Commit Graph
805 Commits
Author SHA1 Message Date
youpaishidifu ba73ebfdb2 第54批:登录验证主权反转 - 消息文案修正
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根因:LoginManager.java:309 '正在核对网页端最新密码…' 暗示 PHP 有更高权威,
用户感知「主权搞反了」。

架构现状(已确认无需改动):
- PHP 不验证密码(sync.php verify_web_password 已禁用)
- Java 本地 checkPasswordWithFallback 为主
- Java 拉回 PHP 凭证入库主密码(applyPulledRow → updatePassword)
- Java 回传结果给 PHP(sendWebLoginResult → complete_web_login_request)

修复:
1. LoginManager.java: 消息文案改为中性「正在同步账号数据…」
2. WebManager.java:6550: 冻结解冻消息改为「请在游戏内执行 /sdf1_login pw」
3. 注释更新:明确「拉回PHP凭证入库为主密码」「以Java本地login.db为准」

验证:
- 括号配平 PASS(final=0, min=0)
- mvn clean compile BUILD SUCCESS (16.9s)
- 行尾:LoginManager LF, WebManager CRLF
2026-10-25 16:37:52 +08:00
youpaishidifu 5e9bd5f6bf 第53批:网页绑邮箱游戏内批准流——定时器A链尾轮询+clickable批准通知+/webbind命令
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2026-10-23 23:01:42 +08:00
youpaishidifu 474b912afe 第52批: 修复\/JSON转义脏值四层防护
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- 解析根修: addParsedEntry/parseJsonArrayItem清洗链补\/还原(置于\\还原之前); extractJsonString扫描跳过转义序列并按JSON规则反转义
- 写库兜底: createUser/updatePassword入参b64Clean; applyPulledRow credentials的hash/salt/temp写库前白名单清洗
- 存量迁移: init启动时REPLACE char92清洗users表password_hash/password_salt/temp_password(仿一次性自愈范式,WHERE instr条件幂等)
- 读取容错: checkPassword/checkPasswordWithFallback/checkPasswordForChange比对前双侧b64Clean
- 根因: PHP json_encode把base64中的/转义成\/,历史解析层漏还原写进库,hash脏值致游戏端+网页端密码恒错
2026-10-23 19:21:14 +08:00
youpaishidifu 5b705d0af2 第49轮诊断:收回写库前后抓新旧hash/salt完整值入日志,抓对账ping-pong现行
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2026-10-23 16:04:22 +08:00
youpaishidifu 7525b8f6b5 第48批(1/2):修复对账指纹未落盘致网页改密被反向覆盖;登录失败自动对账重试;绑定2FA后游戏登录强制密码+动态码两关
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- saveAlignSeen 自杀式节流修复:原节流条件 now-dirtyAt<5000 恒成立(调用点先设 dirtyAt 再调用)
  → align_seen.json 从未落盘 → 重启后 seen 全空 → 网页新密码被游戏旧密码反向覆盖;
  改为以「上次成功写入」alignSeenLastWrite 为基准节流
- /login 密码不匹配:15秒/人限流 → 异步 pushWebLoginCredentials(含 alignGate 拉回) →
  主线程自动重校验;重试仍败走正常风控计数(解决网页改密后游戏内密码对不上)
- 已绑定2FA(twofa_enabled=1)的玩家密码通过后不再直接放行:requireTwoFaIfEnabled
  转入双验证第二步等 /2fa code(此前仅 IP 变更才触发两关,同IP登录第一层过关直接放行)
2026-10-23 11:27:38 +08:00
youpaishidifu 2090939e87 第47批:2FA绑定状态与网页端双向同步——users表新增twofa_bound_at;WebManager新增pull_state/push_state;TwoFactorManager同步合并逻辑(导入/新者胜/解绑传播)+4写入点推送+进服静默同步;Main进服挂点
