;
case "lead": oldState = land.denyLead; land.denyLead = !land.denyLead; break;
case "crop_harvest": oldState = land.denyCropHarvest; land.denyCropHarvest = !land.denyCropHarvest; break;
@@ -547,6 +569,7 @@ public class AreaCLIManager {
case "animal_feed": oldState = land.denyAnimalFeeding; land.denyAnimalFeeding = !land.denyAnimalFeeding; break;
case "mob_attack": oldState = land.denyMobAttack; land.denyMobAttack = !land.denyMobAttack; break;
case "glowing": oldState = land.denyGlowing; land.denyGlowing = !land.denyGlowing; break;
case "visitor_teleport": oldState = land.allowVisitorTeleport; land.allowVisitorTeleport = !land.allowVisitorTeleport; break;
case "peace_mode": oldState = land.peaceMode; land.peaceMode = !land.peaceMode; break;
case "public_building": oldState = land.isPublicBuilding; land.isPublicBuilding = !land.isPublicBuilding; break;
}
@@ -575,6 +598,7 @@ public class AreaCLIManager {
case "move": return "denyMove";
case "block_place": return "denyBlockPlace";
case "block_break": return "denyBlockBreak";
case "entity_interact": return "denyEntityInteract";
case "container": return "denyContainer";
case "pvp": return "denyPVP";
case "mount": return "denyMount";
@@ -604,6 +628,8 @@ public class AreaCLIManager {
case "glowing": return "denyGlowing";
case "peace_mode": return "peaceMode";
case "public_building": return "isPublicBuilding";
case "visitor_teleport": return "allowVisitorTeleport";
case "tp": return "allowTeleport";
default: return shortKey;
}
}
@@ -631,6 +657,7 @@ public class AreaCLIManager {
perms.add(new PermItem("move", "移动", !land.denyMove));
perms.add(new PermItem("block_place", "放置方块", !land.denyBlockPlace));
perms.add(new PermItem("block_break", "破坏方块", !land.denyBlockBreak));
perms.add(new PermItem("entity_interact", "实体交互(船/矿车/盔甲架/展示框)", !land.denyEntityInteract));
perms.add(new PermItem("container", "容器管理", !land.denyContainer));
perms.add(new PermItem("pvp", "玩家对战", !land.denyPVP));
perms.add(new PermItem("mount", "骑乘坐具", !land.denyMount));
@@ -651,6 +678,7 @@ public class AreaCLIManager {
perms.add(new PermItem("item_frame", "禁止展示框", !land.denyItemFrame));
perms.add(new PermItem("redstone", "红石电路(中继器/比较器)", !land.denyRedstoneInteraction));
perms.add(new PermItem("door", "禁止门禁(门/按钮/压力板)", !land.denyDoorInteraction));
perms.add(new PermItem("sign_edit", land.denySignEdit ? "禁止编辑告示牌" : "允许编辑告示牌", !land.denySignEdit));
perms.add(new PermItem("audio", "音频(音符盒/唱片机)", !land.denyNoteblockJukebox));
perms.add(new PermItem("lead", "拴绳使用", !land.denyLead));
perms.add(new PermItem("crop_harvest", land.denyCropHarvest ? "禁用农作物收获" : "启用农作物收获", !land.denyCropHarvest));
@@ -658,6 +686,7 @@ public class AreaCLIManager {
perms.add(new PermItem("animal_feed", land.denyAnimalFeeding ? "禁止投喂" : "允许投喂动物", !land.denyAnimalFeeding));
perms.add(new PermItem("mob_attack", land.denyMobAttack ? "禁止攻击生物" : "允许攻击生物", !land.denyMobAttack));
perms.add(new PermItem("glowing", "玩家发光", !land.denyGlowing));
perms.add(new PermItem("visitor_teleport", "传送", land.allowVisitorTeleport));
perms.add(new PermItem("peace_mode", "和平模式", land.peaceMode));
perms.add(new PermItem("public_building", "公共建筑设施", land.isPublicBuilding));
return perms;
@@ -688,6 +717,7 @@ public class AreaCLIManager {
case "item_frame": return "禁止展示框";
case "redstone": return "红石电路";
case "door": return "禁止门禁";
case "sign_edit": return "告示牌编辑";
case "audio": return "音频";
case "lead": return "拴绳使用";
case "crop_harvest": return "农作物收获";
@@ -697,6 +727,8 @@ public class AreaCLIManager {
case "glowing": return "玩家发光";
case "peace_mode": return "和平模式";
case "public_building": return "公共建筑设施";
case "visitor_teleport": return "传送";
case "tp": return "传送";
default: return key;
}
}
@@ -815,7 +847,7 @@ public class AreaCLIManager {
// 获取该成员的per-player权限
Map<String, Boolean> playerPerms = areaProtect.getPlayerPermMap(landId, targetPlayer);
// ★ 管理员简化面板:管理员自动获得所有权限,只显示身份切换+发光开关
// ★ 管理员简化面板:只要玩家是管理员,隐藏全部权限配置,只保留玩家发光
boolean isTargetAdmin = areaProtect.isLandAdmin(land.name, targetPlayer);
if (isTargetAdmin) {
p.sendMessage(header(targetPlayer + " 的独立权限"));
@@ -824,8 +856,8 @@ public class AreaCLIManager {
p.sendMessage(Component.text("§7管理员不受任何权限限制(发光效果除外)"));
p.sendMessage(Component.text(""));
// ★ 领地主:可切换管理员身份
if (isOwner && !targetPlayer.equalsIgnoreCase(land.owner)) {
// ★ 领地主或插件管理员:可切换管理员身份(撤职)
if ((isOwner || isAdmin) && !targetPlayer.equalsIgnoreCase(land.owner)) {
Component adminLine = Component.empty();
adminLine = adminLine.append(Component.text("§6✔ §f身份: §6管理员"));
adminLine = adminLine.append(Component.text(" "));
@@ -926,7 +958,7 @@ public class AreaCLIManager {
}
// ★ 设为管理员按钮(全局置顶,打印在最后=聊天窗口最底部)
if (isOwner && !targetPlayer.equalsIgnoreCase(land.owner)) {
if ((isOwner || isAdmin) && !targetPlayer.equalsIgnoreCase(land.owner)) {
Component adminLine = Component.empty();
adminLine = adminLine.append(Component.text("§7✘ §f身份: §7普通成员"));
adminLine = adminLine.append(Component.text(" "));
@@ -965,8 +997,9 @@ public class AreaCLIManager {
}
boolean isOwner = p.getName().equalsIgnoreCase(land.owner);
if (!isOwner) {
p.sendMessage(Component.text("§c只有领地所有者才能操作管理员身份"));
boolean isAdmin = areaProtect.isAreaAdmin(p);
if (!isOwner && !isAdmin) {
p.sendMessage(Component.text("§c只有领地所有者或插件管理员才能操作管理员身份"));
return;
}
@@ -1077,6 +1110,7 @@ public class AreaCLIManager {
{"move", "移动", "denyMove"},
{"block_place", "放置方块", "denyBlockPlace"},
{"block_break", "破坏方块", "denyBlockBreak"},
{"entity_interact", "实体交互", "denyEntityInteract"},
{"container", "容器管理", "denyContainer"},
{"pvp", "玩家对战", "denyPVP"},
{"mount", "骑乘坐具", "denyMount"},
@@ -1097,6 +1131,7 @@ public class AreaCLIManager {
{"item_frame", "禁止展示框", "denyItemFrame"},
{"redstone", "红石电路(中继器/比较器)", "denyRedstoneInteraction"},
{"door", "禁止门禁(门/按钮/压力板)", "denyDoorInteraction"},
{"sign_edit", "禁止编辑告示牌", "denySignEdit"},
{"audio", "音频(音符盒/唱片机)", "denyNoteblockJukebox"},
{"lead", "拴绳使用", "denyLead"},
{"crop_harvest", "农作物收获", "denyCropHarvest"},
@@ -1104,7 +1139,8 @@ public class AreaCLIManager {
{"animal_feed", "投喂动物", "denyAnimalFeeding"},
{"mob_attack", "攻击生物", "denyMobAttack"},
{"glowing", "玩家发光", "denyGlowing"},
{"peace_mode", "和平模式", "peaceMode"}
{"peace_mode", "和平模式", "peaceMode"},
{"tp", "传送", "allowTeleport"}
};
for (String[] def : permDefs) {
@@ -1133,6 +1169,10 @@ public class AreaCLIManager {
if (field.equals("denyMobAttack")) {
name = landDefault ? "禁止攻击生物" : "允许攻击生物";
}
// ★ denySignEdit显示名称
if (field.equals("denySignEdit")) {
name = landDefault ? "禁止编辑告示牌" : "允许编辑告示牌";
}
// 如果有per-player覆盖,使用覆盖值;否则使用领地默认
if (playerPerms.containsKey(field)) {
@@ -1155,6 +1195,7 @@ public class AreaCLIManager {
case "denyMove": return land.denyMove;
case "denyBlockPlace": return land.denyBlockPlace;
case "denyBlockBreak": return land.denyBlockBreak;
case "denyEntityInteract": return land.denyEntityInteract;
case "denyContainer": return land.denyContainer;
case "denyPVP": return land.denyPVP;
case "denyMount": return land.denyMount;
@@ -1175,6 +1216,7 @@ public class AreaCLIManager {
case "denyItemFrame": return land.denyItemFrame;
case "denyRedstoneInteraction": return land.denyRedstoneInteraction;
case "denyDoorInteraction": return land.denyDoorInteraction;
case "denySignEdit": return land.denySignEdit;
case "denyNoteblockJukebox": return land.denyNoteblockJukebox;
case "denyLead": return land.denyLead;
case "denyCropHarvest": return land.denyCropHarvest;
@@ -1182,6 +1224,9 @@ public class AreaCLIManager {
case "denyAnimalFeeding": return land.denyAnimalFeeding;
case "denyGlowing": return land.denyGlowing;
case "peaceMode": return land.peaceMode;
case "isPublicBuilding": return land.isPublicBuilding;
case "allowVisitorTeleport": return land.allowVisitorTeleport;
case "allowTeleport": return false; // per-player 默认关闭
default: return false;
}
}
@@ -1579,4 +1624,155 @@ public class AreaCLIManager {
p.sendMessage(Component.text("§a已添加增益效果: §f" + desc));
areaProtect.saveAreaToDb(land);
}
// ==================== 领地公告管理 ====================
/**
* 领地公告管理主页面
* @param subPage 1=主菜单, 2=编辑进入消息, 3=编辑离开消息
*/
public void showAnnouncementManagement(Player p, String landName, int subPage) {
AreaProtection.AreaConfig land = areaProtect.getLand(landName);
if (land == null) {
p.sendMessage(Component.text("§c领地不存在: " + landName));
return;
}
// 权限检查
boolean isOwner = p.getName().equalsIgnoreCase(land.owner);
boolean isAdmin = areaProtect.isAreaAdmin(p);
if (!isOwner && !isAdmin) {
p.sendMessage(Component.text("§c需要领地所有者或管理员权限"));
return;
}
// ========== 主菜单 ==========
if (subPage == 1) {
p.sendMessage(header("领地公告: " + landName));
p.sendMessage(Component.text("§7配置玩家进出领地时的提示消息"));
p.sendMessage(Component.text("§7§l───────────────────────────────"));
// 显示当前进入消息(含变量说明)
String enterMsg = (land.enterMsg != null && !land.enterMsg.isEmpty()) ? land.enterMsg : "§7(未设置,默认: 欢迎(玩家)来到(领地))";
p.sendMessage(Component.text("§a进入消息: §f" + enterMsg));
p.sendMessage(Component.empty()
.append(Component.text("§e[编辑进入消息] ")
.hoverEvent(HoverEvent.showText(Component.text("§e点击编辑进入领地时的提示消息")))
.clickEvent(ClickEvent.runCommand("/protect cli announcement " + landName + " 2")))
.append(Component.text("§7点击编辑")));
p.sendMessage(Component.text(""));
// 显示当前离开消息(含变量说明)
String leaveMsg = (land.leaveMsg != null && !land.leaveMsg.isEmpty()) ? land.leaveMsg : "§7(未设置,默认: 感谢(玩家)光临(领地))";
p.sendMessage(Component.text("§a离开消息: §f" + leaveMsg));
p.sendMessage(Component.empty()
.append(Component.text("§e[编辑离开消息] ")
.hoverEvent(HoverEvent.showText(Component.text("§e点击编辑离开领地时的提示消息")))
.clickEvent(ClickEvent.runCommand("/protect cli announcement " + landName + " 3")))
.append(Component.text("§7点击编辑")));
p.sendMessage(Component.text("§7§l───────────────────────────────"));
p.sendMessage(Component.text("§7变量: §f(玩家) §7= 玩家名, §f(领地) §7= 领地名"));
p.sendMessage(Component.text("§7支持括号: §f() [] {} 【】 <> 《》"));
p.sendMessage(Component.text("§7颜色: §f&a绿色 §6金色 §c红色 §7灰色"));
// 返回按钮
p.sendMessage(clickableAction("◀", "返回领地管理", "/protect cli manage " + landName));
p.sendMessage(Component.text("§7§l───────────────────────────────"));
}
// ========== 编辑进入消息 ==========
else if (subPage == 2) {
p.sendMessage(header("编辑进入消息: " + landName));
p.sendMessage(Component.text("§7当前进入消息: §f" + (land.enterMsg != null && !land.enterMsg.isEmpty() ? land.enterMsg : "(空)")));
p.sendMessage(Component.text("§7§l───────────────────────────────"));
p.sendMessage(Component.text("§e请在聊天栏输入新的进入消息:"));
p.sendMessage(Component.text("§7输入 §c清空 §7可清除消息,输入 §c取消 §7或 §c0 §7放弃修改"));
// 标记等待输入
pendingEffectInput.put(p.getUniqueId(), new String[]{"announcement_enter", landName, ""});
savePageInfo(p, "announcement", landName, 2);
}
// ========== 编辑离开消息 ==========
else if (subPage == 3) {
p.sendMessage(header("编辑离开消息: " + landName));
p.sendMessage(Component.text("§7当前离开消息: §f" + (land.leaveMsg != null && !land.leaveMsg.isEmpty() ? land.leaveMsg : "(空)")));
p.sendMessage(Component.text("§7§l───────────────────────────────"));
p.sendMessage(Component.text("§e请在聊天栏输入新的离开消息:"));
p.sendMessage(Component.text("§7输入 §c清空 §7可清除消息,输入 §c取消 §7或 §c0 §7放弃修改"));
// 标记等待输入
pendingEffectInput.put(p.getUniqueId(), new String[]{"announcement_leave", landName, ""});
savePageInfo(p, "announcement", landName, 3);
}
}
/**
* 设置待公告输入状态(GUI调用入口)
* @param type "announcement_enter" 或 "announcement_leave"
*/
public void setPendingAnnouncementInput(java.util.UUID uuid, String landName, String type) {
pendingEffectInput.put(uuid, new String[]{type, landName, ""});
}
/**
* 处理公告消息输入(在ChatEvent中调用)
*/
public boolean handleAnnouncementInput(Player p, String message) {
String[] pending = pendingEffectInput.get(p.getUniqueId());
if (pending == null) return false;
String type = pending[0];
String landName = pending[1];
if (!type.startsWith("announcement_")) return false;
AreaProtection.AreaConfig land = areaProtect.getLand(landName);
if (land == null) {
p.sendMessage(Component.text("§c领地不存在: " + landName));
pendingEffectInput.remove(p.getUniqueId());
return true;
}
String field = type.equals("announcement_enter") ? "enter_msg" : "leave_msg";
// ★ 取消/0 = 保持原样放弃修改
if (message.equals("取消") || message.equals("0")) {
p.sendMessage(Component.text("§e已取消修改,保持原样"));
pendingEffectInput.remove(p.getUniqueId());
showAnnouncementManagement(p, landName, 1); // 返回主菜单,不再进入编辑子页面
return true;
}
// ★ URL过滤:包含链接则拒绝,不保存
ChatFilterManager cf = plugin.getChatFilter();
if (cf != null) {
java.util.List<String> urls = cf.extractUrls(message);
if (!urls.isEmpty()) {
p.sendMessage(Component.text("§c消息不能包含链接!"));
// 保持pending状态,允许用户重新输入
return true;
}
}
String value = message.equals("清空") ? "" : message;
// 保存到内存
if (type.equals("announcement_enter")) {
land.enterMsg = value;
} else {
land.leaveMsg = value;
}
// 保存到DB
areaProtect.saveAreaToDb(land);
p.sendMessage(Component.text("§a已保存" + (type.equals("announcement_enter") ? "进入" : "离开") + "消息: §f" + (value.isEmpty() ? "(已清空)" : value)));
pendingEffectInput.remove(p.getUniqueId());
// 返回公告管理页面
showAnnouncementManagement(p, landName, 1);
return true;
}
}
+154 -26
View File
@@ -129,6 +129,14 @@ public class AreaGUIManager implements Listener {
"",
"§e点击切换"));
// ★ 回声碎片:领地记录查询工具(位置33)
inv.setItem(33, createItem(Material.ECHO_SHARD, "§b§l回声碎片",
"§7获取领地记录查询工具",
"§7手持后右键/左键方块或容器",
"§7查看该处的破坏/拿取记录",
"",
"§e点击获取"));
// 返回按钮(位置49)
inv.setItem(49, createItem(Material.ARROW, "§c§l返回主菜单", ""));
@@ -245,6 +253,19 @@ public class AreaGUIManager implements Listener {
"§7将领地所有权转移给他人",
"§7需要有领地所有者权限"));
// 领地改名(位置33)
long[] cd = areaProtect.getRenameCooldown(p);
String renameLore;
if (cd != null) {
long rm = cd[0] / 60;
long rs = cd[0] % 60;
renameLore = "§c冷却中(已用" + cd[1] + "/5次)\n§c" + rm + "分" + rs + "秒后解锁";
} else {
renameLore = "§7剩余次数: §a" + areaProtect.getRemainingRenames(p) + "/5\n§71小时限5次,自然滚动窗口";
}
inv.setItem(33, createItem(Material.NAME_TAG, "§e§l领地改名",
renameLore, "", "§e点击输入新名字"));
// 返回按钮(位置48)
inv.setItem(48, createItem(Material.ARROW, "§c§l返回领地列表", ""));
@@ -435,14 +456,15 @@ public class AreaGUIManager implements Listener {
Map<String, Boolean> playerPerms = areaProtect.getPlayerPermMap(landId, targetPlayer);
int slot = 0;
// ★ 权限检查:只有所有者或管理员能编辑成员权限
// ★ 权限检查:只有所有者、全局tag管理员、或领地管理员能编辑成员权限
boolean isOwner = p.getName().equalsIgnoreCase(land.owner);
boolean isGlobalAdmin = areaProtect.isAreaAdmin(p);
// ★ 管理员状态检测(领地级管理员,非全局tag)
boolean isAdmin = areaProtect.isLandAdmin(landName, targetPlayer);
// ★ 管理员提示:非领地主操作管理员时简化显示
if (isAdmin && !isOwner) {
// ★ 管理员提示:非领地主且非全局tag管理员操作管理员时简化显示
if (isAdmin && !isOwner && !isGlobalAdmin) {
inv.setItem(22, createItem(Material.GOLD_BLOCK, "§6§l管理员权限",
"§7该玩家是此领地管理员,自动获得所有权限",
"§7点击切换管理员身份"));
@@ -465,16 +487,18 @@ public class AreaGUIManager implements Listener {
// 权限列表
String[][] permDefs = {
{"移动", "denyMove"}, {"放置方块", "denyBlockPlace"}, {"破坏方块", "denyBlockBreak"},
{"实体交互", "denyEntityInteract"},
{"容器管理", "denyContainer"}, {"玩家对战", "denyPVP"}, {"骑乘坐具", "denyMount"}, {"投掷末影珍珠", "denyEnderPearl"},
{"投掷物", "denyThrownProjectiles"}, {"禁止袭击", "denyRaid"}, {"弓箭射击", "denyBow"},
{"药水效果", "denyPotion"}, {"点燃", "denyFire"}, {"火焰蔓延", "denyFireSpread"},
{"允许拾取", "allowPickup"}, {"允许丢弃", "allowDrop"}, {"爆炸", "denyExplosion"},
{"摔落伤害", "denyFallDamage"}, {"饥饿", "denyHunger"}, {"所有伤害", "denyAllDamage"},
{"所有效果", "denyAllEffects"}, {"禁止展示框", "denyItemFrame"}, {"红石电路", "denyRedstoneInteraction"},
{"禁止门禁", "denyDoorInteraction"}, {"音频", "denyNoteblockJukebox"}, {"拴绳使用", "denyLead"},
{"门禁交互", "denyDoorInteraction"}, {"音频", "denyNoteblockJukebox"}, {"拴绳使用", "denyLead"},
{"农作物收获", "denyCropHarvest"}, {"剪切羊毛", "denyWoolShear"}, {"投喂动物", "denyAnimalFeeding"},
{"攻击生物", "denyMobAttack"},
{"玩家发光", "denyGlowing"}, {"和平模式", "peaceMode"}
{"禁止编辑告示牌", "denySignEdit"},
{"玩家发光", "denyGlowing"}, {"传送", "allowTeleport"}, {"和平模式", "peaceMode"}
};
for (String[] def : permDefs) {
@@ -502,6 +526,9 @@ public class AreaGUIManager implements Listener {
if (field.equals("denyMobAttack")) {
name = landDefault ? "禁止攻击生物" : "允许攻击生物";
}
if (field.equals("denySignEdit")) {
name = landDefault ? "禁止编辑告示牌" : "允许编辑告示牌";
}
// ★ 对于 allowPickup/allowDrop,enabled=true 表示"允许操作"(即 allow=true)
// 其他权限,enabled = true 表示"允许操作"(即 deny=false)
@@ -551,6 +578,7 @@ public class AreaGUIManager implements Listener {
case "denyMove": return land.denyMove;
case "denyBlockPlace": return land.denyBlockPlace;
case "denyBlockBreak": return land.denyBlockBreak;
case "denyEntityInteract": return land.denyEntityInteract;
case "denyContainer": return land.denyContainer;
case "denyPVP": return land.denyPVP;
case "denyMount": return land.denyMount;
@@ -577,6 +605,7 @@ public class AreaGUIManager implements Listener {
case "denyWoolShear": return land.denyWoolShear;
case "denyAnimalFeeding": return land.denyAnimalFeeding;
case "denyGlowing": return land.denyGlowing;
case "denySignEdit": return land.denySignEdit;
case "peaceMode": return land.peaceMode;
default: return false;
}
@@ -633,6 +662,7 @@ public class AreaGUIManager implements Listener {
perms.add(new PermEntry("移动", !land.denyMove));
perms.add(new PermEntry("放置方块", !land.denyBlockPlace));
perms.add(new PermEntry("破坏方块", !land.denyBlockBreak));
perms.add(new PermEntry("实体交互(船/矿车/盔甲架/展示框)", !land.denyEntityInteract));
perms.add(new PermEntry("容器管理", !land.denyContainer));
perms.add(new PermEntry("玩家对战", !land.denyPVP));
perms.add(new PermEntry("骑乘坐具", !land.denyMount));
@@ -651,15 +681,17 @@ public class AreaGUIManager implements Listener {
perms.add(new PermEntry("所有伤害", !land.denyAllDamage));
perms.add(new PermEntry("所有效果", !land.denyAllEffects));