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2026-10-22 23:25:01 +08:00
youpaishidifu 14c288a77c 第45批:垃圾站轮次播报——保留仅1轮时不提示本轮结束时倾倒垃圾(仅保留>1才提示)
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2026-10-22 19:18:53 +08:00
youpaishidifu c92e79160c 合并远端 README 提交 a21e95d(仅 README) 2026-10-22 16:27:21 +08:00
youpaishidifu a21e95df68 docs: 完善 README 使用手册(3.11) 2026-10-22 16:23:16 +08:00
youpaishidifu 0b5422395c docs: 完善 README 使用手册(3.11)
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2026-10-22 16:22:35 +08:00
youpaishidifu b7b564a091 3.11内测版:plugin.yml版本号升级
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2026-10-22 15:52:23 +08:00
youpaishidifu c5bd3d58f5 3.1正式版
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v3.1
2026-10-22 15:00:45 +08:00
youpaishidifu 61fdd106b2 更新预置公告内容
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v3.01
2026-10-22 14:55:30 +08:00
youpaishidifu 22e4d262dc 第42批:修复垃圾站启停状态热重载断链(日志喊了true→false但垃圾站照跑)
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2026-10-22 14:28:17 +08:00
youpaishidifu a5cb5afba7 第41批收尾:正则层残留 Unicode 转义全部字面化(可见字符写字面量/不可见字符用具名常量)
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2026-10-22 13:05:46 +08:00
youpaishidifu 855e45cb7f 第41批补:修 INVISIBLE 正则字符类开括号丢失 + 清 IDE inspection(空if体/未使用字段注释)
- ChatFilterManager INVISIBLE 字符类 '[' 被清理脚本误删 → 补回(否则不可见字符剔除失效)
- ConfigManager 删死分支(恒空 if)+ else-if 空体改 continue(语义等价,21场景验证)
- garbageTag/smtpConfiguringPlayer 加注释说明为历史遗留字段(保留兼容,不删)
2026-10-22 12:29:14 +08:00
youpaishidifu ac64aee365 第41批:全量转译 \uXXXX 转义为可读字面量/UnicodeChars具名常量 + 修复IDE插坏代码
- 新增 UnicodeChars 常量表:不可见字符(零宽/BOM/全角空格/U+0001)统一用具名常量
- 可见字符直接写字面量(§、:、全角数字、汉字区间等),读代码无需心算码位
- 正则层转义(\\uXXXX)保持原样并补注释说明,避免改变正则语义
- 注释里的 \uXXXX 改双写(javac 预处理期生效,注释躲不掉)
- 修复IDE插坏的 ConfigManager/UnicodeChars 括号
2026-10-22 12:17:04 +08:00
youpaishidifu 14db0aa10c 第39批:垃圾站轮次提示恒发+口径改为刚开启的新一轮(原倒垃圾轮整轮静默+播报差一轮) 2026-10-22 11:18:09 +08:00
youpaishidifu d0821b1ebe 第38批:公告.md json块更新器修正(新键补到顶层最前而非末尾+尾逗号容错+防选块跳到示例块)+公告板尾逗号容错
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2026-10-22 10:34:35 +08:00
youpaishidifu 77f8289c64 第37批:通用更新器补md内嵌json块缺键合并 + 垃圾站保留轮数热更
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bug1: safeUpgradeDoc只认配置区标记且只补表格行,公告.md头部json块新增键永不合并 → 新增mergeMdJsonBlock(第一个可解析json围栏块缺键补入,前置##标题配对防错位,.bak逐字节校验+写后复解析校验+失败还原),返回值组合jsonMerged,模板无配置区时静默;bug2: 计时器每tick只重读cleanupInterval → 同步重读maxRounds,改垃圾站_保留轮数即时生效
2026-10-21 23:46:03 +08:00
youpaishidifu 2a1ce02e71 第36批:垃圾站播报改周期内轮次(不再显示2000+)+血条加上轮清扫/倒垃圾数+公告板开关与翻页(开关状态/翻页时间)+公告键兼容中文消息颜色+color继承最近一条+修复顶层标量配置致解析全空
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2026-10-21 22:46:50 +08:00
youpaishidifu 04678b29b0 第35批:公告计分板(公告.md json块解码/排序位冲突自动进位/15字截断换行/链接可点击/颜色三形态)+PVP侧边栏共存+垃圾站播报加轮次信息
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2026-10-21 21:39:52 +08:00
youpaishidifu f084304cda 第34批:垃圾站倒计时改墙钟唯一时间源(血条/抢救/指令±0秒)+ 保留轮次改N-k余数语义(每N轮才倒一次垃圾)
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2026-10-21 18:49:28 +08:00
youpaishidifu d9fe2818ab 第33批:垃圾箱保留次数差一修复+血条按剩余时间分段+拉黑到期自动解除与耻辱台插播+拉黑硬拦截
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- 垃圾箱保留轮数:deleteRound=currentRound+1-maxRounds(旧公式少算1,R=1要到第3次清理才删第1批)
- 血条色段改纯剩余时间:>=180绿/30~180黄(快动作了注意安全控好量)/<=30红;Q拦截改末5秒拦第一次、1秒窗口内第二次放行
- 黑名单时长:parseExpireMs 识别相对时长(30分/2小时/3天/1周)带双护栏;5秒定时器新增 sweepExpired 扫墙钟到期→自动解除+删md行+回响PHP
- 耻辱台:applyBlacklist 即时插播拉黑公示(轮播6页x110~400s短时拉黑轮不到)+轮播排序黑名单置顶
- 拉黑硬拦截:不能打开任何容器/不能拾取物品/不能与村民交易(2秒节流提示)
- addblack 帮助与黑名单.md 模板补相对时长格式说明
2026-10-21 17:05:38 +08:00
youpaishidifu 8311c412a1 第32批:垃圾站血条与启发式开关解耦;拉黑信号回响PHP(CDK双链路拦截+syncBlacklist名单同步)
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2026-10-21 15:09:06 +08:00
youpaishidifu 311138b3a6 第31批(7条修正):血条色段改墙钟绝对时刻(3:00黄/4:30红)、罪人签名移到消息尾部、抢救限最后1分钟、插件设置.txt双路增量自动重载(无变化静默)、/sdf1_login reload补loadSettings、兑换码web关闭直接返回
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2026-10-21 12:25:07 +08:00
youpaishidifu 55d24c2d99 修正plugin.yml的语法错误
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2026-10-21 10:58:20 +08:00
youpaishidifu 3cd1999b85 第30批:群控黑名单(软折磨)+ 垃圾箱抢救模式 + 顶部血条软提醒
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【一、群控黑名单 BlacklistManager(新增)】
- 数据源:plugins/Sdf1_login/black/黑名单.md 配置区表格
  | 玩家名字 | 拉黑时长 | 理由 |
- 时长口径:空/0/终身=永久;yyyy-MM-dd HH:mm=到点;仅日期=当天23:59:59
- 5秒增量重载(mtime+size 变化才解析),加行5秒生效、删行5秒恢复
- 拉黑处罚三件套:冻结债券账户 + 撤销全部领地管理员身份(admin→visitor)
  + 备份背包并清空(异步落库快照后回主线程清空)
- 解除拉黑两件套:解冻债券 + 从最新自动备份恢复背包
- 新增 DatabaseManager.getLatestAutoBackup(inv_backup_auto 按 save_time 倒序取1)
- 新增 AreaProtection.demoteBlacklistAdmins(normName 定位逐行 UPDATE)