perms.add(new PermEntry("禁止展示框", !land.denyItemFrame));
perms.add(new PermEntry("红石电路(中继器/比较器)", !land.denyRedstoneInteraction));
perms.add(new PermEntry("禁止门禁(门/按钮/压力板)", !land.denyDoorInteraction));
perms.add(new PermEntry("红石电路(按钮/压力板/中继器/比较器)", !land.denyRedstoneInteraction));
perms.add(new PermEntry("门禁交互(门/栅栏门)", !land.denyDoorInteraction));
perms.add(new PermEntry("音频(音符盒/唱片机)", !land.denyNoteblockJukebox));
perms.add(new PermEntry("拴绳使用", !land.denyLead));
perms.add(new PermEntry(land.denyCropHarvest ? "禁用农作物收获" : "启用农作物收获", !land.denyCropHarvest));
perms.add(new PermEntry("剪切羊毛/生物", !land.denyWoolShear));
perms.add(new PermEntry(land.denyAnimalFeeding ? "禁止投喂" : "允许投喂动物", !land.denyAnimalFeeding));
perms.add(new PermEntry(land.denyMobAttack ? "禁止攻击生物" : "允许攻击生物", !land.denyMobAttack));
perms.add(new PermEntry(land.denySignEdit ? "禁止编辑告示牌" : "允许编辑告示牌", !land.denySignEdit));
perms.add(new PermEntry("玩家发光", !land.denyGlowing));
perms.add(new PermEntry("传送", land.allowVisitorTeleport));
perms.add(new PermEntry("和平模式", land.peaceMode));
perms.add(new PermEntry("公共建筑设施", land.isPublicBuilding));
return perms;
@@ -686,6 +718,7 @@ public class AreaGUIManager implements Listener {
case "移动": land.denyMove = !land.denyMove; break;
case "放置方块": land.denyBlockPlace = !land.denyBlockPlace; break;
case "破坏方块": land.denyBlockBreak = !land.denyBlockBreak; break;
case "实体交互(船/矿车/盔甲架/展示框)": land.denyEntityInteract = !land.denyEntityInteract; break;
case "容器管理": land.denyContainer = !land.denyContainer; break;
case "玩家对战": land.denyPVP = !land.denyPVP; break;
case "骑乘坐具": land.denyMount = !land.denyMount; break;
@@ -707,8 +740,8 @@ public class AreaGUIManager implements Listener {
case "所有伤害": land.denyAllDamage = !land.denyAllDamage; break;
case "所有效果": land.denyAllEffects = !land.denyAllEffects; break;
case "禁止展示框": land.denyItemFrame = !land.denyItemFrame; break;
case "红石电路(中继器/比较器)": land.denyRedstoneInteraction = !land.denyRedstoneInteraction; break;
case "禁止门禁(门/按钮/压力板)": land.denyDoorInteraction = !land.denyDoorInteraction; break;
case "红石电路(按钮/压力板/中继器/比较器)": land.denyRedstoneInteraction = !land.denyRedstoneInteraction; break;
case "门禁交互(门/栅栏门)": land.denyDoorInteraction = !land.denyDoorInteraction; break;
case "音频(音符盒/唱片机)": land.denyNoteblockJukebox = !land.denyNoteblockJukebox; break;
case "拴绳使用": land.denyLead = !land.denyLead; break;
case "农作物收获": land.denyCropHarvest = !land.denyCropHarvest; break;
@@ -717,7 +750,9 @@ public class AreaGUIManager implements Listener {
case "剪切羊毛/生物": land.denyWoolShear = !land.denyWoolShear; break;
case "禁止投喂": case "允许投喂动物": land.denyAnimalFeeding = !land.denyAnimalFeeding; break;
case "禁止攻击生物": case "允许攻击生物": land.denyMobAttack = !land.denyMobAttack; break;
case "禁止编辑告示牌": case "允许编辑告示牌": land.denySignEdit = !land.denySignEdit; break;
case "玩家发光": land.denyGlowing = !land.denyGlowing; break;
case "传送": land.allowVisitorTeleport = !land.allowVisitorTeleport; break;
case "和平模式": land.peaceMode = !land.peaceMode; break;
case "公共建筑设施": land.isPublicBuilding = !land.isPublicBuilding; break;
}
@@ -856,6 +891,10 @@ public class AreaGUIManager implements Listener {
openPublicBuildingList(p);
} else if (raw == 49) {
plugin.getGui().openMain(p);
} else if (raw == 33) {
// ★ 回声碎片:发放领地记录查询工具
p.closeInventory();
plugin.landRecordManager.giveEchoShard(p);
}
return;
}
@@ -865,15 +904,24 @@ public class AreaGUIManager implements Listener {
event.setCancelled(true);
if (raw < 0 || raw >= 54) return;
// 获取当前页的领地
// ★ 获取可管理领地列表(和openLandList一致,包含管理员可见领地)
String playerName = p.getName();
List<AreaProtection.AreaConfig> allManageableLands = new ArrayList<>(areaProtect.getLandsByOwner(playerName));
if (areaProtect.isAreaAdmin(p)) {
for (AreaProtection.AreaConfig ac : areaProtect.getAllLands().values()) {
if (!allManageableLands.contains(ac)) {
allManageableLands.add(ac);
}
}
}
int page = landListPages.getOrDefault(p.getUniqueId(), 0);
List<AreaProtection.AreaConfig> lands = areaProtect.getLandsByOwner(p.getName());
int start = page * PAGE_SIZE;
int end = Math.min(start + PAGE_SIZE, lands.size());
int end = Math.min(start + PAGE_SIZE, allManageableLands.size());
if (raw >= 0 && raw < (end - start)) {
// 点击领地
AreaProtection.AreaConfig land = lands.get(start + raw);
AreaProtection.AreaConfig land = allManageableLands.get(start + raw);
if (event.isLeftClick() && !event.isShiftClick()) {
openLandManage(p, land.name);
} else if (event.isRightClick()) {
@@ -900,7 +948,7 @@ public class AreaGUIManager implements Listener {
}
} else if (raw == 45 && page > 0) {
openLandList(p, page - 1);
} else if (raw == 53 && page < (int) Math.ceil((double) lands.size() / PAGE_SIZE) - 1) {
} else if (raw == 53 && page < (int) Math.ceil((double) allManageableLands.size() / PAGE_SIZE) - 1) {
openLandList(p, page + 1);
} else if (raw == 48) {
openMainMenu(p);
@@ -925,6 +973,22 @@ public class AreaGUIManager implements Listener {
} else if (raw == 32) {
// 过户领地
openTransferLandPanel(p, landName);
} else if (raw == 33) {
// ★ 领地改名
p.closeInventory();
areaProtect.pendingEffectInput.put(p.getUniqueId(),
new String[]{landName, "rename_land"});
p.sendMessage(AreaCLIManager.header("领地改名: " + landName));
long[] cooldownInfo = areaProtect.getRenameCooldown(p);
if (cooldownInfo != null) {
long rm = cooldownInfo[0] / 60;
long rs = cooldownInfo[0] % 60;
p.sendMessage("§c冷却中!已用" + cooldownInfo[1] + "/5次," + rm + "分" + rs + "秒后解锁");
} else {
p.sendMessage("§7剩余次数: §a" + areaProtect.getRemainingRenames(p) + "/5");
}
p.sendMessage("§e请在聊天栏输入新的领地名:");
p.sendMessage("§7输入 §c取消 §7放弃修改");
} else if (raw == 31) {
// 传送 - 优先传送点,否则安全搜索中心
p.closeInventory();
@@ -1078,16 +1142,18 @@ public class AreaGUIManager implements Listener {
// 切换权限
String[][] permDefs = {
{"移动", "denyMove"}, {"放置方块", "denyBlockPlace"}, {"破坏方块", "denyBlockBreak"},
{"实体交互", "denyEntityInteract"},
{"容器管理", "denyContainer"}, {"玩家对战", "denyPVP"}, {"骑乘坐具", "denyMount"}, {"投掷末影珍珠", "denyEnderPearl"},
{"投掷物", "denyThrownProjectiles"}, {"禁止袭击", "denyRaid"}, {"弓箭射击", "denyBow"},
{"药水效果", "denyPotion"}, {"点燃", "denyFire"}, {"火焰蔓延", "denyFireSpread"},
{"允许拾取", "allowPickup"}, {"允许丢弃", "allowDrop"}, {"爆炸", "denyExplosion"},
{"摔落伤害", "denyFallDamage"}, {"饥饿", "denyHunger"}, {"所有伤害", "denyAllDamage"},
{"所有效果", "denyAllEffects"}, {"禁止展示框", "denyItemFrame"}, {"红石电路", "denyRedstoneInteraction"},
{"禁止门禁", "denyDoorInteraction"}, {"音频", "denyNoteblockJukebox"}, {"拴绳使用", "denyLead"},
{"门禁交互", "denyDoorInteraction"}, {"音频", "denyNoteblockJukebox"}, {"拴绳使用", "denyLead"},
{"农作物收获", "denyCropHarvest"}, {"剪切羊毛", "denyWoolShear"}, {"投喂动物", "denyAnimalFeeding"},
{"攻击生物", "denyMobAttack"},
{"玩家发光", "denyGlowing"}, {"和平模式", "peaceMode"}
{"禁止编辑告示牌", "denySignEdit"},
{"玩家发光", "denyGlowing"}, {"传送", "allowTeleport"}, {"和平模式", "peaceMode"}
};
if (raw < permDefs.length) {
@@ -1193,7 +1259,12 @@ public class AreaGUIManager implements Listener {
// ★ GUI模式不发送聊天消息
openLandSettings(p, landName);
} else if (raw == 15) {
// 切换强制游戏模式
// 切换强制游戏模式 —— 仅服务器管理员可操作
if (!areaProtect.isAreaAdmin(p)) {
p.sendMessage("§c仅服务器管理员可操作强制游戏模式");
openLandSettings(p, landName);
return;
}
if (land.enforceGameMode == null || land.enforceGameMode.isEmpty()) {
land.enforceGameMode = "SURVIVAL";
} else if ("SURVIVAL".equals(land.enforceGameMode)) {
@@ -1209,6 +1280,32 @@ public class AreaGUIManager implements Listener {
String modeStr = land.enforceGameMode != null ? land.enforceGameMode : "无";
p.sendMessage("§a强制游戏模式: §f" + modeStr);
openLandSettings(p, landName);
} else if (raw == 19) {
// ★ 编辑进入消息 → 关闭GUI,提示聊天输入
p.closeInventory();
p.sendMessage("§a请输入§f进入消息§a(支持HTML标签和颜色代码):");
p.sendMessage("§7当前: " + (land.enterMsg != null && !land.enterMsg.isEmpty() ? land.enterMsg : "(默认: 欢迎(玩家)来到(领地))"));
p.sendMessage("§7输入 §c清空 §7可恢复默认。§7输入 §c取消 §7放弃修改");
p.sendMessage("§7变量: §f(玩家) §7= 玩家名, §f(领地) §7= 领地名");
p.sendMessage("§7括号: §f() [] {} 【】 <> 《》");
p.sendMessage("§7标签: §f<b>加粗</b> §o<i>斜体</i> §n<u>下划线</u> §m<s>删除线</s>");
p.sendMessage("§7HTML: &amp; &lt; &gt; &quot; &apos; &nbsp;");
if (plugin.areaCLIManager != null) {
plugin.areaCLIManager.setPendingAnnouncementInput(p.getUniqueId(), landName, "announcement_enter");
}
} else if (raw == 21) {
// ★ 编辑离开消息 → 关闭GUI,提示聊天输入
p.closeInventory();
p.sendMessage("§a请输入§f离开消息§a(支持HTML标签和颜色代码):");
p.sendMessage("§7当前: " + (land.leaveMsg != null && !land.leaveMsg.isEmpty() ? land.leaveMsg : "(默认: 感谢(玩家)光临(领地))"));
p.sendMessage("§7输入 §c清空 §7可恢复默认。§7输入 §c取消 §7或 §c0 §7放弃修改");
p.sendMessage("§7变量: §f(玩家) §7= 玩家名, §f(领地) §7= 领地名");
p.sendMessage("§7括号: §f() [] {} 【】 <> 《》");
p.sendMessage("§7标签: &lt;b&gt;加粗 &lt;i&gt;斜体 &lt;u&gt;下划线 &lt;s&gt;删除线");
p.sendMessage("§7HTML: &amp; &lt; &gt; &quot; &apos; &nbsp;");
if (plugin.areaCLIManager != null) {
plugin.areaCLIManager.setPendingAnnouncementInput(p.getUniqueId(), landName, "announcement_leave");
}
} else if (raw == 31) {
// ★ 设置传送点
p.closeInventory();
@@ -1240,15 +1337,16 @@ public class AreaGUIManager implements Listener {
String groupName = names.get(raw);
if (p.hasPermission("sdf1.admin")) {
ugm.deleteGroupConfig(groupName);
// ★ 通知PHP同步
// ★ 通知PHP同步(从插件配置读取地址和密钥,不写死)
try {
java.net.URL url = new java.net.URL("https://caoyuan.ypshidifu.cn/plugin/api/land_api.php");
String landApiUrl = plugin.webManager.getWebBaseUrl() + "/api/land_api.php";
java.net.URL url = new java.net.URL(landApiUrl);
java.net.HttpURLConnection conn = (java.net.HttpURLConnection) url.openConnection();
conn.setRequestMethod("POST");
conn.setDoOutput(true);
conn.setConnectTimeout(5000);
conn.setReadTimeout(5000);
String body = "action=delete_user_group&name=" + groupName + "&secret=sdf1_web_comm_2026_ypshidifu";
String body = "action=delete_user_group&name=" + groupName + "&secret=" + java.net.URLEncoder.encode(plugin.webManager.getSecretKey(), "UTF-8");
java.io.OutputStream os = conn.getOutputStream();
os.write(body.getBytes());
os.flush();
@@ -1476,6 +1574,28 @@ public class AreaGUIManager implements Listener {
"",
"§e点击切换"));
// 进入消息编辑(位置19)
String enterPreview = (land.enterMsg != null && !land.enterMsg.isEmpty()) ? land.enterMsg : "§7(默认: 欢迎(玩家)来到(领地))";
inv.setItem(19, createItem(Material.WRITTEN_BOOK, "§a§l编辑进入消息",
"§7当前: " + enterPreview,
"",
"§7变量: §f(玩家) §7= 玩家名, §f(领地) §7= 领地名",
"§7支持: §f() [] {} 【】 <> 《》",
"§7颜色: §f&a绿色 §6金色 §c红色 §7灰色",
"",
"§e点击编辑(聊天栏输入)"));
// 离开消息编辑(位置21)
String leavePreview = (land.leaveMsg != null && !land.leaveMsg.isEmpty()) ? land.leaveMsg : "§7(默认: 感谢(玩家)光临(领地))";
inv.setItem(21, createItem(Material.WRITTEN_BOOK, "§b§l编辑离开消息",
"§7当前: " + leavePreview,
"",
"§7变量: §f(玩家) §7= 玩家名, §f(领地) §7= 领地名",
"§7支持: §f() [] {} 【】 <> 《》",
"§7颜色: §f&a绿色 §6金色 §c红色 §7灰色",
"",
"§e点击编辑(聊天栏输入)"));
// 和平模式(位置13)
Material peaceMat = land.peaceMode ? Material.LIME_DYE : Material.GRAY_DYE;
inv.setItem(13, createItem(peaceMat, "§e§l和平模式",
@@ -1484,12 +1604,20 @@ public class AreaGUIManager implements Listener {
"",
"§e点击切换"));
// 强制游戏模式(位置15)
String modeStr = land.enforceGameMode != null ? land.enforceGameMode : "无";
inv.setItem(15, createItem(Material.COMPASS, "§e§l强制游戏模式",
"§7当前模式: §f" + modeStr,
"",
"§e点击切换: 生存→创造→冒险→旁观→无"));
// 强制游戏模式(位置15)—— 仅服务器管理员可操作
boolean isAdmin = areaProtect.isAreaAdmin(p);
if (isAdmin) {
String modeStr = land.enforceGameMode != null ? land.enforceGameMode : "无";
inv.setItem(15, createItem(Material.COMPASS, "§e§l强制游戏模式",
"§7当前模式: §f" + modeStr,
"",
"§e点击切换: 生存→创造→冒险→旁观→无"));
} else {
inv.setItem(15, createItem(Material.BARRIER, "§7§l强制游戏模式",
"§7当前模式: §f" + (land.enforceGameMode != null ? land.enforceGameMode : "无"),
"",
"§c仅服务器管理员可操作"));
}
// ★ 设置传送点(位置31)
inv.setItem(31, createItem(Material.ENDER_PEARL, "§a§l设置传送点",
File diff suppressed because it is too large Load Diff
+2 -1
View File
@@ -779,12 +779,13 @@ public class BondManager {
List<Map<String, Object>> transactions = new ArrayList<>();
try {
PreparedStatement ps = db.prepareStatement(
"SELECT player_name, type, amount, target_player, operator, reason, balance_before, balance_after, time "
"SELECT id, player_name, type, amount, target_player, operator, reason, balance_before, balance_after, time "
+ "FROM bond_transaction WHERE time > ? ORDER BY time ASC");
ps.setLong(1, afterTime);
ResultSet rs = ps.executeQuery();
while (rs.next()) {
Map<String, Object> tx = new LinkedHashMap<>();
tx.put("id", rs.getInt("id"));
tx.put("player_name", rs.getString("player_name"));
tx.put("type", rs.getString("type"));
tx.put("amount", rs.getInt("amount"));
@@ -36,6 +36,10 @@ public class ChatFilterManager {
private final Map<String, Long>
mutedPlayers =
new ConcurrentHashMap<>();
// ★ 禁言理由(内存镜像,持久化到 users.muted_until / mute_reason)
private final Map<String, String>
muteReasons =
new ConcurrentHashMap<>();
private final Map<String, String> messages =
new LinkedHashMap<>();
// ★ 广告机检测:记录每个玩家发送链接的频率
@@ -889,6 +893,8 @@ public class ChatFilterManager {
if (System.currentTimeMillis()
>= expiry) {
mutedPlayers.remove(name);
muteReasons.remove(name);
clearMuteDb(name);
return false;
}
return true;
@@ -981,6 +987,84 @@ public class ChatFilterManager {
public void unmutePlayer(String name) {
mutedPlayers.remove(name);
muteReasons.remove(name);
clearMuteDb(name);
}
// ========== 禁言持久化(重启后仍生效) ==========
/** 禁言指定玩家,到期时间戳为 expireMs(绝对毫秒) */
public void mutePlayer(String name, long expireMs,
String reason) {
mutedPlayers.put(name, expireMs);
if (reason != null && !reason.isEmpty())
muteReasons.put(name, reason);
persistMute(name, expireMs, reason);
plugin.getLogger().info(
"[聊天] 已禁言 " + name + " 至 "
+ new java.util.Date(expireMs));
}
private void persistMute(String name, long expireMs,
String reason) {
try {
Main mainPlugin = (Main) plugin;
DatabaseManager db = mainPlugin.getDb();
if (db == null) return;
db.setField(name, "muted_until", expireMs);
db.setField(name, "mute_reason",
reason == null ? "" : reason);
} catch (Exception e) {
e.printStackTrace();
}
}
private void clearMuteDb(String name) {
try {
Main mainPlugin = (Main) plugin;
DatabaseManager db = mainPlugin.getDb();
if (db == null) return;
db.setField(name, "muted_until", 0);
db.setField(name, "mute_reason", "");
} catch (Exception e) {
e.printStackTrace();
}
}
/** 插件启动时从数据库加载仍有效的禁言 */
public void loadMutes() {
try {
Main mainPlugin = (Main) plugin;
DatabaseManager db = mainPlugin.getDb();
if (db == null) return;
for (Object[] row : db.getActiveMutes()) {
String name = (String) row[0];
long expire = (Long) row[1];
String reason = (String) row[2];
mutedPlayers.put(name, expire);
if (reason != null
&& !reason.isEmpty())
muteReasons.put(name, reason);
}
if (!mutedPlayers.isEmpty())
plugin.getLogger().info(
"[聊天] 已加载 " + mutedPlayers.size()
+ " 条有效禁言");
} catch (Exception e) {
e.printStackTrace();
}
}
public String getMuteReason(String name) {
return muteReasons.get(name);
}
/** 返回当前仍有效的禁言到期时间戳(ms),已过期或未禁言返回 0 */
public long getMuteExpire(String name) {
Long expiry = mutedPlayers.get(name);
if (expiry == null) return 0;
if (System.currentTimeMillis() >= expiry) return 0;
return expiry;
}
public void resetPlayer(String name) {
+12 -1
View File
@@ -160,10 +160,21 @@ public class ChatInputManager {
reset(p);
return;
}
String emailAddr = msg.trim();
// 邮箱后缀黑白名单校验
if (!config.isEmailSuffixAllowed(emailAddr)) {
String mode = config.getEmailValidationMode();
if ("白名单".equals(mode)) {
p.sendMessage("§c该邮箱后缀不在允许列表中");
} else if ("黑名单".equals(mode)) {
p.sendMessage("§c该邮箱后缀被禁止使用");
}
reset(p);
return;
}
String oldEmail = (String)
db.getField(p.getName(),
"email");
String emailAddr = msg.trim();
// 已绑定邮箱:验证登录密码
if (oldEmail != null
&& !oldEmail.isEmpty()) {
+296 -14
View File
@@ -3,9 +3,13 @@ package Sdf1_login;
import java.io.*;
import java.nio.charset.StandardCharsets;
import java.util.*;
import java.util.logging.Logger;
import org.bukkit.Bukkit;
public class ConfigManager {
private static final Logger logger = Logger.getLogger("Sdf1_login");
private final File dataFolder;
private final Map<String, String> messages
= new LinkedHashMap<>();
@@ -45,6 +49,10 @@ public class ConfigManager {
public double providerEconomyPerScore = 50.0;
public int requesterPointsReward = 10;
// ===== 密码错误封禁配置 =====
public int passwordFailThreshold = 5; // 密码错误阈值(达到后封禁)
public int passwordBanDuration = 300; // 封禁时长(秒),默认5分钟
public boolean garbageEnabled = true;
public int garbageInterval = 300;
public int garbageMaxRounds = 1;
@@ -59,6 +67,10 @@ public class ConfigManager {
public int tpRequestValidSeconds = 90; // 请求有效时间(秒)
public int tpSendIntervalSeconds = 10; // 发送间隔(秒)
// ===== 商店打包配置(来自 PHP shop_config,定时拉取)=====
public double packingFee = 5.0; // 彩色潜影盒打包加收债券数(原色免费,支持小数)
public double greenDiscount = 10.0; // 环保单折扣率(折数):10=不打折,9.9=9.9折(支付99%),9.8=9.8折(支付98%),支持小数
// ★ 构造函数接收 File,和 Main.java 调用一致 ★
public ConfigManager(File dataFolder) {
this.dataFolder = dataFolder;
@@ -113,8 +125,72 @@ public class ConfigManager {
public void loadSmtp() {
smtpSettings.clear();
File file = new File(dataFolder, "SMTP设置.txt");
if (!file.exists()) createDefaultSmtp(file);
if (!file.exists()) {
createDefaultSmtp(file);
}
// 加载配置文件
loadMap(file, smtpSettings);
// 检查并补全缺失的配置项
ensureSmtpConfigComplete(file);
logger.info("[Sdf1_login] 加载邮件配置: 已加载 " + smtpSettings.size() + " 个配置项");
for (String key : smtpSettings.keySet()) {
logger.info("[Sdf1_login] " + key + " = " + smtpSettings.get(key));
}
}
/**
* 重新加载邮件配置文件(热更新)
*/
public void reloadSmtp() {
loadSmtp();
}
/**
* 确保SMTP配置文件包含所有必要的配置项
* 如果缺少配置项,自动补充默认值并保存
*/
private void ensureSmtpConfigComplete(File file) {
boolean changed = false;
// 检查必要的SMTP配置项
String[] requiredSmtpKeys = {"smtp地址", "smtp端口", "smtp账号", "smtp密码", "发件人名称", "smtp加密"};
for (String key : requiredSmtpKeys) {
if (!smtpSettings.containsKey(key)) {
logger.info("[Sdf1_login] 邮件配置缺失: " + key + ",自动补全");
// 根据key提供默认值
String defaultValue = "";
switch (key) {
case "smtp地址": defaultValue = "smtp.example.com"; break;
case "smtp端口": defaultValue = "465"; break;
case "发件人名称": defaultValue = "Sdf1_login"; break;
case "smtp加密": defaultValue = "true"; break;
}
smtpSettings.put(key, defaultValue);
changed = true;
}
}
// 检查邮箱验证模式配置项
if (!smtpSettings.containsKey("邮箱验证模式")) {
logger.info("[Sdf1_login] 邮件配置缺失: 邮箱验证模式,自动补全");
smtpSettings.put("邮箱验证模式", "默认");
changed = true;
}
// 检查邮箱后缀列表配置项
if (!smtpSettings.containsKey("邮箱后缀列表")) {
logger.info("[Sdf1_login] 邮件配置缺失: 邮箱后缀列表,自动补全");
smtpSettings.put("邮箱后缀列表", "");
changed = true;
}
// 如果有变更,保存配置文件
if (changed) {
logger.info("[Sdf1_login] 邮件配置有变更,保存配置文件");
saveSmtp();
} else {
logger.info("[Sdf1_login] 邮件配置完整,无需补全");
}
}
public String getSmtp(String key) {
@@ -125,26 +201,181 @@ public class ConfigManager {
smtpSettings.put(key, value);
}
/**
* 获取邮箱验证模式
* @return "默认" / "白名单" / "黑名单"
*/
public String getEmailValidationMode() {
return smtpSettings.getOrDefault("邮箱验证模式", "默认");
}
/**
* 获取邮箱后缀列表
* @return 后缀列表(每行一个,不含@)
*/
public String getEmailSuffixList() {
return smtpSettings.getOrDefault("邮箱后缀列表", "");
}
/**
* 检查邮箱后缀是否允许
* @param email 邮箱地址
* @return true=允许, false=禁止
*/
public boolean isEmailSuffixAllowed(String email) {
String mode = getEmailValidationMode();
if ("默认".equals(mode)) {
return true; // 默认模式不校验
}
String suffixList = getEmailSuffixList();
if (suffixList == null || suffixList.trim().isEmpty()) {
return true; // 列表为空,不校验
}
// 提取邮箱后缀
String suffix = "";
int atIndex = email.indexOf('@');
if (atIndex >= 0 && atIndex < email.length() - 1) {
suffix = email.substring(atIndex + 1).toLowerCase().trim();
}
// 解析后缀列表
String[] suffixes = suffixList.split("[,;\\n]+");
boolean found = false;
for (String s : suffixes) {
String trimmed = s.trim().toLowerCase();
if (!trimmed.isEmpty() && trimmed.equals(suffix)) {
found = true;
break;
}
}
if ("白名单".equals(mode)) {
return found; // 白名单模式:必须在列表中
} else if ("黑名单".equals(mode)) {
return !found; // 黑名单模式:不能在列表中
}
return true;
}
/**
* 获取允许的邮箱后缀提示信息
* @return 如 "允许的后缀: @qq.com, @163.com" 或空字符串
*/
public String getAllowedSuffixHint() {
String mode = getEmailValidationMode();
if ("默认".equals(mode)) return "";
String suffixList = getEmailSuffixList();
if (suffixList == null || suffixList.trim().isEmpty()) return "";
String[] suffixes = suffixList.split("[,;\\n]+");
StringBuilder sb = new StringBuilder();
for (String s : suffixes) {
String t = s.trim();
if (!t.isEmpty()) {
if (sb.length() > 0) sb.append(", ");
sb.append("@").append(t);
}
}
if (sb.length() == 0) return "";
if ("白名单".equals(mode)) {
return "§b§l允许的后缀: " + sb.toString();
} else if ("黑名单".equals(mode)) {
return "§c§l以下后缀被禁止: " + sb.toString();
}
return "";
}
public void saveSmtp() {
File file = new File(dataFolder, "SMTP设置.txt");
List<String> L = new ArrayList<>();
L.add("# ===== SMTP 配置 =====");
for (Map.Entry<String, String> e
: smtpSettings.entrySet()) {
L.add(e.getKey() + "=" + e.getValue());
// 记录已写入的key,最后追加未写入的未知key
java.util.Set<String> writtenKeys = new java.util.LinkedHashSet<>();
L.add("# ===== 邮件配置 =====");
L.add("# --- SMTP 信息 ---");
// 保存SMTP相关配置(按固定顺序)
String[] smtpKeys = {"smtp地址", "smtp端口", "smtp账号", "smtp密码", "发件人名称", "smtp加密"};
for (String key : smtpKeys) {
if (smtpSettings.containsKey(key)) {
L.add(key + "=" + smtpSettings.get(key));
writtenKeys.add(key);
}
}
L.add("");
L.add("# --- 邮箱验证模式 ---");
L.add("# 模式: 默认 / 白名单 / 黑名单");
L.add("# 默认: 不校验邮箱后缀");
L.add("# 白名单: 只允许列表中的后缀");
L.add("# 黑名单: 禁止列表中的后缀");
// 保存邮箱验证模式
if (smtpSettings.containsKey("邮箱验证模式")) {
L.add("邮箱验证模式=" + smtpSettings.get("邮箱验证模式"));
} else {
L.add("邮箱验证模式=默认");
}
writtenKeys.add("邮箱验证模式");
// 保存邮箱后缀列表(支持多行格式:每行一个后缀)
L.add("# 邮箱后缀列表(每行一个,不含@)");
String suffixVal = smtpSettings.getOrDefault("邮箱后缀列表", "");
if (suffixVal != null && !suffixVal.trim().isEmpty()) {
String[] parts = suffixVal.split("[,\\n]+");
boolean firstSuffix = true;
for (String s : parts) {
String trimmed = s.trim();
if (!trimmed.isEmpty()) {
if (firstSuffix) {
L.add("邮箱后缀列表=" + trimmed);
firstSuffix = false;
} else {
L.add(trimmed);
}
}
}
if (firstSuffix) {
L.add("邮箱后缀列表=");
}
} else {
L.add("邮箱后缀列表=");
}
writtenKeys.add("邮箱后缀列表");
// ★ 追加所有未写入的未知key(防止丢失用户自定义配置项)
java.util.Set<String> allKeys = new java.util.LinkedHashSet<>(smtpSettings.keySet());
allKeys.removeAll(writtenKeys);
if (!allKeys.isEmpty()) {
L.add("");
L.add("# --- 其他配置 ---");
for (String key : allKeys) {
L.add(key + "=" + smtpSettings.get(key));
}
}
writeLines(file, L);
}
private void createDefaultSmtp(File f) {
List<String> L = new ArrayList<>();
L.add("# ===== SMTP 配置 =====");
L.add("# ===== 邮件配置 =====");
L.add("# --- SMTP 信息 ---");
L.add("smtp地址=smtp.example.com");
L.add("smtp端口=465");
L.add("smtp账号=");
L.add("smtp密码=");
L.add("发件人名称=Sdf1_login");
L.add("smtp加密=true");
L.add("");
L.add("# --- 邮箱验证模式 ---");
L.add("# 模式: 默认 / 白名单 / 黑名单");
L.add("# 默认: 不校验邮箱后缀");
L.add("# 白名单: 只允许列表中的后缀");
L.add("# 黑名单: 禁止列表中的后缀");
L.add("邮箱验证模式=默认");
L.add("# 邮箱后缀列表(每行一个,不含@)");
L.add("# 示例: qq.com");
L.add("# 示例: gmail.com");
L.add("邮箱后缀列表=");
writeLines(f, L);
}
@@ -168,6 +399,8 @@ public class ConfigManager {
{"区域防护_最大领地数", String.valueOf(areaProtectMaxLands)},
{"传送_请求有效秒", String.valueOf(tpRequestValidSeconds)},
{"传送_发送间隔秒", String.valueOf(tpSendIntervalSeconds)},
{"密码错误封禁阈值", String.valueOf(passwordFailThreshold)},
{"密码错误封禁时长秒", String.valueOf(passwordBanDuration)},
};
for (String[] nk : newKeys) {
if (!m.containsKey(nk[0])) { hasNewKey = true; }
@@ -186,7 +419,7 @@ public class ConfigManager {
}
}
bw.flush(); bw.close();
System.out.println("[Config] 已补充缺失的配置项");
Bukkit.getLogger().info("[Config] 已补充缺失的配置项");
} catch (IOException ignored) {}
}
@@ -208,6 +441,10 @@ public class ConfigManager {
providerEconomyPerScore = parseDouble(m.getOrDefault("经济奖励每评分", "50.0"), 50.0);
requesterPointsReward = parseInt(m.getOrDefault("报单人积分奖励", "10"), 10);
// 密码错误封禁配置
passwordFailThreshold = parseInt(m.getOrDefault("密码错误封禁阈值", "5"), 5);
passwordBanDuration = parseInt(m.getOrDefault("密码错误封禁时长秒", "300"), 300);
garbageEnabled = Boolean.parseBoolean(m.getOrDefault("垃圾站_启用", "true"));
garbageInterval = parseInt(m.getOrDefault("垃圾站_清理间隔秒", "300"), 300);
garbageMaxRounds = parseInt(m.getOrDefault("垃圾站_保留轮数", "1"), 1);
@@ -235,7 +472,16 @@ public class ConfigManager {
areaProtectMaxLands = parseInt(m.getOrDefault("区域防护_最大领地数", "3"), 3);
tpRequestValidSeconds = parseIntFromString(m.getOrDefault("传送_请求有效秒", "90"));
// 安全下限:防止配置被误设为极小值(如把"3"当"3分钟")导致传送请求秒过期。
// 若发现配置过小,强制下限并告警,便于定位插件设置.txt 中的异常值。
if (tpRequestValidSeconds < 30) {
Bukkit.getLogger().warning("[Sdf1配置] 警告: 传送_请求有效秒=" + tpRequestValidSeconds
+ " 过小,已强制下限为 30 秒(请检查插件设置.txt 是否误设为极小值)");
tpRequestValidSeconds = 30;
}
tpSendIntervalSeconds = parseIntFromString(m.getOrDefault("传送_发送间隔秒", "10"));
Bukkit.getLogger().info("[Sdf1配置] 传送请求有效时间 = " + tpRequestValidSeconds + " 秒;发送间隔 = "
+ tpSendIntervalSeconds + " 秒");
// rewardChannel 已标准化为 bonds/economy,默认bonds
}
@@ -306,6 +552,8 @@ public class ConfigManager {
managed.put("奖励发放方式", "债券");
managed.put("传送_请求有效秒", String.valueOf(tpRequestValidSeconds));
managed.put("传送_发送间隔秒", String.valueOf(tpSendIntervalSeconds));
managed.put("密码错误封禁阈值", String.valueOf(passwordFailThreshold));
managed.put("密码错误封禁时长秒", String.valueOf(passwordBanDuration));
// ★ 保留非ConfigManager管理的配置行(如web通信-*等)
// ★ 同时保留连续的注释块(如 "# ===== Web通信配置 =====")
@@ -396,6 +644,9 @@ public class ConfigManager {
L.add("区域防护_最大领地数=3");
L.add("传送_请求有效秒=90");
L.add("传送_发送间隔秒=10");
// 密码错误封禁
L.add("密码错误封禁阈值=5");
L.add("密码错误封禁时长秒=300");
// Web通信配置(默认禁用,需手动开启)
L.add("");
L.add("# ===== Web通信配置 =====");
@@ -463,11 +714,36 @@ public class ConfigManager {
private void loadMap(File file, Map<String, String> map) {
try (BufferedReader r = new BufferedReader(new InputStreamReader(new FileInputStream(file), StandardCharsets.UTF_8))) {
String line;
boolean firstLine = true;
String lastKey = null; // 跟踪上一个key,用于续行
while ((line = r.readLine()) != null) {
// 处理UTF-8 BOM头
if (firstLine) {
firstLine = false;
if (line.startsWith("\uFEFF")) {
line = line.substring(1);
}
}
line = line.trim();
if (line.isEmpty() || line.startsWith("#")) continue;
if (line.isEmpty() || line.startsWith("#")) {
lastKey = null; // 空行/注释行中断续行
continue;
}
int eq = line.indexOf('=');
if (eq > 0) map.put(line.substring(0, eq).trim(), line.substring(eq + 1).trim());
if (eq > 0) {
// key=value 标准行
String key = line.substring(0, eq).trim();
String val = line.substring(eq + 1).trim();
map.put(key, val);
lastKey = key; // 记录key,后续裸行可续行
} else if (lastKey != null && !map.getOrDefault(lastKey, "").isEmpty()) {
// 裸行 + 上一个key有值 → 续行,用\n连接
String existing = map.get(lastKey);
map.put(lastKey, existing + "\n" + line);
} else if (lastKey != null) {
// 裸行 + 上一个key值为空 → 直接赋值
map.put(lastKey, line);
}
}
} catch (IOException ignored) {}
}
@@ -480,13 +756,19 @@ public class ConfigManager {
w.flush(); // 强制刷盘
w.close(); // 确保关闭
// ★ 原子替换:将.tmp文件重命名为目标文件
// 不能反过来(file→tmp),否则Linux上file.renameTo(tmp)会成功覆盖.tmp→丢失新内容+原文件被删
if (!tmp.renameTo(file)) {
// 替换失败,删除临时文件
tmp.delete();
// renameTo在Windows上可能失败(文件锁定等),fallback到copy+delete
try {
java.nio.file.Files.copy(tmp.toPath(), file.toPath(),
java.nio.file.StandardCopyOption.REPLACE_EXISTING);
tmp.delete();
} catch (IOException e) {
logger.warning("[Sdf1_login] 配置文件保存失败: " + e.getMessage());
tmp.delete();
}
}
} catch (IOException ignored) {
// 写入失败时删除临时文件,保留原文件不变
} catch (IOException e) {
logger.warning("[Sdf1_login] 配置文件写入失败: " + e.getMessage());
tmp.delete();
}
}
+609 -16
View File
@@ -91,6 +91,25 @@ public class DatabaseManager {
// UI偏好:1=CLI(默认), 0=GUI
safeAdd(st, "ui_mode",
"INTEGER DEFAULT 1");
// ===== 风控 / 封禁相关列 =====
// IP归属(省+市+区),用于异地登录检测
safeAdd(st, "last_login_location",
"TEXT DEFAULT ''");
// 账号冻结(玩家主动冻结防被盗):0=正常 1=已冻结
safeAdd(st, "frozen",
"INTEGER DEFAULT 0");
// 冻结校验 token(邮件链接防猜测)
safeAdd(st, "freeze_token",
"TEXT DEFAULT ''");
// 禁言到期时间戳(毫秒),0=未禁言
safeAdd(st, "muted_until",
"INTEGER DEFAULT 0");
// 禁言理由
safeAdd(st, "mute_reason",
"TEXT DEFAULT ''");
// ★ 正版OAuth登录IP(用于异地登录风控)
safeAdd(st, "last_oauth_ip",
"TEXT DEFAULT ''");
// ===== 背包备份表:安全迁移 =====
// 检查旧表是否存在(用 inventory_data 列判断)
@@ -161,6 +180,19 @@ public class DatabaseManager {
+ ")");
}
// PVP 背包备份表(独立表:避免与登录背包系统的 inventory_backups 互相覆盖导致原始背包丢失)
st.execute("CREATE TABLE IF NOT EXISTS "
+ "pvp_inventory_backup ("
+ "id INTEGER PRIMARY KEY AUTOINCREMENT,"
+ "player_name TEXT NOT NULL,"
+ "contents_b64 TEXT DEFAULT '',"
+ "armor_b64 TEXT DEFAULT '',"
+ "extra_b64 TEXT DEFAULT '',"
+ "level INTEGER DEFAULT 0,"
+ "experience REAL DEFAULT 0,"
+ "save_time INTEGER DEFAULT 0"
+ ")");
// 安全报警表
st.execute("CREATE TABLE IF NOT EXISTS "
+ "security_alerts ("
@@ -275,13 +307,60 @@ public class DatabaseManager {
safeAdd(st, "menu_snowball",
"INTEGER DEFAULT 1");
// 传送请求表
st.execute("CREATE TABLE IF NOT EXISTS teleport_requests ("
+ "sender TEXT NOT NULL,"
+ "receiver TEXT NOT NULL,"
+ "type TEXT NOT NULL DEFAULT 'tpa',"
+ "timestamp INTEGER NOT NULL DEFAULT 0"
// 领地方块记录表:记录领地内谁破坏/放置了什么方块(7天滚动)
st.execute("CREATE TABLE IF NOT EXISTS "
+ "land_block_log ("
+ "id INTEGER PRIMARY KEY AUTOINCREMENT,"
+ "land_name TEXT,"
+ "land_id INTEGER,"
+ "world TEXT,"
+ "x INTEGER,"
+ "y INTEGER,"
+ "z INTEGER,"
+ "player_name TEXT,"
+ "action TEXT,"
+ "material TEXT,"
+ "detail TEXT,"
+ "time INTEGER"
+ ")");
// ★ 新增detail列(已有数据库兼容)
try {
st.executeUpdate("ALTER TABLE land_block_log ADD COLUMN detail TEXT");
} catch (SQLException ignored) {}
// 领地容器记录表:记录领地内容器的打开/拿取(7天滚动)
st.execute("CREATE TABLE IF NOT EXISTS "
+ "land_container_log ("
+ "id INTEGER PRIMARY KEY AUTOINCREMENT,"
+ "land_name TEXT,"
+ "land_id INTEGER,"
+ "world TEXT,"
+ "x INTEGER,"
+ "y INTEGER,"
+ "z INTEGER,"
+ "player_name TEXT,"
+ "action TEXT,"
+ "container_type TEXT,"
+ "detail TEXT,"
+ "amount INTEGER,"
+ "time INTEGER"
+ ")");
// 背包自动滚动备份表(15分钟定时):每位玩家保留最近 3 份
st.execute("CREATE TABLE IF NOT EXISTS "
+ "inv_backup_auto ("
+ "id INTEGER PRIMARY KEY AUTOINCREMENT,"
+ "player_name TEXT NOT NULL,"
+ "contents_b64 TEXT DEFAULT '',"
+ "armor_b64 TEXT DEFAULT '',"
+ "extra_b64 TEXT DEFAULT '',"
+ "level INTEGER DEFAULT 0,"
+ "experience REAL DEFAULT 0,"
+ "save_time INTEGER DEFAULT 0"
+ ")");
// 注:传送请求不再落库,仅驻留内存(配置项才落库),故不再建 teleport_requests 表
st.close();
logger.info("[Sdf1_login] 数据库初始化完成");
} catch (Exception e) {
@@ -677,6 +756,36 @@ public class DatabaseManager {
}
}
/** 读取当前仍有效的禁言列表(muted_until > now) */
public List<Object[]> getActiveMutes() {
List<Object[]> list =
new ArrayList<>();
try {
PreparedStatement ps = db.prepareStatement(
"SELECT player_name, muted_until, "
+ "mute_reason FROM users "
+ "WHERE muted_until > ?");
ps.setLong(1,
System.currentTimeMillis());
ResultSet rs = ps.executeQuery();
while (rs.next()) {
Object[] row = new Object[3];
row[0] = rs.getString(
"player_name");
row[1] = rs.getLong(
"muted_until");
row[2] = rs.getString(
"mute_reason");
list.add(row);
}
rs.close();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
return list;
}
public Object getField(String name,
String field) {
try {
@@ -861,19 +970,17 @@ public class DatabaseManager {
// ==================== 背包备份 ====================
/**
* 保存背包主备份 —— 追加写入,每位玩家仅保留最近 3 份(更早的自动清理)。
* ★ 2026-07-09 改版:原为「DELETE 全部再 INSERT 单份」,会导致 PVP 竞技场/测试场
* 掉线时用当前(竞技场装备)背包覆盖玩家真实背包。改为滚动保留 3 份后,
* 即便发生误覆盖,玩家仍可从「最近 3 份」里挑出真实背包还原。
*/
public void saveInventoryBackup(String name,
String contents, String armor,
String extra, int level,
double experience) {
try {
PreparedStatement del =
db.prepareStatement(
"DELETE FROM "
+ "inventory_backups "
+ "WHERE player_name=?");
del.setString(1, name);
del.executeUpdate();
del.close();
PreparedStatement ps =
db.prepareStatement(
"INSERT INTO "
@@ -897,6 +1004,43 @@ public class DatabaseManager {
System.currentTimeMillis());
ps.executeUpdate();
ps.close();
// 仅保留最近 3 份,删除该玩家更早的备份
// ★ 2026-07-10:改为先查后删,避免某些 SQLite 版本/驱动把带 LIMIT 的子查询优化掉,
// 导致只保留最新一份的问题。
try {
PreparedStatement sel =
db.prepareStatement(
"SELECT id FROM inventory_backups "
+ "WHERE player_name=? "
+ "ORDER BY save_time DESC LIMIT 3");
sel.setString(1, name);
ResultSet rs = sel.executeQuery();
java.util.List<Integer> keep = new java.util.ArrayList<>();
while (rs.next()) {
keep.add(rs.getInt("id"));
}
rs.close();
sel.close();
if (keep.size() == 3) {
// 保留 3 份,删除其余
StringBuilder in = new StringBuilder();
for (int i = 0; i < keep.size(); i++) {
if (i > 0) in.append(",");
in.append(keep.get(i));
}
PreparedStatement del = db.prepareStatement(
"DELETE FROM inventory_backups "
+ "WHERE player_name=? AND id NOT IN ("
+ in.toString() + ")");
del.setString(1, name);
del.executeUpdate();
del.close();
}
} catch (SQLException e) {
e.printStackTrace();
}
} catch (SQLException e) {
e.printStackTrace();
}
@@ -959,6 +1103,116 @@ public class DatabaseManager {
}
}
// ==================== PVP 背包备份(独立表,避免与登录背包系统互相覆盖)====================
// 登录背包系统使用 inventory_backups 表;PVP 备份若共用同一表/同一玩家名键,
// 会在换装、断线重连等时机互相覆盖,导致玩家"原始背包丢失"。故 PVP 必须独立存储。
/**
* 保存 PVP 背包备份(非覆盖)。
* ★ 关键保护:只要该玩家已存在 PVP 背包备份(即尚未真正退场),绝不再次写入,
* 确保入场前的原始背包永远不被后续状态(换装/断线重连)覆盖。
*/
public void savePvpInventoryBackup(String name,
String contents, String armor,
String extra, int level,
double experience) {
try {
if (hasPvpInventoryBackup(name)) {
return; // 已有备份,严禁覆盖
}
PreparedStatement ps =
db.prepareStatement(
"INSERT INTO "
+ "pvp_inventory_backup"
+ " (player_name, "
+ "contents_b64, "
+ "armor_b64, "
+ "extra_b64, "
+ "level, "
+ "experience, "
+ "save_time) "
+ "VALUES "
+ "(?,?,?,?,?,?,?)");
ps.setString(1, name);
ps.setString(2, contents);
ps.setString(3, armor);
ps.setString(4, extra);
ps.setInt(5, level);
ps.setDouble(6, experience);
ps.setLong(7,
System.currentTimeMillis());
ps.executeUpdate();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
}
public String[] getPvpInventoryBackup(String playerName) {
try {
PreparedStatement ps =
db.prepareStatement(
"SELECT contents_b64, "
+ "armor_b64, "
+ "extra_b64, "
+ "level, "
+ "experience "
+ "FROM "
+ "pvp_inventory_backup "
+ "WHERE player_name=? "
+ "ORDER BY save_time DESC "
+ "LIMIT 1");
ps.setString(1, playerName);
ResultSet rs = ps.executeQuery();
if (rs.next()) {
String[] result = new String[5];
result[0] = rs.getString("contents_b64");
result[1] = rs.getString("armor_b64");
result[2] = rs.getString("extra_b64");
result[3] = String.valueOf(rs.getInt("level"));
result[4] = String.valueOf(rs.getDouble("experience"));
rs.close();
ps.close();
return result;
}
rs.close();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
return null;
}
public void deletePvpInventoryBackup(String name) {
try {
PreparedStatement ps = db.prepareStatement(
"DELETE FROM pvp_inventory_backup "
+ "WHERE player_name=?");
ps.setString(1, name);
ps.executeUpdate();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
}
public boolean hasPvpInventoryBackup(String name) {
try {
PreparedStatement ps = db.prepareStatement(
"SELECT 1 FROM pvp_inventory_backup "
+ "WHERE player_name=? LIMIT 1");
ps.setString(1, name);
ResultSet rs = ps.executeQuery();
boolean has = rs.next();
rs.close();
ps.close();
return has;
} catch (SQLException e) {
e.printStackTrace();
}
return false;
}
public boolean hasInventoryBackup(
String name) {
try {
@@ -1316,7 +1570,7 @@ public class DatabaseManager {
PreparedStatement ps =
db.prepareStatement(
"SELECT id, save_time "
+ "FROM inventory_backups "