【二、黑名单拦截点】
- CDKManager.redeem 入口:fail:blacklisted(联控 Sdf1 插件 fail:blacklisted 分支)
- WebManager.handleWebLogin / autoGenerateWebLoginToken:禁止签发 PHP 后端 token
- AreaProtection:创建/confirm_create/quickCreateLand 禁止建领地;
  addvisitor 禁止把黑名单玩家加进授权名单
- AreaCLIManager:showLandManage/togglePerm/toggleAdmin/clearPlayerPerm 禁止管理领地
- Main:onBlockBreak/onBlockPlace2/onBlockPlace 禁止破坏与放置方块
- InventoryAutoBackup:黑名单玩家跳过自动备份(保护拉黑前快照)
- BanBroadcastManager:collectBlacklistBans 并入耻辱台公示(独立数据源)
- 聊天消息末尾追加「----我是罪人user」称号

【三、垃圾箱抢救模式 + 顶部血条】
- 指令 /垃圾抢救:跳过本轮清理并重新计时(countdown 提为字段)
- 顶部 BossBar 常驻倒计时:前60%浅绿安全 / 60%~90%黄色警告
  「垃圾箱快动作了,别丢了」/ 最后10%红色危险
- PlayerDropItemEvent:红区发小标题警告;最后10秒单击Q被拦截、
  2秒内双击Q确认放行,其他时段完全不干涉
- 插件设置.txt 新增「垃圾站_启发式拦截」开关(默认true,关闭后撤血条不提示不拦截,
  仅重载后控制台打一条 warn)

【四、指令】
- /addblack <玩家> [时长] [理由]、/removeblack <玩家>
- 插件.yml 注册 addblack/removeblack/垃圾抢救

【五、Paper 26.x 适配】
- BossBar 改用 Adventure API(net.kyori.adventure.bossbar.BossBar),
  org.bukkit.boss.BossBar 在 26.x 已移除
2026-10-21 10:34:34 +08:00
youpaishidifu c7d89a972d 第35批修订2+3:机翻收紧(≥3字母/域名IP不翻/在线玩家名摘除不翻);清理IDE残留_seg_tx.txt
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2026-10-20 14:02:42 +08:00
youpaishidifu afcce6b3e0 第35批:机翻无条件执行;IPv4/IPv6未加白即拦;通用resources模板同步补缺
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2026-10-20 13:36:19 +08:00
youpaishidifu 0fdeb88559 第28批:英文聊天机翻双语展示 + 域名过滤按illegal_domains.txt后缀判定修误伤
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任务1(新增)英文聊天机翻:
- 所有消息一律不拦截原样放行,仅「整条消息不含中文字符」时异步机翻
- 原始消息由MC正常广播后,追加[机翻]双语展示行
- 中文夹杂英文(如「用water免伤」)原样输出不机翻
- 复用领地系统YOUDAO→JIANXIN→GOOGLE降级链,MaterialTranslator新增
  translateChatText公开入口+独立缓存(上限500)
- 专用2线程池隔离HTTP阻塞,10秒/人冷却防刷,onDisable关闭线程池