+ "FROM inv_backup_auto "
+ "WHERE player_name=? "
+ "ORDER BY save_time DESC "
+ "LIMIT ?");
@@ -1341,6 +1595,62 @@ public class DatabaseManager {
}
/**
* 获取玩家登录备份列表(inventory_backups)
*/
public List<Map<String, Object>> getLoginBackups(
String name, int limit) {
List<Map<String, Object>> list = new ArrayList<>();
try {
PreparedStatement ps = db.prepareStatement(
"SELECT id, save_time FROM inventory_backups "
+ "WHERE player_name=? ORDER BY save_time DESC LIMIT ?");
ps.setString(1, name);
ps.setInt(2, limit);
ResultSet rs = ps.executeQuery();
while (rs.next()) {
Map<String, Object> row = new LinkedHashMap<>();
row.put("id", rs.getInt("id"));
row.put("save_time", rs.getLong("save_time"));
list.add(row);
}
rs.close();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
return list;
}
/**
* 获取指定ID的登录备份数据
*/
public String[] getLoginBackupById(int backupId) {
try {
PreparedStatement ps = db.prepareStatement(
"SELECT contents_b64, armor_b64, extra_b64, level, experience "
+ "FROM inventory_backups WHERE id=?");
ps.setInt(1, backupId);
ResultSet rs = ps.executeQuery();
if (rs.next()) {
String[] result = new String[5];
result[0] = rs.getString("contents_b64");
result[1] = rs.getString("armor_b64");
result[2] = rs.getString("extra_b64");
result[3] = String.valueOf(rs.getInt("level"));
result[4] = String.valueOf(rs.getDouble("experience"));
rs.close();
ps.close();
return result;
}
rs.close();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
return null;
}
/**
* 获取指定ID的备份数据
*/
@@ -1354,7 +1664,7 @@ public class DatabaseManager {
+ "extra_b64, "
+ "level, "
+ "experience "
+ "FROM inventory_backups "
+ "FROM inv_backup_auto "
+ "WHERE id=?");
ps.setInt(1, backupId);
ResultSet rs = ps.executeQuery();
@@ -1384,6 +1694,44 @@ public class DatabaseManager {
}
/**
* 获取玩家最新背包备份
*/
public String[] getInventoryBackup(String playerName) {
try {
PreparedStatement ps =
db.prepareStatement(
"SELECT contents_b64, "
+ "armor_b64, "
+ "extra_b64, "
+ "level, "
+ "experience "
+ "FROM inventory_backups "
+ "WHERE player_name=? "
+ "ORDER BY save_time DESC "
+ "LIMIT 1");
ps.setString(1, playerName);
ResultSet rs = ps.executeQuery();
if (rs.next()) {
String[] result = new String[5];
result[0] = rs.getString("contents_b64");
result[1] = rs.getString("armor_b64");
result[2] = rs.getString("extra_b64");
result[3] = String.valueOf(rs.getInt("level"));
result[4] = String.valueOf(rs.getDouble("experience"));
rs.close();
ps.close();
return result;
}
rs.close();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
return null;
}
// ==================== 工单操作 ====================
public int createTicket(String type,
@@ -1878,6 +2226,251 @@ public class DatabaseManager {
return list;
}
// ==================== 领地方块/容器记录 ====================
/** 记录领地方块破坏/放置 */
public void recordLandBlock(String landName, int landId,
String world, int x, int y, int z,
String playerName, String action,
String material) {
try {
PreparedStatement ps = db.prepareStatement(
"INSERT INTO land_block_log"
+ " (land_name, land_id, world, x, y, z,"
+ " player_name, action, material, time)"
+ " VALUES (?,?,?,?,?,?,?,?,?,?)");
ps.setString(1, landName);
ps.setInt(2, landId);
ps.setString(3, world);
ps.setInt(4, x);
ps.setInt(5, y);
ps.setInt(6, z);
ps.setString(7, playerName);
ps.setString(8, action);
ps.setString(9, material);
ps.setLong(10, System.currentTimeMillis());
ps.executeUpdate();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
}
/** ★ 记录领地方块(含detail,用于告示牌内容等) */
public void recordLandBlockWithDetail(String landName, int landId,
String world, int x, int y, int z,
String playerName, String action,
String material, String detail) {
try {
PreparedStatement ps = db.prepareStatement(
"INSERT INTO land_block_log"
+ " (land_name, land_id, world, x, y, z,"
+ " player_name, action, material, detail, time)"
+ " VALUES (?,?,?,?,?,?,?,?,?,?,?)");
ps.setString(1, landName);
ps.setInt(2, landId);
ps.setString(3, world);
ps.setInt(4, x);
ps.setInt(5, y);
ps.setInt(6, z);
ps.setString(7, playerName);
ps.setString(8, action);
ps.setString(9, material);
ps.setString(10, detail);
ps.setLong(11, System.currentTimeMillis());
ps.executeUpdate();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
}
/** 记录领地容器打开/拿取 */
public void recordLandContainer(String landName, int landId,
String world, int x, int y, int z,
String playerName, String action,
String containerType, String detail,
int amount) {
try {
PreparedStatement ps = db.prepareStatement(
"INSERT INTO land_container_log"
+ " (land_name, land_id, world, x, y, z,"
+ " player_name, action, container_type,"
+ " detail, amount, time)"
+ " VALUES (?,?,?,?,?,?,?,?,?,?,?,?)");
ps.setString(1, landName);
ps.setInt(2, landId);
ps.setString(3, world);
ps.setInt(4, x);
ps.setInt(5, y);
ps.setInt(6, z);
ps.setString(7, playerName);
ps.setString(8, action);
ps.setString(9, containerType);
ps.setString(10, detail);
ps.setInt(11, amount);
ps.setLong(12, System.currentTimeMillis());
ps.executeUpdate();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
}
/** 查询某坐标最近的方块记录(按时间倒序) */
public List<Map<String, Object>> getLandBlockLogAt(
String world, int x, int y, int z, int limit) {
List<Map<String, Object>> list = new ArrayList<>();
try {
PreparedStatement ps = db.prepareStatement(
"SELECT time, player_name, action, material, detail"
+ " FROM land_block_log"
+ " WHERE world=? AND x=? AND y=? AND z=?"
+ " ORDER BY time DESC LIMIT ?");
ps.setString(1, world);
ps.setInt(2, x);
ps.setInt(3, y);
ps.setInt(4, z);
ps.setInt(5, limit > 0 ? limit : 20);
ResultSet rs = ps.executeQuery();
while (rs.next()) {
Map<String, Object> row =
new LinkedHashMap<>();
row.put("time", rs.getLong("time"));
row.put("player_name",
rs.getString("player_name"));
row.put("action", rs.getString("action"));
row.put("material", rs.getString("material"));
row.put("detail", rs.getString("detail"));
list.add(row);
}
rs.close();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
return list;
}
/** 查询某坐标最近的容器记录(按时间倒序) */
public List<Map<String, Object>> getLandContainerLogAt(
String world, int x, int y, int z, int limit) {
List<Map<String, Object>> list = new ArrayList<>();
try {
PreparedStatement ps = db.prepareStatement(
"SELECT time, player_name, action, container_type,"
+ " detail, amount"
+ " FROM land_container_log"
+ " WHERE world=? AND x=? AND y=? AND z=?"
+ " ORDER BY time DESC LIMIT ?");
ps.setString(1, world);
ps.setInt(2, x);
ps.setInt(3, y);
ps.setInt(4, z);
ps.setInt(5, limit > 0 ? limit : 20);
ResultSet rs = ps.executeQuery();
while (rs.next()) {
Map<String, Object> row =
new LinkedHashMap<>();
row.put("time", rs.getLong("time"));
row.put("player_name",
rs.getString("player_name"));
row.put("action", rs.getString("action"));
row.put("container_type",
rs.getString("container_type"));
row.put("detail", rs.getString("detail"));
row.put("amount", rs.getInt("amount"));
list.add(row);
}
rs.close();
ps.close();
} catch (SQLException e) {
e.printStackTrace();
}
return list;
}
/** 清理超过 cutoff(毫秒时间戳)的领地记录,返回删除行数 */
public int pruneLandRecordsOlderThan(long cutoff) {
int deleted = 0;
try {
PreparedStatement ps1 = db.prepareStatement(
"DELETE FROM land_block_log WHERE time < ?");
ps1.setLong(1, cutoff);
deleted += ps1.executeUpdate();
ps1.close();
PreparedStatement ps2 = db.prepareStatement(
"DELETE FROM land_container_log WHERE time < ?");
ps2.setLong(1, cutoff);
deleted += ps2.executeUpdate();
ps2.close();
} catch (SQLException e) {
e.printStackTrace();
}
return deleted;
}
// ==================== 背包自动滚动备份(15分钟定时)====================
/**
* 保存背包自动备份 —— 追加写入,每位玩家仅保留最近 3 份。
* 跳过 PVP 竞技场/测试场的判断由调用方(InventoryAutoBackup)负责。
*/
public void saveAutoBackup(String name,
String contents, String armor,
String extra, int level,
double experience) {
try {
try (PreparedStatement ps = db.prepareStatement(
"INSERT INTO inv_backup_auto "
+ "(player_name, contents_b64, armor_b64, "
+ "extra_b64, level, experience, save_time) "
+ "VALUES (?,?,?,?,?,?,?)")) {
ps.setString(1, name);
ps.setString(2, contents);
ps.setString(3, armor);
ps.setString(4, extra);
ps.setInt(5, level);
ps.setDouble(6, experience);
ps.setLong(7, System.currentTimeMillis());
ps.executeUpdate();
}
// 保留最近 3 份 —— 先查最新 3 个 ID,再删其余
List<Integer> keep = new ArrayList<>();
try (PreparedStatement sel = db.prepareStatement(
"SELECT id FROM inv_backup_auto "
+ "WHERE player_name=? "
+ "ORDER BY save_time DESC LIMIT 3")) {
sel.setString(1, name);
try (ResultSet rs = sel.executeQuery()) {
while (rs.next()) keep.add(rs.getInt("id"));
}
}
if (keep.size() == 3) {
StringBuilder in = new StringBuilder();
for (int i = 0; i < keep.size(); i++) {
if (i > 0) in.append(",");
in.append(keep.get(i));
}
try (PreparedStatement del = db.prepareStatement(
"DELETE FROM inv_backup_auto "
+ "WHERE player_name=? AND id NOT IN ("
+ in + ")")) {
del.setString(1, name);
int removed = del.executeUpdate();
if (removed > 0) {
logger.info("[自动备份] " + name + " 滚动清理 " + removed + " 份旧备份");
}
}
}
} catch (SQLException e) {
logger.warning("[自动备份] 保存/清理失败 (" + name + "): " + e.getMessage());
}
}
public Connection getDb() {
return db;
}
@@ -0,0 +1,184 @@
package Sdf1_login;
import java.util.Calendar;
import java.util.HashMap;
import java.util.Map;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
/**
* 统一时长解析器(供 /tempban 与 /chat mute 共用)
*
* parseToExpireMs(String) 返回「绝对到期时间戳(毫秒)」,调用方自行校验最小/最大区间。
*
* 支持的写法:
* 1) 纯数字(Unix 秒时间戳): 253402271999
* 2) 中文日期(绝对): 2026年7月9日
* 3) ISO 日期(绝对): 2025-07-09
* 4) 相对时长(中文/英文单位): 1秒 / 1s / 1年 / 1年2月3天 / 2天12小时
*
* 解析规则优先级:纯数字 → 时间戳;含「年/月/日」且为完整日期格式 → 绝对日期;
* 否则按「数字+单位」逐段累加为相对时长。
*/
public class DurationParser {
private static final Map<String, Long> UNIT_MS = new HashMap<>();
static {
// 秒
UNIT_MS.put("秒", 1000L);
UNIT_MS.put("秒钟", 1000L);
UNIT_MS.put("s", 1000L);
UNIT_MS.put("sec", 1000L);
// 分
UNIT_MS.put("分", 60000L);
UNIT_MS.put("分钟", 60000L);
UNIT_MS.put("mins", 60000L);
UNIT_MS.put("min", 60000L);
UNIT_MS.put("m", 60000L);
// 时
UNIT_MS.put("时", 3600000L);
UNIT_MS.put("小时", 3600000L);
UNIT_MS.put("钟头", 3600000L);
UNIT_MS.put("h", 3600000L);
UNIT_MS.put("hr", 3600000L);
// 天
UNIT_MS.put("天", 86400000L);
UNIT_MS.put("日", 86400000L);
UNIT_MS.put("d", 86400000L);
// 周
UNIT_MS.put("周", 604800000L);
UNIT_MS.put("星期", 604800000L);
UNIT_MS.put("礼拜", 604800000L);
UNIT_MS.put("w", 604800000L);
// 月(按30天近似)
UNIT_MS.put("个月", 2592000000L);
UNIT_MS.put("月", 2592000000L);
UNIT_MS.put("mo", 2592000000L);
// 年(按365天近似)
UNIT_MS.put("年", 31536000000L);
UNIT_MS.put("y", 31536000000L);
}
/** 解析为绝对到期毫秒;无法解析抛出 IllegalArgumentException */
public static long parseToExpireMs(String input)
throws IllegalArgumentException {
if (input == null || input.trim().isEmpty())
throw new IllegalArgumentException("时长为空");
String s = input.trim().replace(" ", "");
// 1) 纯数字 → Unix 秒时间戳
if (s.matches("\\d+")) {
long ts = Long.parseLong(s);
return ts * 1000L;
}
// 2) 中文日期 YYYY年M月D日
Matcher mc = Pattern.compile(
"(\\d{4})年(\\d{1,2})月(\\d{1,2})日").matcher(s);
if (mc.find()) {
return buildDateMillis(Integer.parseInt(mc.group(1)),
Integer.parseInt(mc.group(2)),
Integer.parseInt(mc.group(3)));
}
// 3) ISO 日期 YYYY-MM-DD / YYYY/MM/DD
Matcher mi = Pattern.compile(
"(\\d{4})[-/](\\d{1,2})[-/](\\d{1,2})").matcher(s);
if (mi.find()) {
return buildDateMillis(Integer.parseInt(mi.group(1)),
Integer.parseInt(mi.group(2)),
Integer.parseInt(mi.group(3)));
}
// 4) 相对时长(可多段组合)
long rel = parseRelative(s);
if (rel >= 0) {
return System.currentTimeMillis() + rel;
}
throw new IllegalArgumentException("无法解析时长: " + input);
}
private static long parseRelative(String s) {
// 按「数字 + 单位」逐段匹配并累加
StringBuilder units = new StringBuilder();
for (String u : UNIT_MS.keySet()) {
if (units.length() > 0) units.append("|");
// 转义,避免正则特殊字符
units.append(Pattern.quote(u));
}
Pattern p = Pattern.compile(
"([0-9零一二两三四五六七八九十百千万]+)(" + units + ")");
Matcher m = p.matcher(s);
long total = 0;
int found = 0;
while (m.find()) {
found++;
long num = parseNumber(m.group(1));
Long u = UNIT_MS.get(m.group(2));
if (u == null) continue;
total += num * u;
}
return found > 0 ? total : -1;
}
private static long buildDateMillis(int y, int mo, int d) {
Calendar c = Calendar.getInstance();
c.set(y, mo - 1, d, 0, 0, 0);
c.set(Calendar.MILLISECOND, 0);
return c.getTimeInMillis();
}
/** 解析数字(阿拉伯数字优先,其次中文数字 零-九/十百千万/两/壹贰叁…) */
private static long parseNumber(String s) {
if (s.matches("\\d+")) return Long.parseLong(s);
Map<Character, Long> cn = new HashMap<>();
cn.put('零', 0L); cn.put('〇', 0L);
cn.put('一', 1L); cn.put('壹', 1L);
cn.put('二', 2L); cn.put('贰', 2L); cn.put('两', 2L);
cn.put('三', 3L); cn.put('叁', 3L);
cn.put('四', 4L); cn.put('肆', 4L);
cn.put('五', 5L); cn.put('伍', 5L);
cn.put('六', 6L); cn.put('陆', 6L);
cn.put('七', 7L); cn.put('柒', 7L);
cn.put('八', 8L); cn.put('捌', 8L);
cn.put('九', 9L); cn.put('玖', 9L);
long section = 0, num = 0;
boolean hasNum = false;
for (char ch : s.toCharArray()) {
if (cn.containsKey(ch)) {
num = cn.get(ch);
hasNum = true;
} else if (ch == '十') {
if (!hasNum) num = 1;
section += num * 10; hasNum = false; num = 0;
} else if (ch == '百') {
if (!hasNum) num = 1;
section += num * 100; hasNum = false; num = 0;
} else if (ch == '千') {
if (!hasNum) num = 1;
section += num * 1000; hasNum = false; num = 0;
} else if (ch == '万') {
if (!hasNum) num = 1;
section = (section + num) * 10000; hasNum = false; num = 0;
} else {
num = 0;
}
}
return section + (hasNum ? num : 0);
}
/** 格式化绝对到期时间戳为「yyyy年M月d日 HH:mm」 */
public static String formatExpire(long ms) {
Calendar c = Calendar.getInstance();
c.setTimeInMillis(ms);
return String.format("%d年%d月%d日 %02d:%02d",
c.get(Calendar.YEAR),
c.get(Calendar.MONTH) + 1,
c.get(Calendar.DAY_OF_MONTH),
c.get(Calendar.HOUR_OF_DAY),
c.get(Calendar.MINUTE));
}
}
+11 -1
View File
@@ -285,9 +285,19 @@ public class HomeManager implements Listener {
/**
* 获取全局家数量限制
* 读取area_config中的max_home_per_player配置(管理员可在Web后台调整)
* 解析失败或值<=0时回退到默认5
*/
private int getGlobalHomeLimit() {
// 默认5个家,可从配置文件读取
try {
if (plugin.areaProtection != null) {
int limit = plugin.areaProtection.getGlobalMaxHomePerPlayer();
if (limit > 0) {
return limit;
}
}
} catch (Exception ignored) {}
// 默认5个家
return 5;
}
@@ -0,0 +1,80 @@
package Sdf1_login;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import java.io.IOException;
/**
* 背包滚动自动备份。
* <p>
* ★ 功能:
* 1. 由 Main 的 15 分钟定时任务驱动,遍历所有在线玩家。
* 2. 在 PVP 竞技场 / 练习场(测试场)的玩家不备份 —— 避免竞技场装备覆盖真实背包。
* 3. 序列化 主背包 / 护甲 / 副手(extra) / 等级 / 经验,写入 inv_backup_auto 表。
* 4. 每玩家保留最近 3 份(滚动覆盖),由 DatabaseManager.saveAutoBackup 负责清理。
* <p>
* 与登录时的 saveInventoryBackup 共用同一套存储语义(level=玩家等级,
* experience=当前等级进度 p.getExp()),便于后续统一还原。
*/
public class InventoryAutoBackup {
private final Main plugin;
/** 备份周期:15 分钟(单位 tick) */
public static final long INTERVAL_TICKS = 15L * 60L * 20L;
public InventoryAutoBackup(Main plugin) {
this.plugin = plugin;
}
/** 对所有在线玩家执行一次滚动备份 */
public void runBackup() {
for (Player p : Bukkit.getOnlinePlayers()) {
try {
backupPlayer(p);
} catch (Exception e) {
plugin.getLogger().warning(
"[自动备份] 玩家 " + p.getName()
+ " 备份失败: " + e.getMessage());
}
}
}
private void backupPlayer(Player p) {
String name = p.getName();
// ★ 跳过 PVP 竞技场:竞技场内不备份,避免 PVP 装备覆盖真实背包
if (plugin.getPVPArenaManager().isInPVPArena(name)) {
return;
}
// ★ 跳过练习场 / 测试世界
if (plugin.getPVPTestManager().isInTestWorld(p)) {
return;
}
ItemStack[] contents = p.getInventory().getContents();
ItemStack[] armor = p.getInventory().getArmorContents();
ItemStack[] extra = p.getInventory().getExtraContents();
String contentsB64, armorB64, extraB64;
try {
contentsB64 = InventorySerializer.toBase64(contents);
armorB64 = InventorySerializer.toBase64(armor);
extraB64 = InventorySerializer.toBase64(extra);
} catch (IOException e) {
plugin.getLogger().warning(
"[自动备份] 序列化失败 (" + name + "): "
+ e.getMessage());
return;
}
int level = p.getLevel();
double experience = p.getExp(); // 当前等级进度 0.0~1.0
plugin.getDb().saveAutoBackup(
name, contentsB64, armorB64, extraB64,
level, experience);
plugin.getLogger().info("[自动备份] " + name + " 背包已备份");
}
}
@@ -0,0 +1,461 @@
package Sdf1_login;
import Sdf1_login.AreaProtection.AreaConfig;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.persistence.PersistentDataType;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
/**
* 领地方块/容器记录系统 —— 回声碎片(echo_shard)工具。
* <p>
* ★ 功能:
* 1. 领地内方块破坏/放置 → 自动写入 land_block_log
* 2. 领地内容器打开/拿取 → 自动写入 land_container_log
* 3. 玩家手持回声碎片右键/左键方块或容器 → 聊天栏打印该坐标的历史记录
* 4. /landrec give [玩家] → 发放回声碎片(由插件/管理员发放)
* <p>
* 记录保留 7 天滚动(由 Main 的每日清理定时器调用 prune)。
*/
public class LandRecordManager implements Listener {
private final Main plugin;
/** 回声碎片物品的 NBT 标识 key */
public static final String ECHO_SHARD_KEY = "sdf1_echo_shard";
/** 回声碎片物品材质(1.19+ 存在) */
public static final Material ECHO_SHARD_MATERIAL = Material.ECHO_SHARD;
/** 记录查询默认条数 */
private static final int QUERY_LIMIT = 20;
/** 记录保留天数 */
public static final int RETENTION_DAYS = 7;
private final SimpleDateFormat sdf =
new SimpleDateFormat("MM-dd HH:mm");
/**
* 容器打开时的快照:用于关闭时计算"拿了什么"。
* key = 玩家名(MC 同一时刻只能打开一个容器 GUI,故按玩家唯一即可)。
*/
private final Map<String, ContainerSnapshot> openSnapshots =
new ConcurrentHashMap<>();
static class ContainerSnapshot {
String landName;
int landId;
String world;
int x, y, z;
String containerType;
Map<String, Integer> before = new HashMap<>();
}
public LandRecordManager(Main plugin) {
this.plugin = plugin;
}
// ==================== 回声碎片物品 ====================
/** 创建一枚回声碎片(带 NBT 标识,便于精准识别) */
public ItemStack createEchoShard() {
ItemStack item = new ItemStack(ECHO_SHARD_MATERIAL);
ItemMeta meta = item.getItemMeta();
if (meta != null) {
meta.setDisplayName("§b§l回声碎片");
meta.setLore(Arrays.asList(
"§7右键/左键 方块或容器",
"§7查看领地内的破坏/拿取记录",
"§8(领地监控工具)"));
NamespacedKey key =
new NamespacedKey(plugin, ECHO_SHARD_KEY);
meta.getPersistentDataContainer().set(
key, PersistentDataType.BYTE, (byte) 1);
item.setItemMeta(meta);
}
return item;
}
/** 判断物品是否为回声碎片(材质 + NBT 双重校验) */
public boolean isEchoShard(ItemStack item) {
if (item == null || item.getType() != ECHO_SHARD_MATERIAL)
return false;
ItemMeta meta = item.getItemMeta();
if (meta == null) return false;
NamespacedKey key =
new NamespacedKey(plugin, ECHO_SHARD_KEY);
return meta.getPersistentDataContainer().has(
key, PersistentDataType.BYTE);
}
/** 直接发放一枚回声碎片给玩家(GUI 菜单调用) */
public void giveEchoShard(Player p) {
ItemStack shard = createEchoShard();
HashMap<Integer, ItemStack> left =
p.getInventory().addItem(shard);
if (!left.isEmpty()) {
p.sendMessage("§c§l[回声碎片] §f你的背包已满,无法发放");
} else {
p.sendMessage("§a§l[回声碎片] §f你获得了§b回声碎片§f,右键/左键方块或容器查看领地记录");
}
}
// ==================== 记录写入(由 AreaProtection 钩子调用)====================
/** 记录方块破坏 */
public void recordBlockBreak(AreaConfig ac, Player p,
Block block) {
recordBlock(ac, p, block, "break");
}
/** 记录方块放置 */
public void recordBlockPlace(AreaConfig ac, Player p,
Block block) {
recordBlock(ac, p, block, "place");
}
/** 记录红石元器件状态变化(压力板、按钮、拉杆等) */
public void recordRedstoneStateChange(AreaConfig ac, Player p,
Block block) {
recordBlock(ac, p, block, "state_change");
}
/** ★ 记录告示牌放置/编辑(含内容) */
public void recordSignEdit(AreaConfig ac, Player p, Block block,
String[] lines, boolean isEdit) {
try {
int landId = plugin.areaProtection.getLandIdFromDb(ac.name);
// 拼接4行内容,空行跳过
StringBuilder sb = new StringBuilder();
for (String line : lines) {
if (line != null && !line.isEmpty()) {
if (sb.length() > 0) sb.append(" | ");
sb.append(line);
}
}
String detail = sb.toString();
String action = isEdit ? "sign_edit" : "sign_place";
plugin.getDb().recordLandBlockWithDetail(
ac.name, landId,
block.getWorld().getName(),
block.getX(), block.getY(), block.getZ(),
p.getName(), action,
block.getType().name(), detail);
} catch (Exception e) {
e.printStackTrace();
}
}
private void recordBlock(AreaConfig ac, Player p, Block block,
String action) {
try {
int landId = plugin.areaProtection.getLandIdFromDb(
ac.name);
plugin.getDb().recordLandBlock(
ac.name, landId,
block.getWorld().getName(),
block.getX(), block.getY(), block.getZ(),
p.getName(), action,
block.getType().name());
} catch (Exception e) {
e.printStackTrace();
}
}
/**
* 记录容器打开,并保存打开瞬间容器快照(用于关闭时计算拿取差量)。
* 仅在容器确实被允许打开时调用(钩子位于 AreaProtection
* 权限/取消检查之后)。
*/
public void recordContainerOpen(AreaConfig ac, Player p,
Location loc, String containerType,
Inventory inv) {
try {
int landId = plugin.areaProtection.getLandIdFromDb(
ac.name);
plugin.getDb().recordLandContainer(
ac.name, landId,
loc.getWorld().getName(),
loc.getBlockX(), loc.getBlockY(), loc.getBlockZ(),
p.getName(), "open", containerType, "", 0);
ContainerSnapshot snap = new ContainerSnapshot();
snap.landName = ac.name;
snap.landId = landId;
snap.world = loc.getWorld().getName();
snap.x = loc.getBlockX();
snap.y = loc.getBlockY();
snap.z = loc.getBlockZ();
snap.containerType = containerType;
snap.before = scanInventory(inv);
openSnapshots.put(p.getName(), snap);
} catch (Exception e) {
e.printStackTrace();
}
}
// ==================== 容器关闭:计算拿取差量 ====================
@EventHandler
public void onContainerClose(InventoryCloseEvent e) {
if (!(e.getPlayer() instanceof Player)) return;
Player p = (Player) e.getPlayer();
ContainerSnapshot snap = openSnapshots.remove(p.getName());
if (snap == null) return;
Map<String, Integer> after = scanInventory(e.getInventory());
// 1. 拿取:before > after
for (Map.Entry<String, Integer> en : snap.before.entrySet()) {
int taken = en.getValue() - after.getOrDefault(en.getKey(), 0);
if (taken > 0) {
recordContainerChange(snap, p.getName(), "take",
en.getKey(), taken);
}
}
// 2. 存入:after > before
for (Map.Entry<String, Integer> en : after.entrySet()) {
int put = en.getValue() - snap.before.getOrDefault(en.getKey(), 0);
if (put > 0) {
recordContainerChange(snap, p.getName(), "put",
en.getKey(), put);
}
}
}
private void recordContainerChange(ContainerSnapshot snap,
String playerName, String action,
String detail, int amount) {
try {
plugin.getDb().recordLandContainer(
snap.landName, snap.landId,
snap.world, snap.x, snap.y, snap.z,
playerName, action, snap.containerType,
detail, amount);
} catch (Exception ex) {
ex.printStackTrace();
}
}
/** 扫描容器库存,按"类型名"聚合数量 */
private Map<String, Integer> scanInventory(Inventory inv) {
Map<String, Integer> map = new HashMap<>();
for (ItemStack it : inv.getContents()) {
if (it == null || it.getType() == Material.AIR)
continue;
map.merge(it.getType().name(),
it.getAmount(), Integer::sum);
}
return map;
}
// ==================== 回声碎片查询(右键/左键)====================
@EventHandler
public void onShardInteract(PlayerInteractEvent e) {
ItemStack item = e.getItem();
if (item == null || !isEchoShard(item)) return;
Action a = e.getAction();
if (a != Action.RIGHT_CLICK_BLOCK && a != Action.LEFT_CLICK_BLOCK
&& a != Action.RIGHT_CLICK_AIR
&& a != Action.LEFT_CLICK_AIR) return;
Player p = e.getPlayer();
// 阻止误触方块/打开容器
e.setCancelled(true);
Block target = e.getClickedBlock();
if (target == null) {
// 视线选中的方块(非 deprecated 的 getTargetBlockExact)
Block sight = p.getTargetBlockExact(6);
if (sight != null && sight.getType() != Material.AIR)
target = sight;
}
if (target == null) {
p.sendMessage("§c§l[回声碎片] §f你面前没有可查询的方块或容器");
return;
}
queryAndPrint(p, target.getLocation());
}
private void queryAndPrint(Player p, Location loc) {
String world = loc.getWorld().getName();
int x = loc.getBlockX(), y = loc.getBlockY(),
z = loc.getBlockZ();
List<Map<String, Object>> blocks =
plugin.getDb().getLandBlockLogAt(
world, x, y, z, QUERY_LIMIT);
List<Map<String, Object>> containers =
plugin.getDb().getLandContainerLogAt(
world, x, y, z, QUERY_LIMIT);
if (blocks.isEmpty() && containers.isEmpty()) {
p.sendMessage("§6§l[回声碎片] §f坐标 ("
+ x + "," + y + "," + z + ") 暂无领地记录");
return;
}
// 收集所有需要翻译的材料名
Set<String> materials = new LinkedHashSet<>();
for (Map<String, Object> r : blocks) {
materials.add((String) r.get("material"));
}
for (Map<String, Object> r : containers) {
if ("take".equals(r.get("action")) || "put".equals(r.get("action"))) {
materials.add((String) r.get("detail"));
}
// 容器类型(如 CHEST)也要翻译
String ct = (String) r.get("container_type");
if (ct != null && !ct.isEmpty()) {
materials.add(ct);
}
}
// 异步批量翻译
MaterialTranslator.translateBatch(materials)
.thenAccept(translations -> {
// 回到主线程发送消息
plugin.getServer().getScheduler().runTask(plugin, () -> {
printResults(p, x, y, z, blocks, containers, translations);
});
});
}
private void printResults(Player p, int x, int y, int z,
List<Map<String, Object>> blocks,
List<Map<String, Object>> containers,
Map<String, String> translations) {
p.sendMessage("§6§l[回声碎片] §e坐标 ("
+ x + "," + y + "," + z + ") 的记录:");
if (!blocks.isEmpty()) {
p.sendMessage("§b— 方块记录 —");
for (Map<String, Object> r : blocks) {
String action = (String) r.get("action");
String act;
if ("break".equals(action)) {
act = "§c破坏";
} else if ("place".equals(action)) {
act = "§a放置";
} else if ("state_change".equals(action)) {
act = "§e状态变化";
} else if ("sign_place".equals(action)) {
act = "§a放置告示牌";
} else if ("sign_edit".equals(action)) {
act = "§b编辑告示牌";
} else {
act = "§7" + action;
}
String mat = (String) r.get("material");
String zh = translations.getOrDefault(mat, MaterialTranslator.toReadable(mat));
StringBuilder msg = new StringBuilder();
msg.append(" §7").append(fmt((Long) r.get("time")))
.append(" §f").append(r.get("player_name"))
.append(" ").append(act)
.append(" §e").append(mat).append(" §a").append(zh);
// ★ 告示牌内容显示
String detail = (String) r.get("detail");
if (detail != null && !detail.isEmpty()
&& ("sign_place".equals(action) || "sign_edit".equals(action))) {
msg.append(" §7[§f").append(detail).append("§7]");
}
p.sendMessage(msg.toString());
}
}
if (!containers.isEmpty()) {
p.sendMessage("§b— 容器记录 —");
for (Map<String, Object> r : containers) {
String act = (String) r.get("action");
if ("open".equals(act)) {
String ct = (String) r.get("container_type");
String ctZh = translations.getOrDefault(ct, MaterialTranslator.toReadable(ct));
p.sendMessage(" §7" + fmt((Long) r.get("time"))
+ " §f" + r.get("player_name")
+ " §d打开§7[" + ct + "] §a" + ctZh);
} else if ("take".equals(act)) {
String mat = (String) r.get("detail");
String zh = translations.getOrDefault(mat, MaterialTranslator.toReadable(mat));
p.sendMessage(" §7" + fmt((Long) r.get("time"))
+ " §f" + r.get("player_name")
+ " §c拿取 §e" + mat + " §a" + zh
+ " §7x" + r.get("amount"));
} else if ("put".equals(act)) {
String mat = (String) r.get("detail");
String zh = translations.getOrDefault(mat, MaterialTranslator.toReadable(mat));
p.sendMessage(" §7" + fmt((Long) r.get("time"))
+ " §f" + r.get("player_name")
+ " §a存入 §e" + mat + " §a" + zh
+ " §7x" + r.get("amount"));
}
}
}
}
private String fmt(long ms) {
return sdf.format(new Date(ms));
}
// ==================== 命令:/landrec ====================
public boolean handleCommand(CommandSender sender,
String[] args) {
if (args.length == 0) {
sendHelp(sender);
return true;
}
String sub = args[0];
if (sub.equalsIgnoreCase("give")) {
// 发放权限:给自己(self)任意玩家可发;发给他人需 OP 或领地管理员
boolean isOp = sender.isOp();
boolean isAreaAdmin = (sender instanceof Player)
&& plugin.areaProtection.isAreaAdmin((Player) sender);
Player target;
if (args.length >= 2) {
if (!isOp && !isAreaAdmin) {
sender.sendMessage("§c§l[回声碎片] §f你无权向他人发放回声碎片");
return true;
}
target = Bukkit.getPlayerExact(args[1]);
if (target == null) {
sender.sendMessage("§c§l[回声碎片] §f玩家 " + args[1] + " 不在线");
return true;
}
} else if (sender instanceof Player) {
target = (Player) sender;
} else {
sender.sendMessage("§c§l[回声碎片] §f请指定要发放的玩家");
return true;
}
giveEchoShard(target);
if (target != sender)
sender.sendMessage("§a§l[回声碎片] §f已发放回声碎片给 " + target.getName());
return true;
}
sendHelp(sender);
return true;
}
private void sendHelp(CommandSender sender) {
sender.sendMessage("§6§l[回声碎片] §e指令:");
sender.sendMessage(" §7/landrec give §f- 给自己发放一枚回声碎片");
sender.sendMessage(" §7/landrec give <玩家> §f- 向他人发放(需 OP/领地管理员)");
sender.sendMessage(" §7手持回声碎片右键/左键方块或容器 §f- 查看该处记录");
}
}
@@ -154,6 +154,16 @@ public class LoginManager {
.msg("not_registered"));
return true;
}
// ★ 风控检查:封禁期内拒绝登录
if (plugin.getRiskControl().isBanned(name)) {
int remaining = plugin.getRiskControl()
.getBanRemainingSeconds(name);
p.sendMessage("§c§l[安全风控] §f账号因密码错误过多已被封禁,"
+ "剩余 §e" + remaining + " §f秒");
return true;
}
if (args.length < 1) {
p.sendMessage("§c用法: /login <密码>");
return true;
@@ -176,6 +186,8 @@ public class LoginManager {
plugin.getDb().checkPassword(
name, hash);
if (matchMain) {
// ★ 登录成功,重置风控
plugin.getRiskControl().onLoginSuccess(name);
plugin.getLoggedIn().add(name);
// ★ 记录Java手动登录:5分钟内重连可直接放行(检查点1)
if (plugin.webManager != null) {
@@ -225,6 +237,8 @@ public class LoginManager {
.checkPasswordWithFallback(
name, hash);
if (pwdResult != null) {
// ★ 临时密码登录成功,也重置风控
plugin.getRiskControl().onLoginSuccess(name);
plugin.getLoggedIn().add(name);
// ★ 记录Java手动登录:5分钟内重连可直接放行(检查点1)
if (plugin.webManager != null) {
@@ -256,8 +270,19 @@ public class LoginManager {
}
// ★ 密码错误,记录风控
int remaining = plugin.getRiskControl()
.recordFailAttempt(p);
if (remaining < 0) {
// 已被封禁(triggerBan内部已踢出)
return true;
}
p.sendMessage(plugin.getConfig2()
.msg("login_failed"));
if (remaining > 0) {
p.sendMessage("§c§l[风控] §f剩余 §e"
+ remaining + " §f次尝试机会");
}
} catch (Exception e) {
plugin.getLogger().severe(
"[Sdf1_login] handleLogin异常: "
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,326 @@
package Sdf1_login;
import org.bukkit.Bukkit;
import java.net.URI;
import java.net.URLEncoder;
import java.net.http.HttpClient;
import java.net.http.HttpRequest;
import java.net.http.HttpResponse;
import java.nio.charset.StandardCharsets;
import java.time.Duration;
import java.util.*;
import java.util.concurrent.*;
/**
* 多源在线翻译工具 —— 将MC英文材料名翻译为中文。
* 优先使用国内接口(有道/简心),失败后降级到Google。
* 结果缓存避免重复请求。
*/
public class MaterialTranslator {
private static final ConcurrentHashMap<String, String> cache = new ConcurrentHashMap<>();
private static final ExecutorService executor = Executors.newFixedThreadPool(2);
private static final HttpClient http = HttpClient.newBuilder()
.connectTimeout(Duration.ofSeconds(3))
.build();
// 翻译源优先级:国内接口优先
private static final List<TranslationSource> SOURCES = Arrays.asList(
TranslationSource.YOUDAO,
TranslationSource.JIANXIN,
TranslationSource.GOOGLE
);
/**
* 翻译源枚举
*/
private enum TranslationSource {
YOUDAO("有道翻译"),
JIANXIN("简心翻译"),
GOOGLE("Google翻译");
final String name;
TranslationSource(String name) {
this.name = name;
}
}
/**
* 将材料名(如 GRASS_BLOCK)转为可读英文(Grass Block)
*/
public static String toReadable(String materialName) {
if (materialName == null || materialName.isEmpty()) return "";
return Arrays.stream(materialName.split("_"))
.map(w -> w.substring(0, 1).toUpperCase() + w.substring(1).toLowerCase())
.reduce((a, b) -> a + " " + b)
.orElse(materialName);
}
/**
* 同步翻译单个材料名(有缓存则直接返回)。
* 优先走 MC 官方 zh_cn.json 翻译,查不到才走机翻。
*/
public static String translate(String materialName) {
if (materialName == null || materialName.isEmpty()) return "";
String key = materialName.toUpperCase();
// 缓存命中
if (cache.containsKey(key)) {
return cache.get(key);
}
// 1. 官方翻译(基于原始 Material 名 GRASS_BLOCK → block.minecraft.grass_block)
String official = OfficialTranslations.lookUp(materialName);
if (official != null && !official.isEmpty()) {
cache.put(key, official);
return official;
}
// 2. 机翻兜底
String readable = toReadable(key);
String zh = translateWithFallback(readable);
if (zh != null && !zh.isEmpty()) {
cache.put(key, zh);
return zh;
}
return readable; // fallback 可读英文
}
/**
* 批量异步翻译,返回 future map
*/
public static CompletableFuture<Map<String, String>> translateBatch(Collection<String> materials) {
Set<String> unique = new LinkedHashSet<>();
for (String m : materials) {
if (m != null && !m.isEmpty() && !cache.containsKey(m.toUpperCase())) {
unique.add(m);
}
}
if (unique.isEmpty()) {
Map<String, String> result = new HashMap<>();
for (String m : materials) {
if (m != null) result.put(m, cache.getOrDefault(m.toUpperCase(), toReadable(m)));
}
return CompletableFuture.completedFuture(result);
}
List<CompletableFuture<Void>> futures = new ArrayList<>();
for (String m : unique) {
futures.add(CompletableFuture.runAsync(() -> translate(m), executor));
}
return CompletableFuture.allOf(futures.toArray(new CompletableFuture[0]))
.thenApply(v -> {
Map<String, String> result = new HashMap<>();
for (String m : materials) {
if (m != null) {
result.put(m, cache.getOrDefault(m.toUpperCase(), toReadable(m)));
}
}
return result;
});
}
/**
* 多源翻译,按优先级尝试,失败自动降级
*/
private static String translateWithFallback(String text) {
for (TranslationSource source : SOURCES) {
try {
String result = null;
switch (source) {
case YOUDAO:
result = translateViaYoudao(text);
break;
case JIANXIN:
result = translateViaJianxin(text);
break;
case GOOGLE:
result = translateViaGoogle(text);
break;
}
if (result != null && !result.isEmpty()) {
return result;
}
} catch (Exception e) {
Bukkit.getLogger().warning("[翻译] 机翻 " + source.name + " 异常: " + e.getClass().getSimpleName() + ": " + e.getMessage());
}
}
return null;
}
// ==================== 翻译源实现 ====================
/**
* 有道翻译API
* URL: https://v.api.aa1.cn/api/api-fanyi-yd/index.php
* 参数: msg=翻译内容, type=1(中→英) / 2(英→中)
*/
private static String translateViaYoudao(String text) {
try {
String encoded = URLEncoder.encode(text, StandardCharsets.UTF_8);
// type=2 表示英→中
String url = "https://v.api.aa1.cn/api/api-fanyi-yd/index.php?msg=" + encoded + "&type=2";
HttpRequest req = HttpRequest.newBuilder()
.uri(URI.create(url))
.header("User-Agent", "Mozilla/5.0")
.timeout(Duration.ofSeconds(3))
.GET()
.build();
HttpResponse<String> resp = http.send(req, HttpResponse.BodyHandlers.ofString());
if (resp.statusCode() == 200) {
// 返回: {"type":"中英互译","desc":"中文翻译英文","text":"翻译结果"}
return parseJsonField(resp.body(), "text");
}
} catch (Exception e) {
// 静默降级
}
return null;
}
/**
* 简心翻译API
* URL: https://api.qvqa.cn/api/fanyi
* 参数: text=翻译内容, source=en, target=zh
*/
private static String translateViaJianxin(String text) {
try {
String encoded = URLEncoder.encode(text, StandardCharsets.UTF_8);
String url = "https://api.qvqa.cn/api/fanyi?text=" + encoded + "&source=en&target=zh";
HttpRequest req = HttpRequest.newBuilder()
.uri(URI.create(url))
.header("User-Agent", "Mozilla/5.0")
.timeout(Duration.ofSeconds(3))
.GET()
.build();
HttpResponse<String> resp = http.send(req, HttpResponse.BodyHandlers.ofString());
if (resp.statusCode() == 200) {
// 返回: {"code":200,"message":"OK","data":{"sourceText":"...","targetText":"翻译结果",...}}
return parseNestedJsonField(resp.body(), "data", "targetText");
}
} catch (Exception e) {
// 静默降级
}
return null;
}
/**
* Google Translate 免费接口
*/
private static String translateViaGoogle(String text) {
try {
String encoded = URLEncoder.encode(text, StandardCharsets.UTF_8);
String url = "https://clients5.google.com/translate_a/single"
+ "?client=gtx&sl=en&tl=zh-CN&dt=t&q=" + encoded;
HttpRequest req = HttpRequest.newBuilder()
.uri(URI.create(url))
.header("User-Agent", "Mozilla/5.0")
.timeout(Duration.ofSeconds(3))
.GET()
.build();
HttpResponse<String> resp = http.send(req, HttpResponse.BodyHandlers.ofString());
if (resp.statusCode() == 200) {
// 响应格式: [["翻译结果","原文",...],...]