任务2(修复)域名过滤误伤:
- extractUrls裸域名token必须命中illegal_domains.txt后缀(含中文后缀)
  才收录,显式协议URL(含://)无条件收录——修「今天.天气真好啊」整句误判
- shouldBlockUrl同步改后缀判定,不再对点分隔无条件拦截
- illegal_domains.txt补全TLD+中文后缀节(工作区遗留扩展一并入库)
2026-10-20 11:29:37 +08:00
youpaishidifu 67f4438f0d 33批二十七次修正:两翼都不空一律退回(删硬接现有木箱分支)+退回清方块走clearChestBlock,修地上残留半箱+空箱
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2026-10-19 11:29:48 +08:00
youpaishidifu 0d4e1e6f33 33批二十六次修正:放置接双箱只看左右两翼(空气翼优先/现有箱翼次之/全挡死退回+提醒),修环境紧张炸开
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2026-10-18 21:02:35 +08:00
youpaishidifu 644a8c4744 33批二十五次修正:拆大箱子清孤半方块前先清空真实库存(修onRemove吐双箱共享库存散落一地+打包箱双倍凋落)
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2026-10-18 20:27:41 +08:00
youpaishidifu e67015f7a3 33批二十四次修正:restoreInventory从DB备份恢复背包前先拆超大打包箱(修登录自愈被DB备份炸弹覆盖照样被踢)
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2026-10-18 19:48:52 +08:00
youpaishidifu 4cff8236b6 33批二十三次修正:PlayerLoginEvent登录自愈扫描背包超大PDC打包箱拆分替换(修存档卡旧超大物品每次登录被踢)
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2026-10-18 19:21:10 +08:00
youpaishidifu 7b648d8729 33批二十二次修正:双半LEFT/RIGHT配对+拆分打包防PDC超64KB踢出(修双箱不连接/拆箱被踢两根因)
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2026-10-18 19:04:31 +08:00
youpaishidifu 0c9543d63e 33批二十一次修正:空气位摆箱applyPhysics=true+未连成改27格回填剩余寄回(修大箱必炸/必须挨现有箱)
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2026-10-18 18:31:08 +08:00
youpaishidifu 9c05d81047 33批二十次修正:接双箱双半LEFT+2tick实测+双箱已连单54格全量回填(修大箱必炸/必须挨现有箱才安全两条根因)
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2026-10-18 17:52:35 +08:00
youpaishidifu 7eb5bdc093 第33批十九次修正:双箱54格全量回填+消灭双倍掉落+双连箱合并强制大箱
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生产服 latest.log 实锤两个根因:
Bug1「物品≤27 永远给小箱」:双连箱54格物品被引擎分摊在左右两半,
  newMergedContents 读双半27格快照,物品≤27时全挤在一半边、
  合并 countSlots≤27 → buildPackedChest 判小箱给27格铜箱。
Bug2「物品≥27 永远双倍掉落」:放置侧 doBackfill(placedFinal) 读
  placedFinal.getState().getInventory(),双箱左半 BlockState 只覆盖
  27格,≥28件塞不下→触发重新打包寄玩家(一份),右半27格原版物品
  没被 clear() 清掉→拆箱时原版掉落一份=双倍。

修复:
① 新增 doBackfillDouble(placed,twin,...):双半各自读27格inventory,
   先 clear() 双半全54格杜绝原版残留,再按54格全量回填(左半0-26、
   右半0-26物理格)。塞不下的重新打包寄玩家(不残地)。
② 放置侧双箱已连分支 doBackfill 改 doBackfillDouble(placedFinal,twinFinal,...)
③ buildPackedChest 加 force54 参数:双连箱合并交付强制54格CHEST大箱,
   不再靠 countSlots>27 猜(物品少也按54格打包)。
④ deliver 双连箱合并分支(半名含「大箱子」)传 force54=true。
配平 0(173/173),编译 EXIT=0,jar sha 7a4e14f8
2026-10-18 16:27:33 +08:00
youpaishidifu 1a5487a25e 第33批十八次修正:双箱合并真根因——update applyPhysics 改 true 触发引擎双箱检测
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生产服 latest.log 实锤:接双箱 connected=是 但主箱实测 placed=27格(需29)→
双箱未连回退寄玩家,连续 8 次全失败。

根因(已核实 MC 原版双箱合并机制):
- 两箱 XZ 紧邻、Y 相同、facing 一致 → 才构成双箱(代码 L493/L519 的 facing 对齐正确,勿改)
- 合并检测由引擎在方块物理更新时触发。代码全程 update(true,false)
  (applyPhysics=false) 跳过检测 → 主箱永远 27 格、永不 54 格
- 这是十三/十四/十五/十六次全失败的真正根因