String body = resp.body();
int firstQuote = body.indexOf("[[\"");
if (firstQuote >= 0) {
int endQuote = body.indexOf("\"", firstQuote + 3);
if (endQuote > firstQuote) {
return body.substring(firstQuote + 3, endQuote);
}
}
}
} catch (Exception e) {
// 静默降级
}
return null;
}
// ==================== JSON解析工具 ====================
/**
* 简单JSON字段解析(单层)
* 从 {"key":"value"} 中提取 value
*/
private static String parseJsonField(String json, String field) {
try {
String pattern = "\"" + field + "\"";
int idx = json.indexOf(pattern);
if (idx < 0) return null;
// 找到冒号后的引号
int colon = json.indexOf(':', idx + pattern.length());
if (colon < 0) return null;
int quoteStart = json.indexOf('"', colon + 1);
if (quoteStart < 0) return null;
int quoteEnd = json.indexOf('"', quoteStart + 1);
if (quoteEnd < 0) return null;
return json.substring(quoteStart + 1, quoteEnd);
} catch (Exception e) {
return null;
}
}
/**
* 嵌套JSON字段解析
* 从 {"outer":{"inner":"value"}} 中提取 value
*/
private static String parseNestedJsonField(String json, String outerField, String innerField) {
try {
// 找到外层对象
String outerPattern = "\"" + outerField + "\"";
int outerIdx = json.indexOf(outerPattern);
if (outerIdx < 0) return null;
// 找到外层对象的开始大括号
int braceStart = json.indexOf('{', outerIdx);
if (braceStart < 0) return null;
// 从外层对象内部解析内层字段
int depth = 1;
int i = braceStart + 1;
while (i < json.length() && depth > 0) {
char c = json.charAt(i);
if (c == '{') depth++;
else if (c == '}') depth--;
i++;
}
String innerJson = json.substring(braceStart, i);
return parseJsonField(innerJson, innerField);
} catch (Exception e) {
return null;
}
}
/**
* 清理缓存(可选)
*/
public static void clearCache() {
cache.clear();
}
/**
* 获取当前使用的翻译源信息(调试用)
*/
public static String getSourceInfo() {
StringBuilder sb = new StringBuilder("翻译源优先级: ");
for (int i = 0; i < SOURCES.size(); i++) {
TranslationSource src = SOURCES.get(i);
sb.append(i + 1).append(".").append(src.name);
if (i < SOURCES.size() - 1) sb.append(" > ");
}
return sb.toString();
}
}
@@ -0,0 +1,229 @@
package Sdf1_login;
import com.google.gson.Gson;
import com.google.gson.JsonArray;
import com.google.gson.JsonObject;
import org.bukkit.Bukkit;
import java.io.File;
import java.net.URI;
import java.net.http.HttpClient;
import java.net.http.HttpRequest;
import java.net.http.HttpResponse;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.time.Duration;
import java.util.Locale;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Level;
/**
* MC 官方中文翻译加载器。<br>
* <br>
* 工作流程优先级:<br>
* 1. 本地缓存 (plugins/Sdf1_login/zh_cn.json) —— 同步加载,开机即用<br>
* 2. Mojang API —— 异步下载最新版,写缓存并刷入内存<br>
* 3. 全部失败 —— 返回 null,调用者走机翻兜底<br>
* <br>
* zh_cn.json 键示例:<br>
* {@code block.minecraft.grass_block → "草方块"}<br>
* {@code item.minecraft.diamond_sword → "钻石剑"}<br>
* <br>
* 查找策略:直接 key → block.minecraft.* → item.minecraft.*
*/
public class OfficialTranslations {
private static final ConcurrentHashMap<String, String> map = new ConcurrentHashMap<>();
private static final Gson gson = new Gson();
// ---------- 对外 API ----------
/**
* 初始化(在 onEnable 调用)。<br>
* 纯同步:先读本地缓存 &rarr; 没有则从 Mojang API 下载并写缓存。<br>
* 缓存文件由部署脚本随 JAR 一起上传,确保服务器不直连 Mojang 也能加载。
*/
public static void init(Main plugin) {
File cacheFile = new File(plugin.getDataFolder(), "zh_cn.json");
// 1. 本地缓存 —— 同步加载
if (cacheFile.isFile()) {
try {
String content = Files.readString(cacheFile.toPath(), StandardCharsets.UTF_8);
loadFromJson(content);
plugin.getLogger().info("[官方翻译] 已加载本地缓存 zh_cn.json(" + map.size() + " 条)");
return; // 缓存命中,完毕
} catch (Exception e) {
plugin.getLogger().warning("[官方翻译] 本地缓存损坏: " + e.getMessage());
}
}
// 2. 无缓存或损坏 → 同步从 Mojang API 下载
plugin.getLogger().info("[官方翻译] 本地缓存不存在/损坏,从 Mojang API 同步下载...");
try {
String version = getMinecraftVersion();
if (version == null) throw new RuntimeException("无法获取服务器版本号");
String json = downloadFromMojang(version);
if (json == null) throw new RuntimeException("下载返回空");
Files.writeString(cacheFile.toPath(), json, StandardCharsets.UTF_8);
loadFromJson(json);
plugin.getLogger().info("[官方翻译] Mojang 下载成功(" + map.size() + " 条),已缓存至 " + cacheFile.getName());
} catch (Exception e) {
plugin.getLogger().warning("[官方翻译] 同步下载失败: " + e.getMessage() + ",走机翻兜底");
plugin.getLogger().log(Level.FINE, "[官方翻译] 同步下载详情", e);
}
}
/**
* 查找官方翻译。<br>
* 传入原始 Material 名(如 {@code GRASS_BLOCK}),自动尝试多种 key 模式。
*
* @param materialName 原始 Material 名(大小写无关)
* @return 中文翻译,或 null(未命中)
*/
public static String lookUp(String materialName) {
if (materialName == null || materialName.isEmpty()) return null;
String lower = materialName.toLowerCase(Locale.ROOT);
// 日志:当前 map 状态
Bukkit.getLogger().info("[翻译] officialLookUp: " + materialName
+ " | map已加载=" + isLoaded() + " 条目数=" + map.size());
// 1. 精确匹配(部分 key 可直接用)
String val = map.get(lower);
if (val != null) {
Bukkit.getLogger().info("[翻译] officialLookUp 命中(精确): " + lower + " → " + val);
return val;
}
// 2. block.minecraft.<name>
val = map.get("block.minecraft." + lower);
if (val != null) {
Bukkit.getLogger().info("[翻译] officialLookUp 命中(block): " + lower + " → " + val);
return val;
}
// 3. item.minecraft.<name>
val = map.get("item.minecraft." + lower);
if (val != null) {
Bukkit.getLogger().info("[翻译] officialLookUp 命中(item): " + lower + " → " + val);
return val;
}
Bukkit.getLogger().info("[翻译] officialLookUp 未命中: " + lower + ",将走机翻兜底");
return null; // 未命中 -> 调用者走机翻
}
/** 当前加载的条目数(调试用) */
public static int size() {
return map.size();
}
/** 是否已完成至少一次加载(缓存或下载) */
public static boolean isLoaded() {
return !map.isEmpty();
}
// ---------- 内部 ----------
/** 解析 zh_cn.json 字符串灌入内存 */
static void loadFromJson(String json) {
JsonObject obj = gson.fromJson(json, JsonObject.class);
if (obj == null) return;
map.clear();
for (Map.Entry<String, com.google.gson.JsonElement> entry : obj.entrySet()) {
map.put(entry.getKey(), entry.getValue().getAsString());
}
}
/** 从 Mojang API 拉取 zh_cn.json(完整链:manifest → version → asset index → object) */
static String downloadFromMojang(String version) throws Exception {
HttpClient client = HttpClient.newBuilder()
.connectTimeout(Duration.ofSeconds(5))
.followRedirects(HttpClient.Redirect.NORMAL)
.build();
// Step 1: Version manifest
HttpRequest req = HttpRequest.newBuilder()
.uri(URI.create("https://launchermeta.mojang.com/mc/game/version_manifest.json"))
.timeout(Duration.ofSeconds(10))
.header("User-Agent", "Sdf1Login/1.0")
.GET()
.build();
HttpResponse<String> resp = client.send(req, HttpResponse.BodyHandlers.ofString());
if (resp.statusCode() != 200) return null;
JsonObject manifest = gson.fromJson(resp.body(), JsonObject.class);
// 在 versions 数组中找目标版本
String versionUrl = null;
JsonArray versions = manifest.getAsJsonArray("versions");
if (versions != null) {
for (int i = 0; i < versions.size(); i++) {
JsonObject v = versions.get(i).getAsJsonObject();
if (version.equals(v.get("id").getAsString())) {
versionUrl = v.get("url").getAsString();
break;
}
}
}
if (versionUrl == null) return null;
// Step 2: Version JSON (获取 assetIndex url)
req = HttpRequest.newBuilder()
.uri(URI.create(versionUrl))
.timeout(Duration.ofSeconds(10))
.header("User-Agent", "Sdf1Login/1.0")
.GET()
.build();
resp = client.send(req, HttpResponse.BodyHandlers.ofString());
if (resp.statusCode() != 200) return null;
JsonObject versionJson = gson.fromJson(resp.body(), JsonObject.class);
JsonObject assetIndex = versionJson.getAsJsonObject("assetIndex");
if (assetIndex == null) return null;
String assetIndexUrl = assetIndex.get("url").getAsString();
// Step 3: Asset index (定位 zh_cn.json 的 hash)
req = HttpRequest.newBuilder()
.uri(URI.create(assetIndexUrl))
.timeout(Duration.ofSeconds(10))
.header("User-Agent", "Sdf1Login/1.0")
.GET()
.build();
resp = client.send(req, HttpResponse.BodyHandlers.ofString());
if (resp.statusCode() != 200) return null;
JsonObject assets = gson.fromJson(resp.body(), JsonObject.class);
JsonObject objects = assets.getAsJsonObject("objects");
if (objects == null) return null;
JsonObject langEntry = objects.getAsJsonObject("minecraft/lang/zh_cn.json");
if (langEntry == null) return null;
String hash = langEntry.get("hash").getAsString();
if (hash == null || hash.length() < 2) return null;
// Step 4: 下载 zh_cn.json
String langUrl = "https://resources.download.minecraft.net/" + hash.substring(0, 2) + "/" + hash;
req = HttpRequest.newBuilder()
.uri(URI.create(langUrl))
.timeout(Duration.ofSeconds(15))
.header("User-Agent", "Sdf1Login/1.0")
.GET()
.build();
resp = client.send(req, HttpResponse.BodyHandlers.ofString());
if (resp.statusCode() == 200) {
return resp.body();
}
return null;
}
/** 从 Bukkit API 获取纯版本号,如 "1.21.4" */
private static String getMinecraftVersion() {
String ver = Bukkit.getBukkitVersion();
if (ver == null) return null;
int dash = ver.indexOf('-');
return dash > 0 ? ver.substring(0, dash) : ver;
}
}
+68 -13
View File
@@ -77,10 +77,21 @@ public class OrderManager implements Listener {
public static class OrderItem {
public String name; public String mat;
public int originalPrice; public int finalPrice; public int qty;
public String nbt; // 物品NBT快照(Base64 of ItemStack.serializeAsBytes),退款时用于精确匹配含NBT商品;null/空=无NBT或旧数据
public OrderItem(String n,String m,int op,int fp,int q){
name=n;mat=m;originalPrice=op;finalPrice=fp;qty=q;}
name=n;mat=m;originalPrice=op;finalPrice=fp;qty=q;nbt=null;}
public OrderItem(String n,String m,int op,int fp,int q,String nbtB64){
name=n;mat=m;originalPrice=op;finalPrice=fp;qty=q;nbt=nbtB64;}
public int subtotal(){return finalPrice*qty;}
public int originalSubtotal(){return originalPrice*qty;}
/** 还原下单时的真实物品(含NBT),用于退款时精确匹配;无快照或还原失败返回null */
public org.bukkit.inventory.ItemStack toTemplateStack() {
if (nbt == null || nbt.isEmpty()) return null;
try {
byte[] b = java.util.Base64.getDecoder().decode(nbt);
return org.bukkit.inventory.ItemStack.deserializeBytes(b);
} catch (Exception e) { return null; }
}
}
public static class OrderRecord {
public long orderId; public UUID uuid; public String player;
@@ -384,13 +395,31 @@ public class OrderManager implements Listener {
int c = 0; for (ItemStack is : p.getInventory().getContents()) if (is != null && is.getType() == m) c += is.getAmount();
return c;
}
/** 精确按材质+ItemMeta(NBT)计数,用于含NBT商品(如附魔书)退款校验 */
private int countSimilarItems(Player p, org.bukkit.inventory.ItemStack tmpl) {
if (tmpl == null) return 0;
int c = 0; for (ItemStack is : p.getInventory().getContents()) if (is != null && is.isSimilar(tmpl)) c += is.getAmount();
return c;
}
private int countShulkers(Player p, String matName) {
Material m = Material.matchMaterial(matName); if (m == null) return 0;
int c = 0; for (ItemStack is : p.getInventory().getContents()) if (is != null && is.getType() == m) c += is.getAmount();
return c;
}
private void removeItems(Player p, String matName, int amt) {
Material m = Material.matchMaterial(matName); if (m != null) p.getInventory().removeItem(new ItemStack(m, amt));
/**
* 收走订单物品:优先按记录中的NBT快照精确匹配(材质+ItemMeta一致),
* 确保含NBT商品(附魔书等)既退钱又收回正确的实物,而非"仅退款"。
* 无快照(旧订单/普通物品)则按材质兜底。
*/
private void removeItems(Player p, OrderItem it) {
org.bukkit.inventory.ItemStack tmpl = it.toTemplateStack();
if (tmpl != null) {
tmpl.setAmount(it.qty);
p.getInventory().removeItem(tmpl); // removeItem 按 isSimilar 匹配,精确收走含NBT实物
} else {
Material m = Material.matchMaterial(it.mat);
if (m != null) p.getInventory().removeItem(new ItemStack(m, it.qty));
}
}
private boolean removeOneShulker(Player p,
String materialName) {
@@ -448,9 +477,10 @@ public class OrderManager implements Listener {
}
return "§c对应的潜影盒已不在背包中";
} else {
// ★ 散装:检测物品数量
// ★ 散装:检测物品数量(含NBT商品按材质+ItemMeta精确校验,必须"有货且有正确NBT")
for (OrderItem it : r.items) {
int have = countDirectItems(p, it.mat);
org.bukkit.inventory.ItemStack tmpl = it.toTemplateStack();
int have = (tmpl != null) ? countSimilarItems(p, tmpl) : countDirectItems(p, it.mat);
if (have < it.qty)
return "§c" + it.name + "不足(有"
+ have + "/" + it.qty + ")";
@@ -685,7 +715,7 @@ public class OrderManager implements Listener {
}
} else {
for (OrderItem it : r.items)
removeItems(p, it.mat, it.qty);
removeItems(p, it);
}
// 退钱
plugin.getBonds().addBonds(
@@ -821,13 +851,38 @@ public class OrderManager implements Listener {
p.sendMessage("§e输入退款百分比(1-100): #" + r.orderId + " 实付" + r.totalPaid + "枚");
}
} else {
if (r.status == 0 || r.status == 1) {
if (r.status == 0) {
// ★ 管理员全额退款:同步收回物品(玩家在线时),避免"只退钱不退货"
Player target = Bukkit.getPlayer(r.uuid);
if (target != null && target.isOnline()) {
String pt = r.packType != null ? r.packType : "none";
boolean isShulker = pt.equals("custom")
|| pt.equals("default") || pt.equals("shulker");
if (isShulker) {
for (int i = 0; i < 36; i++) {
ItemStack is = target.getInventory().getItem(i);
if (is == null) continue;
if (!is.getType().name().contains("SHULKER")) continue;
ItemMeta im = is.getItemMeta();
boolean tagged = false;
if (im != null && im.getLore() != null) {
for (String line : im.getLore()) {
if (line.equals("§8#" + r.orderId)) { tagged = true; break; }
}
}
if (tagged) { target.getInventory().clear(i); break; }
}
} else {
for (OrderItem it : r.items) removeItems(target, it);
}
}
plugin.getBonds().addBonds(r.player, r.totalPaid);
r.status = 2;
r.refundedAmount = r.totalPaid;
r.refundType = "auto_return";
saveOrders();
p.sendMessage("§a全额退款 §e" + r.player + " §6" + r.totalPaid + "枚");
notifyPlayer(r.uuid, "§a退款 §6" + r.totalPaid + "枚");
p.sendMessage("§a全额退款(含退货) §e" + r.player + " §6" + r.totalPaid + "枚");
notifyPlayer(r.uuid, "§a[订单] 退款退货成功,§6" + r.totalPaid + "枚已退还");
openAdminOrders(p, tu, page);
}
}
@@ -932,7 +987,7 @@ public class OrderManager implements Listener {
Player target = Bukkit.getPlayer(r.uuid);
if (target != null && target.isOnline()) {
for (OrderItem it : r.items)
removeItems(target, it.mat, it.qty);
removeItems(target, it);
}
plugin.getBonds().addBonds(r.player, r.totalPaid);
r.status = 2;
@@ -1037,7 +1092,7 @@ public class OrderManager implements Listener {
}
} else {
for (OrderItem it : r.items)
removeItems(p, it.mat, it.qty);
removeItems(p, it);
}
plugin.getBonds().addBonds(r.player, r.totalPaid);
@@ -1280,7 +1335,7 @@ public class OrderManager implements Listener {
case "packFee": cur.packFee = Integer.parseInt(v); break; case "packType": cur.packType = v; break; case "packColor": cur.packColor = v; break;
case "status": cur.status = Integer.parseInt(v); break; case "refundedAmount": cur.refundedAmount = Integer.parseInt(v); break;
case "printTime": cur.printTime = Long.parseLong(v); break; case "refundType": cur.refundType = v; break;
case "item": String[] pp = v.split("\\|"); if (pp.length >= 5) cur.items.add(new OrderItem(pp[0], pp[1], Integer.parseInt(pp[2]), Integer.parseInt(pp[3]), Integer.parseInt(pp[4]))); break; }
case "item": String[] pp = v.split("\\|"); if (pp.length >= 5) { OrderItem oi = new OrderItem(pp[0], pp[1], Integer.parseInt(pp[2]), Integer.parseInt(pp[3]), Integer.parseInt(pp[4])); if (pp.length >= 6) oi.nbt = pp[5]; cur.items.add(oi); } break; }
} else if (line.isEmpty() && cur != null && cur.uuid != null) { orders.add(cur); cur = null; }
} if (cur != null && cur.uuid != null) orders.add(cur); br.close();
} catch (Exception e) { plugin.getLogger().warning("[Order]加载失败: " + e.getMessage()); }
@@ -1296,7 +1351,7 @@ public class OrderManager implements Listener {
pw.println("packType=" + nn(r.packType)); pw.println("packColor=" + nn(r.packColor));
pw.println("status=" + r.status); pw.println("refundedAmount=" + r.refundedAmount);
pw.println("printTime=" + r.printTime); pw.println("refundType=" + nn(r.refundType));
for (OrderItem it : r.items) pw.println("item=" + it.name + "|" + it.mat + "|" + it.originalPrice + "|" + it.finalPrice + "|" + it.qty);
for (OrderItem it : r.items) pw.println("item=" + it.name + "|" + it.mat + "|" + it.originalPrice + "|" + it.finalPrice + "|" + it.qty + "|" + (it.nbt == null ? "" : it.nbt));
} } pw.flush(); pw.close();
} catch (Exception e) { plugin.getLogger().warning("[Order]保存失败: " + e.getMessage()); }
}
File diff suppressed because it is too large Load Diff
+53 -4
View File
@@ -713,8 +713,10 @@ public class PVPManager implements Listener {