修复(最小改动,仅 4 处 update true,false → true,true):
① 接已有箱分支 placed/c 两处
② 接空气位分支 placed/air 两处
facing 对齐逻辑保持不变;实测 <54 回退兜底保留(环境不安全仍清双箱+重打包)
配平 0(149/149),编译 EXIT=0
2026-10-18 15:47:18 +08:00
youpaishidifu 8abdb368a7 第33批十七次修正:小箱(≤27格)空箱根因修复——嵌套if死代码else提外层
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根因实锤(生产服日志+代码分析):
- L468 if(slotCount>27) 外层块内 L570 又嵌套 if(slotCount>27)(条件恒true冗余)
- L612 else(单箱doBackfill) 对应 L570 的嵌套if → 死代码永不执行
- 小箱 slotCount≤27 走 L468 条件false → 整个 L469-617 块跳过 → L618 } 关闭
  → 没有 doBackfill 调用 → 箱子内容从未回填 → 空箱

修复:
- 移除 L570 冗余嵌套 if(slotCount>27)
- 双箱实测代码块缩进去一级(28→24空格)
- L612 else 提外层对应 L468 的 if/else,小箱立即 doBackfill 单箱回填
- 配平不变(open/close各减1)
2026-10-18 15:16:59 +08:00
youpaishidifu 1b02f16816 第33批十六次修正(诊断增强v2):放置入口+清CustomName后容器size+doBackfill入口三处日志,实锤小箱空箱根因
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2026-10-18 14:59:45 +08:00
youpaishidifu d3d6c7b67c 第33批十五次修正(诊断增强):给双箱/单箱回填路径加成功诊断日志(cap/filled/塞入数),定位小箱也发空箱根因
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2026-10-18 14:36:04 +08:00
youpaishidifu 24ecdf1ac9 第33批十四次修正:接双箱弃用setBlockData(LEFT)手动连接,引擎原生setType(CHEST)自动连双箱+立即实测真实size(同步读54/27格,修复空白箱/残疾版)
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2026-10-18 14:18:22 +08:00
youpaishidifu a91b51f26d 第33批十三次修正:接双箱后2tick实测真实size判断54/27,未连成清双箱+全部物品重新打包寄玩家(不残地,修复残疾版)
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2026-10-18 13:45:15 +08:00
youpaishidifu 46ee04a880 第33批十二次修正:接双箱失败/塞不下→重新打包寄玩家(不丢一地,防岩浆/垃圾箱环境物品丢失)
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2026-10-18 13:25:25 +08:00
youpaishidifu aca8c31cc7 第33批十一次修正:接双箱固定顺序改4独立Location方位偏置+全被占回退27格单箱 + clearChestBlock加固防双箱回弹(清后2tick再清一次)
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2026-10-18 13:04:48 +08:00
youpaishidifu 3635a0c3ae 第33批十次修正:合并分支清孤半方块本体(孤半物品丢失根因)+修复竞态损坏({}}裸括号/1plugin/getState(;)
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2026-10-18 12:00:14 +08:00
youpaishidifu 806e2f6ed0 第33批九次修正:判定口径改非空格子数 + 接双箱update强制落盘 + 回填兜底零丢失
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用户实测两图:①"小箱"239件实为15个非空格子堆叠,旧 count(amount)>27 误判大箱强接双箱
错位;②27件27格该接双箱但 setBlockData(LEFT) 连接态没建立→前后错位切断。
四条根因一次修死:
1. 判定口径错:countItems(amount累加) 把堆叠误判成"塞满"。改 countSlots(非空格子数)
   ——27个非空格子=小箱(27格塞满),>27个才接双箱。
2. 接双箱连接态没建立:setBlockData 只改 block data 缓存,方块实体库存没真连成54格。
   改:双块 setBlockData(LEFT)+facing对齐后 调 update(true,false) 强制落盘连接态。
3. 回填塞不下丢物品:废弃嵌套 lambda,改单次回填读真实库存(连接生效=54格/未生效=27格),
   塞不下的物品 dropItemNaturally 掉在箱子旁(零丢失)。
4. 加诊断日志「接双箱结果 connected=... 需塞入格子数=...」定位连接态是否真建立。
2026-10-18 11:19:04 +08:00