instanceof Player)) return;
Player victim =
(Player) event.getEntity();
org.bukkit.entity.Entity kc =
event.getDamageSource().getCausingEntity();
Player killer =
victim.getKiller();
(kc instanceof Player) ? (Player) kc : null;
if (killer == null) return;
if (killer.equals(victim)) return;
@@ -1112,9 +1114,22 @@ public class PVPManager implements Listener {
case "tempban":
return handleTempBan(
p, args);
case "join":
case "arena":
plugin.getPVPArenaManager().joinArena(p);
return true;
case "leave":
case "exit":
plugin.leavePVP(p);
return true;
default:
return showStats(p,
p.getName());
showStats(p, p.getName());
p.sendMessage("§7——— PVP指令 ———");
p.sendMessage("§e/pvp join §7进入PVP竞技场");
p.sendMessage("§e/pvp leave §7离开PVP竞技场");
p.sendMessage("§e/pvp stats [玩家] §7查看战绩");
p.sendMessage("§e/pvp list §7查看PVP区域列表");
return true;
}
}
@@ -1335,9 +1350,28 @@ public class PVPManager implements Listener {
if (region == null) {
p.sendMessage("§6§l" + target
+ " 的PVP战绩:");
// ★ PVP世界战绩(从PvPArenaManager获取)
int pvpWorldKills = 0;
int pvpWorldDeaths = 0;
if (plugin.getPVPArenaManager() != null) {
Map<String, Integer> wk = plugin.getPVPArenaManager().getPVPWorldKills();
Map<String, Integer> wd = plugin.getPVPArenaManager().getPVPWorldDeaths();
pvpWorldKills = wk.getOrDefault(target, 0);
pvpWorldDeaths = wd.getOrDefault(target, 0);
}
if (pvpWorldKills > 0 || pvpWorldDeaths > 0) {
double pvpKd = pvpWorldDeaths > 0
? (double) pvpWorldKills / pvpWorldDeaths : pvpWorldKills;
p.sendMessage("§e- §fPVP世界 §a击杀:" + pvpWorldKills
+ " §c死亡:" + pvpWorldDeaths
+ " §eKD:" + String.format("%.2f", pvpKd));
}
// PVP区域战绩
List<Map<String, Object>> all =
getAllRegions();
boolean has = false;
boolean has = pvpWorldKills > 0 || pvpWorldDeaths > 0;
for (Map<String, Object> row :
all) {
String rn = (String) row
@@ -1355,6 +1389,21 @@ public class PVPManager implements Listener {
has = true;
}
}
// ★ 总计
int totalKills = pvpWorldKills;
int totalDeaths = pvpWorldDeaths;
for (Map<String, Object> row : all) {
String rn = (String) row.get("name");
totalKills += getKills(target, rn);
totalDeaths += getDeaths(target, rn);
}
if (totalKills > 0 || totalDeaths > 0) {
double totalKd = totalDeaths > 0
? (double) totalKills / totalDeaths : totalKills;
p.sendMessage("§6§l- §f总计 §a击杀:" + totalKills
+ " §c死亡:" + totalDeaths
+ " §eKD:" + String.format("%.2f", totalKd));
}
if (!has)
p.sendMessage(
"§7暂无记录");
File diff suppressed because it is too large Load Diff
+7
View File
@@ -103,6 +103,13 @@ public class QuickBack implements Listener, CommandExecutor, TabCompleter {
return true;
}
// ★ 禁止/back传送至PVP测试世界
String worldName = loc.getWorld().getName();
if (worldName != null && worldName.startsWith("pvp_test_")) {
player.sendMessage("§c§l[快速返回] §c无法返回PVP测试世界,请使用 /pvp test 进入测试场选装");
return true;
}
Location dest = loc.clone().add(0.5, 0, 0.5); // 对齐格子中心
player.teleport(dest);
+223 -189
View File
@@ -1,13 +1,18 @@
package Sdf1_login;
import org.bukkit.BanList;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.Date;
import java.util.concurrent.ConcurrentHashMap;
/**
* 风控管理器:检测异常登录行为,记录尝试次数,触发安全报警
* 风控管理器:密码错误阈值封禁 + 报警邮件
*
* 功能1:密码错误达到阈值 → 自动封禁账号N分钟 + 推送报警邮件
* 功能2:封禁期间拒绝所有登录尝试
*/
public class RiskControlManager {
@@ -17,232 +22,261 @@ public class RiskControlManager {
private final Map<String, Integer> failAttempts =
new ConcurrentHashMap<>();
// 每个IP -> 关联的可疑玩家列表
private final Map<String, Set<String>> ipSuspicious =
// 每个玩家名 -> 封禁到期时间戳(毫秒)
private final Map<String, Long> banUntil =
new ConcurrentHashMap<>();
// 每个玩家 -> 上次验证时间(用于冷却)
private final Map<String, Long> verifyCooldown =
new ConcurrentHashMap<>();
// 配置项
private static final int MAX_FAIL_ATTEMPTS = 5;
private static final int MAX_ACCOUNTS_PER_IP = 5;
private static final long COOLDOWN_MS = 60000L;
public RiskControlManager(Main plugin) {
this.plugin = plugin;
}
/**
* 记录一次失败的登录尝试
*
* @param playerName 玩家名
* @return 剩余尝试次数
* 获取当前密码错误阈值(从配置读取)
*/
public int recordFailAttempt(String playerName) {
int current = failAttempts
.getOrDefault(playerName, 0) + 1;
failAttempts.put(playerName, current);
return Math.max(0, MAX_FAIL_ATTEMPTS - current);
private int getMaxFailAttempts() {
return plugin.getConfig2().passwordFailThreshold;
}
/**
* 重置指定玩家的失败计数(登录成功时调用)
* 获取封禁时长(毫秒)(从配置读取)
*/
public void resetFailAttempts(String playerName) {
private long getBanDurationMs() {
return (long) plugin.getConfig2().passwordBanDuration * 1000L;
}
// ==================== 封禁检查 ====================
/**
* 检查玩家是否已被封禁
* @return true=已被封禁(应拒绝登录)
*/
public boolean isBanned(String playerName) {
Long until = banUntil.get(playerName);
if (until == null) return false;
if (System.currentTimeMillis() < until) {
return true; // 仍在封禁期内
}
// 封禁已过期,自动解除
banUntil.remove(playerName);
failAttempts.remove(playerName);
}
/**
* 获取指定玩家的失败次数
*/
public int getFailAttempts(String playerName) {
return failAttempts
.getOrDefault(playerName, 0);
}
/**
* 判断玩家是否已被锁定(失败次数达到上限)
*/
public boolean isLocked(String playerName) {
return failAttempts
.getOrDefault(playerName, 0)
>= MAX_FAIL_ATTEMPTS;
}
/**
* 检查IP是否达到注册上限
* 直接查数据库,不依赖 DatabaseManager 的方法
*/
public boolean canRegisterFromIP(String ip) {
if (ip == null || ip.isEmpty()) return true;
try {
java.sql.Connection conn =
plugin.getDb().getDb();
if (conn == null) return true;
java.sql.PreparedStatement ps =
conn.prepareStatement(
"SELECT COUNT(*) FROM users "
+ "WHERE ip_address = ?");
ps.setString(1, ip);
java.sql.ResultSet rs = ps.executeQuery();
int count = 0;
if (rs.next()) count = rs.getInt(1);
rs.close();
ps.close();
return count < 5;
} catch (Exception e) {
e.printStackTrace();
return true;
}
}
/**
* 记录IP关联的可疑行为
*/
public void recordSuspiciousIP(String ip,
String playerName) {
if (ip == null || ip.isEmpty()) return;
ipSuspicious
.computeIfAbsent(ip,
k -> ConcurrentHashMap.newKeySet())
.add(playerName);
}
/**
* 获取某IP关联的所有可疑玩家
*/
public Set<String> getSuspiciousAccounts(String ip) {
return ipSuspicious
.getOrDefault(ip, Collections.emptySet());
}
/**
* 检查是否在验证冷却期内
*/
public boolean isOnCooldown(String playerName) {
Long last = verifyCooldown.get(playerName);
if (last == null) return false;
return System.currentTimeMillis() - last
< COOLDOWN_MS;
}
/**
* 设置验证冷却时间
*/
public void setCooldown(String playerName) {
verifyCooldown.put(playerName,
System.currentTimeMillis());
}
/**
* 当检测到可疑登录时触发报警
* - 全服广播
* - 有邮箱则发邮件
* - 记录到数据库
*/
public void triggerAlert(Player player,
String suspiciousIP) {
String name = player.getName();
// 记录到数据库
plugin.getDb().recordSecurityAlert(
name, suspiciousIP);
// 记录IP可疑行为
recordSuspiciousIP(suspiciousIP, name);
// 全服广播
String serverMsg = "§c§l[安全警告] §e" + name
+ " §f的账号疑似遭到 §c" + suspiciousIP
+ " §f的盗号尝试, 请各位玩家注意账号安全!";
Bukkit.broadcastMessage(serverMsg);
// 有邮箱则发邮件
String emailAddr = (String) plugin.getDb()
.getField(name, "email");
if (emailAddr != null
&& !emailAddr.isEmpty()) {
String subject =
"[安全警告] 您的账号疑似遭到盗号尝试";
String body = "尊敬的玩家 " + name
+ ":\n\n"
+ "您的账号在 "
+ new java.text.SimpleDateFormat(
"yyyy-MM-dd HH:mm:ss")
.format(new java.util.Date())
+ " 疑似遭到 IP: " + suspiciousIP
+ " 的盗号尝试。\n\n"
+ "建议您:\n"
+ "1. 立即修改密码"
+ "(使用 /sdf1_login pw)\n"
+ "2. 如非本人操作,"
+ "请联系管理员处理\n\n"
+ "--Sdf1_login 安全系统";
plugin.getEmail().sendTempPassword(
emailAddr, name, body);
}
}
/**
* 处理登录失败时的风控逻辑
*
* @param player 玩家
* @param suspiciousIP 可疑来源IP
* @return true=已被锁定(应踢出), false=仍可继续尝试
*/
public boolean handleLoginFailure(Player player,
String suspiciousIP) {
String name = player.getName();
int remaining = recordFailAttempt(name);
if (remaining <= 0) {
// 达到上限,触发报警
triggerAlert(player, suspiciousIP);
player.kickPlayer(
"§c§l[风控] §f登录失败次数过多,"
+ " 账号已被临时锁定, 请联系管理员");
return true;
}
// 未达上限,提示剩余次数
player.sendMessage(
"§c§l[风控] §f密码错误! "
+ "剩余" + remaining + "次机会");
return false;
}
/**
* 获取玩家剩余封禁时间(秒),0=未封禁
*/
public int getBanRemainingSeconds(String playerName) {
Long until = banUntil.get(playerName);
if (until == null) return 0;
long remaining = until - System.currentTimeMillis();
if (remaining <= 0) {
banUntil.remove(playerName);
failAttempts.remove(playerName);
return 0;
}
return (int) (remaining / 1000) + 1; // 向上取整
}
// ==================== 失败记录 ====================
/**
* 记录一次失败的登录尝试,判断是否触发封禁
*
* @param player 登录失败的玩家
* @return 剩余尝试次数(-1=已被封禁)
*/
public int recordFailAttempt(Player player) {
String name = player.getName();
int maxAttempts = getMaxFailAttempts();
// 已被封禁,直接返回
if (isBanned(name)) {
return -1;
}
int current = failAttempts
.getOrDefault(name, 0) + 1;
failAttempts.put(name, current);
int remaining = Math.max(0, maxAttempts - current);
// 达到阈值 → 触发封禁
if (current >= maxAttempts) {
triggerBan(player);
}
return remaining;
}
/**
* 触发封禁:Bukkit真实封禁 + 记录时间 + 发邮件 + 踢出
* 双层封禁:Bukkit ban阻止连接加入,内存计时器到期自动解封
*/
private void triggerBan(Player player) {
String name = player.getName();
long durationMs = getBanDurationMs();
long until = System.currentTimeMillis() + durationMs;
banUntil.put(name, until);
String ip = plugin.getPlayerIP(player);
int banMinutes = (int) (durationMs / 60000);
plugin.getLogger().warning(
"[风控] 玩家 " + name
+ " 密码错误达到阈值("
+ getMaxFailAttempts() + "次)"
+ ",封禁 " + banMinutes + " 分钟");
// ★ 真实封禁:调用Bukkit BanList API阻止玩家重新加入服务器
String banReason = "§c§l[安全风控] 密码连续错误"
+ getMaxFailAttempts() + "次,"
+ "账号临时封禁" + banMinutes + "分钟";
try {
// 使用 BanList API 设置带过期时间的封禁
Date expiry = new Date(System.currentTimeMillis() + durationMs);
Bukkit.getBanList(BanList.Type.NAME).addBan(
name, banReason, expiry, "[Sdf1_login] 风控");
plugin.getLogger().info(
"[风控] 已通过Bukkit BanList封禁玩家 "
+ name + " (" + banMinutes + "分钟,到期: " + expiry + ")");
} catch (Exception e) {
plugin.getLogger().warning(
"[风控] BanList封禁失败: " + e.getMessage());
}
// 踢出玩家(无论BanList是否成功,立即踢出)
player.kickPlayer(banReason);
// 异步发送报警邮件
sendBanAlertEmail(name, ip, banMinutes);
}
/**
* 发送封禁报警邮件到玩家绑定的邮箱
* 未绑定邮箱则跳过
*/
private void sendBanAlertEmail(String playerName,
String ip, int banMinutes) {
String emailAddr = (String) plugin.getDb()
.getField(playerName, "email");
if (emailAddr == null || emailAddr.isEmpty()) {
plugin.getLogger().info(
"[风控] 玩家 " + playerName
+ " 未绑定邮箱,跳过报警邮件");
return;
}
String subject =
"[安全警告] 您的账号已被临时封禁";
String body = "尊敬的玩家 " + playerName + ":\n\n"
+ "您的账号在 "
+ new java.text.SimpleDateFormat(
"yyyy-MM-dd HH:mm:ss")
.format(new java.util.Date())
+ " 因密码连续错误 "
+ getMaxFailAttempts() + " 次"
+ ",已被自动封禁 " + banMinutes + " 分钟。\n\n"
+ "来源IP: " + (ip != null ? ip : "未知") + "\n"
+ "封禁到期: "
+ new java.text.SimpleDateFormat(
"yyyy-MM-dd HH:mm:ss")
.format(new java.util.Date(
System.currentTimeMillis()
+ (long) banMinutes * 60000L))
+ "\n\n"
+ "如果这是您本人操作,请等待封禁到期后重试。\n"
+ "如果非本人操作,建议您立即修改密码"
+ "(使用 /sdf1_login pw)。\n\n"
+ "--Sdf1_login 安全系统";
Bukkit.getScheduler().runTaskAsynchronously(plugin, () -> {
try {
plugin.getEmail().sendBody(
emailAddr, subject, body);
plugin.getLogger().info(
"[风控] 封禁报警邮件已发送到 "
+ emailAddr);
} catch (Exception e) {
plugin.getLogger().warning(
"[风控] 报警邮件发送失败: "
+ e.getMessage());
}
});
}
// ==================== 成功重置 ====================
/**
* 登录成功后重置风控状态
*/
public void onLoginSuccess(String playerName) {
resetFailAttempts(playerName);
failAttempts.remove(playerName);
banUntil.remove(playerName);
}
// ==================== 清理 ====================
/**
* 清理过期的冷却记录(可由定时任务调用)
* 清理过期的封禁记录(可由定时任务调用)
* 同步解除过期玩家的Bukkit封禁
*/
public void cleanup() {
long now = System.currentTimeMillis();
verifyCooldown.entrySet().removeIf(
e -> now - e.getValue() > COOLDOWN_MS * 10);
// 收集过期的玩家名
List<String> expired = new ArrayList<>();
banUntil.entrySet().removeIf(e -> {
if (e.getValue() < now) {
expired.add(e.getKey());
return true;
}
return false;
});
// 同步解除Bukkit封禁
for (String name : expired) {
try {
Bukkit.getBanList(BanList.Type.NAME)
.pardon(name);
plugin.getLogger().info(
"[风控] 封禁到期,已解除Bukkit封禁: "
+ name);
} catch (Exception ignored) {}
failAttempts.remove(name);
}
}
/**
* 获取所有玩家的失败尝试记录(调试用)
* 获取所有封禁记录(调试/管理用)
*/
public Map<String, Long> getAllBans() {
return Collections.unmodifiableMap(banUntil);
}
/**
* 获取所有失败尝试记录(调试用)
*/
public Map<String, Integer> getAllFailAttempts() {
return Collections.unmodifiableMap(failAttempts);
}
/**
* 手动解除某玩家的封禁(管理员用)
*/
public void unban(String playerName) {
banUntil.remove(playerName);
failAttempts.remove(playerName);
// 同步解除Bukkit封禁
try {
Bukkit.getBanList(BanList.Type.NAME)
.pardon(playerName);
plugin.getLogger().info("[风控] 已解除Bukkit封禁: "
+ playerName);
} catch (Exception ignored) {}
}
/**
* 清除所有风控数据(管理员调试用)
*/
public void clearAll() {
failAttempts.clear();
ipSuspicious.clear();
verifyCooldown.clear();
banUntil.clear();
}
}
+4 -2
View File
@@ -6,8 +6,8 @@ public class ShopItem {
private final String id;
private final String displayName;
private final Material material;
private final int buyPrice;
private final int sellPrice;
private int buyPrice;
private int sellPrice;
private int stock;
private int hourlySales;
private int totalSales;
@@ -42,6 +42,8 @@ public class ShopItem {
public void setStock(int s) { this.stock = s; }
public void setHourlySales(int s) { this.hourlySales = s; }
public void setTotalSales(int s) { this.totalSales = s; }
public void setBuyPrice(int p) { this.buyPrice = p; }
public void setSellPrice(int p) { this.sellPrice = p; }
public void addSales(int n) {
this.hourlySales += n;
this.totalSales += n;
File diff suppressed because it is too large Load Diff
+45 -182
View File
@@ -20,6 +20,8 @@ import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.*;
import java.lang.management.ManagementFactory;
import java.lang.management.RuntimeMXBean;
import java.util.concurrent.ConcurrentHashMap;
/**
@@ -48,11 +50,10 @@ public class TeleportManager implements Listener {
// 请求过期时间 (请求ID/发送者→ 创建时间戳),配置化
private final Map<String, Long> teleportRequestTimes = new ConcurrentHashMap<>();
// 请求类型(tpa/tpahere/tpaall)仅驻留内存,不落库;落库既画蛇添足又引入墙钟依赖
private final Map<String, String> teleportRequestTypes = new ConcurrentHashMap<>();
private volatile long teleportCooldownMs = 30_000L; // 可配置的冷却时间
// ★ 已处理/已拒绝的请求(不能再使用)
private final Set<String> processedRequests = ConcurrentHashMap.newKeySet();
// ★ 管理员配置状态 (玩家名 → 配置状态)
// 状态值: "valid" = 等待输入有效时间, "interval" = 等待输入间隔时间
private final Map<String, String> adminConfigState = new ConcurrentHashMap<>();
@@ -116,13 +117,23 @@ public class TeleportManager implements Listener {
return 10;
}
/**
* 传送计时统一使用 JVM 运行时长(自启动以来的毫秒数),单调时钟,
* 不受系统墙钟(NTP 校准 / 手动改时间 / 时区切换)影响。
* tpa 只关心“请求发起后 N 秒过期”,不需要真实日期。
*/
private static final RuntimeMXBean RUNTIME_BEAN = ManagementFactory.getRuntimeMXBean();
private long nowUptime() {
return RUNTIME_BEAN.getUptime();
}
/**
* 检查传送请求是否过期(由配置决定)
*/
private boolean isTeleportRequestExpired(String key) {
Long createTime = teleportRequestTimes.get(key);
if (createTime == null) return true;
long elapsed = (System.currentTimeMillis() - createTime) / 1000;
long elapsed = (nowUptime() - createTime) / 1000;
return elapsed > getTpRequestValidSeconds();
}
@@ -131,13 +142,13 @@ public class TeleportManager implements Listener {
*/
private void cleanupExpiredRequests(String playerName) {
int validSec = getTpRequestValidSeconds();
long now = System.currentTimeMillis();
long now = nowUptime();
// 清理过期的incoming
// 清理过期的incoming(key 与存储/校验统一为 sender:receiver)
Set<String> incoming = incomingRequests.get(playerName);
if (incoming != null) {
incoming.removeIf(sender -> {
String key = playerName + ":" + sender;
String key = sender + ":" + playerName;
Long t = teleportRequestTimes.get(key);
return t != null && (now - t) > (validSec * 1000L);
});
@@ -160,7 +171,7 @@ public class TeleportManager implements Listener {
private void expireOldRequests() {
if (!running.get()) return;
long now = System.currentTimeMillis();
long now = nowUptime();
int validSec = getTpRequestValidSeconds();
boolean changed = false;
@@ -199,7 +210,8 @@ public class TeleportManager implements Listener {
Iterator<String> senderIter = senders.iterator();
while (senderIter.hasNext()) {
String sender = senderIter.next();
String key = receiver + ":" + sender;
// ★ key 与存储/校验统一为 sender:receiver(原 receiver:sender 永远取不到时间→接收方请求永不清空)
String key = sender + ":" + receiver;
Long t = teleportRequestTimes.get(key);
if (t != null && (now - t) > (validSec * 1000L)) {
senderIter.remove();
@@ -222,6 +234,7 @@ public class TeleportManager implements Listener {
Map.Entry<String, Long> entry = timeIter.next();
Long t = entry.getValue();
if ((now - t) > (validSec * 1000L + 5000L)) { // 额外5秒宽容
teleportRequestTypes.remove(entry.getKey());
timeIter.remove();
}
}
@@ -233,11 +246,6 @@ public class TeleportManager implements Listener {
private boolean isValidRequest(String receiver, String sender) {
String key = sender + ":" + receiver;
// ★ 检查是否已处理过
if (processedRequests.contains(key)) {
return false;
}
Set<String> senders = incomingRequests.get(receiver);
if (senders == null || !senders.contains(sender)) {
return false;
@@ -245,14 +253,6 @@ public class TeleportManager implements Listener {
return !isTeleportRequestExpired(key);
}
/**
* 标记请求为已处理(防止二次接受/拒绝)
*/
private void markRequestProcessed(String sender, String receiver) {
String key = sender + ":" + receiver;
processedRequests.add(key);
}
// ==================== 判断玩家类型 ====================
/**
@@ -621,7 +621,7 @@ public class TeleportManager implements Listener {
// 检查冷却
String sender = player.getName();
long now = System.currentTimeMillis();
long now = nowUptime();
Long lastTime = teleportCooldown.get(sender);
if (lastTime != null && now - lastTime < teleportCooldownMs) {
long remaining = (teleportCooldownMs - (now - lastTime)) / 1000;
@@ -631,14 +631,12 @@ public class TeleportManager implements Listener {
teleportCooldown.put(sender, now);
// 存储到数据库
saveTeleportRequest(sender, target.getName(), "tpa");
// 添加到内存
// 添加到内存(请求仅驻留内存,配置项才落库)
outgoingRequests.computeIfAbsent(sender, k -> ConcurrentHashMap.newKeySet()).add(target.getName());
incomingRequests.computeIfAbsent(target.getName(), k -> ConcurrentHashMap.newKeySet()).add(sender);
// 记录请求创建时间
teleportRequestTimes.put(sender + ":" + target.getName(), now);
teleportRequestTypes.put(sender + ":" + target.getName(), "tpa");
// 通知发送者
if (isBedrockPlayer(player)) {
@@ -688,8 +686,6 @@ public class TeleportManager implements Listener {
// 清理请求
removeIncomingRequest(targetName, senderName);
removeOutgoingRequest(senderName, targetName);
// ★ 标记自动接受的请求为已处理
markRequestProcessed(senderName, targetName);
return true;
}
@@ -740,67 +736,9 @@ public class TeleportManager implements Listener {
return true;
}
} else {
// 内存中没有 → DB fallback
boolean foundInDb = false;
Long dbTimestamp = null;
try {
PreparedStatement psFallback = plugin.getDb().getDb().prepareStatement(
"SELECT timestamp FROM teleport_requests WHERE sender=? AND receiver=? ORDER BY timestamp DESC LIMIT 1");
psFallback.setString(1, targetName);
psFallback.setString(2, player.getName());
ResultSet rsFallback = psFallback.executeQuery();
if (rsFallback.next()) {
foundInDb = true;
dbTimestamp = rsFallback.getLong("timestamp");
}
rsFallback.close();
psFallback.close();
} catch (SQLException e) {
plugin.getLogger().warning("[传送] DB回退查询失败: " + e.getMessage());
}
if (!foundInDb) {
player.sendMessage("§c[传送] 没有找到来自 §f" + targetName + " §c的传送请求");
return true;
}
// ★ 关键修复:在DB路径也检查processedRequests,防止重复接受/拒绝
String key = targetName + ":" + player.getName();
if (processedRequests.contains(key)) {
player.sendMessage("§c[传送] 请求 §f" + targetName + " §c的传送请求已被处理");
try {
PreparedStatement psClean = plugin.getDb().getDb().prepareStatement(
"DELETE FROM teleport_requests WHERE sender=? AND receiver=?");
psClean.setString(1, targetName);
psClean.setString(2, player.getName());
psClean.executeUpdate();
psClean.close();
} catch (SQLException ex) { /* ignore */ }
return true;
}
// 检查数据库中请求是否过期
int validSec = getTpRequestValidSeconds();
long age = (System.currentTimeMillis() - dbTimestamp) / 1000;
if (age > validSec) {
player.sendMessage("§c[传送] 请求 §f" + targetName + " §c的传送请求已过期(" + (int)age + " 秒前)");
try {
PreparedStatement psClean = plugin.getDb().getDb().prepareStatement(
"DELETE FROM teleport_requests WHERE sender=? AND receiver=?");
psClean.setString(1, targetName);
psClean.setString(2, player.getName());
psClean.executeUpdate();
psClean.close();
} catch (SQLException ex) { /* ignore */ }
return true;
}
// 恢复内存状态
incomingRequests.computeIfAbsent(player.getName(), k -> ConcurrentHashMap.newKeySet()).add(targetName);
outgoingRequests.computeIfAbsent(targetName, k -> ConcurrentHashMap.newKeySet()).add(player.getName());
teleportRequestTimes.put(player.getName() + ":" + targetName, dbTimestamp);
teleportRequestTimes.put(targetName + ":" + player.getName(), dbTimestamp);
senders = incomingRequests.get(player.getName());
// 内存中没有请求:tpa 请求仅驻留内存,不存在即视为无请求(不查库)
player.sendMessage("§c[传送] 没有找到来自 §f" + targetName + " §c的传送请求");
return true;
}
// 3. 检查目标玩家是否在线
@@ -812,22 +750,8 @@ public class TeleportManager implements Listener {
return true;
}
// 4. 查询请求类型
String requestType = "tpa";
try {
PreparedStatement psCheck = plugin.getDb().getDb().prepareStatement(
"SELECT type FROM teleport_requests WHERE sender=? AND receiver=? ORDER BY timestamp DESC LIMIT 1");
psCheck.setString(1, targetName);
psCheck.setString(2, player.getName());
ResultSet rsCheck = psCheck.executeQuery();
if (rsCheck.next()) {
requestType = rsCheck.getString("type");
}
rsCheck.close();
psCheck.close();
} catch (SQLException e) {
plugin.getLogger().warning("[传送] 查询请求类型失败: " + e.getMessage());
}
// 4. 查询请求类型(仅内存,配置项才落库)
String requestType = teleportRequestTypes.getOrDefault(targetName + ":" + player.getName(), "tpa");
// 5. 执行传送
if ("tpaall".equals(requestType) || "tpahere".equals(requestType)) {
@@ -840,9 +764,6 @@ public class TeleportManager implements Listener {
removeIncomingRequest(player.getName(), targetName);
removeOutgoingRequest(targetName, player.getName());
// ★ 标记请求已处理(防止二次使用)
markRequestProcessed(targetName, player.getName());
player.sendMessage("§a[传送] 已传送到 §f" + targetName + " §a身边");
actualSender.sendMessage("§a[传送] §f" + player.getName() + " §a已接受请求");
teleportCooldown.remove(actualSender.getName());
@@ -895,49 +816,9 @@ public class TeleportManager implements Listener {
return true;
}
} else {
// DB fallback: 查数据库找请求
try {
PreparedStatement psFallback = plugin.getDb().getDb().prepareStatement(
"SELECT timestamp FROM teleport_requests WHERE sender=? AND receiver=? ORDER BY timestamp DESC LIMIT 1");
psFallback.setString(1, targetName);
psFallback.setString(2, player.getName());
ResultSet rsFallback = psFallback.executeQuery();
if (rsFallback.next()) {
long dbTimestamp = rsFallback.getLong("timestamp");
long validSec = getTpRequestValidSeconds();
long age = (System.currentTimeMillis() - dbTimestamp) / 1000;
if (age > validSec) {
rsFallback.close();
psFallback.close();
player.sendMessage("§c[传送] 请求 §f" + targetName + " §c的传送请求已过期(" + (int)age + " 秒前)");
try {
PreparedStatement psClean = plugin.getDb().getDb().prepareStatement(
"DELETE FROM teleport_requests WHERE sender=? AND receiver=?");
psClean.setString(1, targetName);
psClean.setString(2, player.getName());
psClean.executeUpdate();
psClean.close();
} catch (SQLException ex) { /* ignore */ }
rsFallback.close();
psFallback.close();
return true;
}
rsFallback.close();
psFallback.close();
incomingRequests.computeIfAbsent(player.getName(), k -> ConcurrentHashMap.newKeySet()).add(targetName);
outgoingRequests.computeIfAbsent(targetName, k -> ConcurrentHashMap.newKeySet()).add(player.getName());
} else {
rsFallback.close();
psFallback.close();
player.sendMessage("§c[传送] 没有找到来自 §f" + targetName + " §c的传送请求");
return true;
}
} catch (SQLException e) {
plugin.getLogger().warning("[传送] DB回退查询失败: " + e.getMessage());
player.sendMessage("§c[传送] 没有找到来自 §f" + targetName + " §c的传送请求");
return true;
}
senders = incomingRequests.get(player.getName());
// 内存中没有请求:tpa 请求仅驻留内存,不存在即视为无请求(不查库)
player.sendMessage("§c[传送] 没有找到来自 §f" + targetName + " §c的传送请求");
return true;
}
Player actualSender = Bukkit.getServer().getPlayer(targetName);
@@ -948,9 +829,6 @@ public class TeleportManager implements Listener {
removeIncomingRequest(player.getName(), targetName);
removeOutgoingRequest(targetName, player.getName());
// ★ 标记请求已拒绝(防止二次使用)
markRequestProcessed(targetName, player.getName());
player.sendMessage("§6[传送] 已拒绝来自 §f" + targetName + " §c的传送请求");
return true;
@@ -994,6 +872,10 @@ public class TeleportManager implements Listener {
String key = args[0].toLowerCase();
String val = args[1];
int seconds = plugin.getConfigMgr().parseIntFromString(val);
if (seconds < 30) {
player.sendMessage("§c[传送管理] 有效时间过小,已强制为 30 秒下限(防止请求秒过期)");
seconds = 30;
}
if ("valid".equals(key)) {
plugin.getConfigMgr().tpRequestValidSeconds = seconds;
@@ -1156,7 +1038,7 @@ public class TeleportManager implements Listener {
// 检查冷却
String sender = player.getName();
long now = System.currentTimeMillis();
long now = nowUptime();
Long lastTime = teleportCooldown.get(sender);
if (lastTime != null && now - lastTime < teleportCooldownMs) {
long remaining = (teleportCooldownMs - (now - lastTime)) / 1000;
@@ -1166,13 +1048,11 @@ public class TeleportManager implements Listener {
teleportCooldown.put(sender, now);
// 存储到数据库
saveTeleportRequest(sender, target.getName(), "tpahere");
// 添加到内存
// 添加到内存(请求仅驻留内存,配置项才落库)
outgoingRequests.computeIfAbsent(sender, k -> ConcurrentHashMap.newKeySet()).add(target.getName());
incomingRequests.computeIfAbsent(target.getName(), k -> ConcurrentHashMap.newKeySet()).add(sender);
teleportRequestTimes.put(sender + ":" + target.getName(), now);
teleportRequestTypes.put(sender + ":" + target.getName(), "tpahere");
// 通知发送者
if (isBedrockPlayer(player)) {
@@ -1203,7 +1083,7 @@ public class TeleportManager implements Listener {
private boolean handleTPAll(Player player) {
int count = 0;
String sender = player.getName();
long now = System.currentTimeMillis();
long now = nowUptime();
// 检查冷却
Long lastTime = teleportCooldown.get(sender);
@@ -1220,13 +1100,11 @@ public class TeleportManager implements Listener {
String name = p.getName();
if (name.equalsIgnoreCase(sender)) continue;
// 存储到数据库
saveTeleportRequest(sender, name, "tpaall");
// 添加到内存
// 添加到内存(请求仅驻留内存,配置项才落库)
outgoingRequests.computeIfAbsent(sender, k -> ConcurrentHashMap.newKeySet()).add(name);
incomingRequests.computeIfAbsent(name, k -> ConcurrentHashMap.newKeySet()).add(sender);
teleportRequestTimes.put(sender + ":" + name, now);
teleportRequestTypes.put(sender + ":" + name, "tpaall");
// 可点击通知
sendClickableRequestNotice(p, sender);
@@ -1846,23 +1724,6 @@ public class TeleportManager implements Listener {
// ==================== 数据库操作 ====================
private void saveTeleportRequest(String sender, String receiver, String type) {
try {
PreparedStatement ps = plugin.getDb().getDb().prepareStatement(
"INSERT INTO teleport_requests " +
"(sender, receiver, type, timestamp) VALUES (?, ?, ?, ?)"
);
ps.setString(1, sender);
ps.setString(2, receiver);
ps.setString(3, type);
ps.setLong(4, System.currentTimeMillis());
ps.executeUpdate();
ps.close();
} catch (SQLException e) {
// 静默失败
}
}
// ==================== 内存管理 ====================
private void removeIncomingRequest(String receiver, String sender) {
@@ -1873,6 +1734,7 @@ public class TeleportManager implements Listener {
incomingRequests.remove(receiver);
}
}
teleportRequestTypes.remove(sender + ":" + receiver);
}
private void removeOutgoingRequest(String sender, String receiver) {
@@ -1883,6 +1745,7 @@ public class TeleportManager implements Listener {
outgoingRequests.remove(sender);
}
}
teleportRequestTypes.remove(sender + ":" + receiver);
}
// ==================== 辅助方法 ====================
@@ -3,14 +3,18 @@ package Sdf1_login;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.net.HttpURLConnection;
import java.net.URL;
import java.nio.charset.StandardCharsets;
import java.util.UUID;
import java.util.function.Consumer;
/**
* 玩家正版/离线身份验证管理器
*
* 核心逻辑:在离线模式(online-mode=false)服务器中,所有玩家UUID都是离线格式,
* 无法通过UUID区分正版/盗版。因此:
* - UUID非离线格式 → 服务器在线模式,正版玩家 → autoLogin
* - UUID离线格式 → 一律视为非正版,需手动登录或OAuth验证
* - 正版玩家通过 /mslogin OAuth验证后,由Main.addVerifiedPremiumPlayer()标记,
* 在onJoin检查点0直接autoLogin,不经过此验证器
*/
public class VerificationManager {
private final Main plugin;
@@ -29,6 +33,11 @@ public class VerificationManager {
return Bukkit.getServer().getOnlineMode();
}
/**
* 异步验证玩家身份
* 注意:此方法仅用于判断UUID格式,不执行自动登录
* 自动登录由onJoin中的检查点0/1/2控制
*/
public void verifyPremiumAsync(Player player,
Consumer<Boolean> callback) {
Thread t = new Thread(() -> doVerify(player, callback),
@@ -50,49 +59,35 @@ public class VerificationManager {
"[Sdf1_login] 当前UUID: " + uuid);
try {
UUID offlineUuid = UUID.nameUUIDFromBytes(
java.util.UUID offlineUuid = java.util.UUID.nameUUIDFromBytes(
("OfflinePlayer:" + name)
.getBytes(StandardCharsets.UTF_8));
String offlineStr = offlineUuid.toString();
plugin.getLogger().info(
"[Sdf1_login] 离线UUID: " + offlineStr);
.getBytes(java.nio.charset.StandardCharsets.UTF_8));
boolean isOfflineUuid =
player.getUniqueId().equals(offlineUuid);
plugin.getLogger().info(
"[Sdf1_login] 离线UUID: " + offlineUuid);
plugin.getLogger().info(
"[Sdf1_login] UUID匹配离线格式: "
+ isOfflineUuid);
if (!isOfflineUuid) {
// UUID不是离线格式 → 服务器在线模式的正版玩家
plugin.getLogger().info(
"[Sdf1_login] 结论: 正版玩家");
"[Sdf1_login] 结论: 正版玩家(非离线UUID)");
plugin.getLogger().info(
"[Sdf1_login] ====== 验证结束 ======");
callback.accept(true);
return;
}
// ★ 离线UUID → 无法通过UUID区分正版/盗版,一律视为非正版
// 正版玩家需通过 /mslogin OAuth验证 或 /login 手动登录
plugin.getLogger().info(
"[Sdf1_login] UUID为离线格式,"
+ "查询Mojang API...");
UUID mojangUuid = fetchMojangUuid(name);
if (mojangUuid != null) {
plugin.getLogger().info(
"[Sdf1_login] Mojang返回UUID: "
+ mojangUuid);
plugin.getLogger().info(
"[Sdf1_login] 结论: 盗版客户端"
+ "使用了正版名字");
} else {
plugin.getLogger().info(
"[Sdf1_login] Mojang无此名字");
plugin.getLogger().info(
"[Sdf1_login] 结论: 纯离线玩家");
}
"[Sdf1_login] 结论: 离线UUID玩家,需手动登录");
plugin.getLogger().info(
"[Sdf1_login] (正版玩家请使用 /mslogin 或 /正版 命令验证)");
plugin.getLogger().info(
"[Sdf1_login] ====== 验证结束 ======");
callback.accept(false);
@@ -104,55 +99,4 @@ public class VerificationManager {
callback.accept(false);
}
}
private UUID fetchMojangUuid(String name) {
HttpURLConnection conn = null;
try {
URL url = new URL(
"https://api.mojang.com/users/profiles/minecraft/"
+ name);
conn = (HttpURLConnection) url.openConnection();
conn.setConnectTimeout(5000);
conn.setReadTimeout(5000);
conn.setRequestMethod("GET");
int code = conn.getResponseCode();
plugin.getLogger().info(
"[Sdf1_login] Mojang API响应: " + code);
if (code == 200) {
BufferedReader reader =
new BufferedReader(
new InputStreamReader(
conn.getInputStream(),
StandardCharsets.UTF_8));
StringBuilder sb = new StringBuilder();
String line;
while ((line = reader.readLine()) != null) {
sb.append(line);
}
reader.close();
String json = sb.toString();
String uuidStr = json.replaceAll(
".*\"id\"\\s*:\\s*\"([^\"]+)\".*",
"$1");
plugin.getLogger().info(
"[Sdf1_login] Mojang原始UUID: "
+ uuidStr);
String formatted = uuidStr.replaceFirst(
"(\\w{8})(\\w{4})(\\w{4})(\\w{4})(\\w{12})",
"$1-$2-$3-$4-$5");
return UUID.fromString(formatted);
}
} catch (Exception e) {
plugin.getLogger().warning(
"[Sdf1_login] Mojang查询异常: "
+ e.getMessage());
} finally {
if (conn != null) conn.disconnect();
}
return null;
}
}
File diff suppressed because it is too large Load Diff
+26 -1
View File
@@ -1,5 +1,5 @@
name: Sdf1_login
version: 2.6
version: 2.8
main: Sdf1_login.Main
api-version: '1.21'
commands:
@@ -102,6 +102,9 @@ commands:
protect:
description: 区域保护
usage: /protect
landrec:
description: 领地记录系统(回声碎片发放)
usage: /landrec give [玩家]
传送:
description: 传送至领地
usage: /传送 <领地名>
@@ -114,6 +117,12 @@ commands:
控制台:
description: 生成Web端登录令牌(中文版)
usage: /控制台
mslogin:
description: 正版登录(Microsoft OAuth)
usage: /mslogin
正版:
description: 正版登录(中文版)
usage: /正版
tpa:
description: tp传送指令
usage: /tpa
@@ -153,3 +162,19 @@ commands:
back:
description: 快速返回最近记录点
usage: /back
tempban:
description: 临时封禁玩家
usage: /tempban <玩家名/IP> <时长> [理由]
tempbanip:
description: 临时封禁IP或玩家
usage: /tempbanip <IP/玩家名> <时长> [理由]
banip:
description: 永久封禁IP或玩家
usage: /banip <IP/玩家名> [永久] [理由]
whois:
description: 查询玩家信息
usage: /whois [玩家名]
who:
description: 查看在线玩家列表
usage: /who